A 3-target Slash E.G.O suited to Gluttony Resonance that stacks curse talismans with the first Coin and turns them into heavy damage and Rupture with the second.
Core Mechanics
Inflicting talismans: On first Coin hit, inflicts (4 + Gluttony Resonance) talismans on the target, up to 10. 6 Gluttony Resonance reaches the cap. The talismans disappear at Turn End.
Damage from talismans (Threadspin Ⅲ): The second Coin deals +3% damage per talisman, up to 30%, or +5% per talisman, up to 50%, at Threadspin Ⅳ. If the first Coin is broken, the bonus does not apply.
Inflicting Rupture: On second Coin hit, inflicts Rupture equal to talismans÷2, up to 3 (4 at Threadspin Ⅳ), and increases Rupture Count by talismans÷4, up to 2.
Extra effect at 10 talismans: At 10 talismans, taking 30 or more damage adds +1 Rupture Count and deals Gluttony damage equal to Rupture Potency, once per turn.
Passive — Enfeebling Talisman: Inflicts 1 Defense Level Down when the target has at least 15 Rupture or when she lands a Critical Hit, up to 6.
How to Use
Build Gluttony Resonance to bring talismans close to 10, then follow up with the second Coin's Rupture.
Choose Clash opponents so the first Coin is not broken.
The Corrosion skill has a larger talisman bonus, but its Minus Coin Power makes Clashes unstable. It is likely not suited to Overclock.
It requires 9 resources: 1 Lust, 5 Gluttony, 2 Gloom, and 1 Pride. Awakening Sanity cost is 25.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Only unlocks the passive, so there is likely little point in stopping here.
Ⅲ: The second Coin's damage grows with talismans.
Ⅳ: The damage bonus grows further, and Rupture infliction increases slightly.
SKILLSSkill
Awakening
Awakening skill
Slash
Clash Power
16~24
Base Power
16
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
3
ⅠOn Hit Inflict (4 + Gluttony Reson.) (max 10)
ⅡOn Hit Inflict ( on target / 2) (max 3/4, rounded down)
On Hit Inflict +( on target / 4) Count (max 2, rounded down)
Deal +3%/+5%damage for every on target (max 30%/50%)
Corrosion
Corrosion skill
Slash
Clash Power
6~26
Base Power
26
Coin Power
-10
No. of Coins
2
Skill Level
Identity Lv+5
Attack Weight
3
Indiscriminate
Targets randomly
ⅠOn Hit Inflict (6 + Gluttony Reson.) (max 10)
ⅡDeal +5%/+10% damage for every on target (max 50%/100%)
On Hit Inflict ( on target / 2) (max 3/4, rounded down)
On Hit Inflict +( on target / 3) Count (max 2, rounded down)
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Enfeebling Talisman
On Hit with this unit's Skills: if the target either has 15+ , or if this unit dealt a Critical Hit, inflict 1 (max 6)
- When this Passive activates, its effects do not stack with the effects of E.G.O Gift "Old Wooden Doll".
SYNERGYTeams and Synergies
Lobotomy E.G.O::Lantern: Uses Rupture, and her Gluttony, Lust, and Gloom skills supply three of the required affinities.
When hit by an attack, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
Curse
Turn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
Twisted Curse Talisman
- Max Stack: 10
- Expires at Turn End
- At 10+ Stack, when taking 30+ damage from a Skill: gain +1 Rupture Count; take Gluttony damage equal to Rupture Potency on self (once per turn)
- When this effect expires, gain (Stack / 4) Attack Power Down next turn (max 2)
※ Cannot gain additional Stacks of this effect while it is already active
Defense Level Down
Defense Level decreases based on the effect's Potency for one turn.