A support-leaning Wrath Blunt E.G.O that restores SP to low-SP allies and hands out Damage Up while also attacking with Tremor Burst.
Core Mechanics
SP recovery and buffs: After the attack, restores 20 SP to the 2 allies with the lowest current SP (3 at Threadspin Ⅲ, 4 at Ⅳ) and gives them 1 Damage Up for the Sin with the most Resonance.
Tremor Burst: Coin Ⅰ triggers Tremor Burst on hit. Power 20–31 with 3 Attack Weight.
Passive — Fair Presents: When giving a positive effect to an ally other than herself, inflicts 1 Potency of one of Burn, Bleed, Tremor, Rupture, or Sinking on a random enemy (up to 5 times per turn).
Corrosion skill: Cannot distinguish friend from foe and costs 10% HP; in addition to SP damage and Tremor Burst, it inflicts Fragility for the Sin with the most Resonance (4 Attack Weight at Threadspin Ⅲ, 5 at Ⅳ).
How to Use
Damage Up only lasts that turn, so pair it with a fast Identity and fire it first so it benefits allies.
It requires a heavy 8 resources: 2 Lust, 1 Sloth, 3 Pride, and 2 Envy, with a Sanity cost of 25.
The debuffs inflicted are random and small, so it is safest to treat the passive as a supplement.
Its resistances are Fatal to Gloom and Envy and Ineffective against Wrath.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Fair Presents.
Ⅲ: Awakening's healing and buff targets increase to 3, and Corrosion's Attack Weight becomes 4 and Fragility 2.
Ⅳ: Targets increase to 4, Corrosion's Attack Weight becomes 5, and Fragility applies on hit.
SKILLSSkill
Awakening
Awakening skill
Blunt
Clash Power
20~31
Base Power
20
Coin Power
+11
No. of Coins
1
Skill Level
Identity Lv-2
Attack Weight
3
ⅠOn Hit Trigger
[Attack End] Apply 1 '' for the Affinity with the highest Resonance count to 2/3/4 allies with the least SP
[Attack End] Heal 20 SP for 2/3/4 allies with the least SP
Corrosion
Corrosion skill
Blunt
Clash Power
19~34
Base Power
34
Coin Power
-15
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
53 → 4 → 5
Indiscriminate
Targets Randomly
Before Attack This unit loses 10% HP
ⅠOn Hit Target loses 10 SP
On Hit Trigger
[Tails Hit] Inflict 1 Fragility to the Affinity with the highest Resonance count/[Tails Hit] Inflict 2 Fragility for the Affinity with the highest Resonance count/On Hit Inflict 2 Fragility for the Affinity with the highest Resonance count
[Tails Attack End] Gain 1 '' to the Affinity with the highest Resonance count
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Fair Presents
When applying positive effects to other allies with Skill effects or Coin effects, randomly select one of the following effects: , , , , or .
Then, inflict 1 Potency of the selected effect to 1 random enemy. (Activates 5 times per Turn. Can be applied up to 5 times per enemy. For abnormalities, applied to a random Part.)
SYNERGYTeams and Synergies
Cinq Assoc. South Section 4: Her S1 is Pride and S3 is Lust, supplying resources, and S1 and S3 grant Haste, making it easy to secure Speed.
T Corp. Class 3 VDCU Staff: Her S1 is Pride, S2 and Defense skill Sloth, and S3 Lust, covering the resources, and as a Tremor Identity she meshes with Tremor Burst.
KEYWORDSEffect Glossary
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Tremor
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Burn
At the end of the turn, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
Bleed
When tossing an attack Coin, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
Rupture
When hit by an attack, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
Sinking
When hit by an attack, take fixed SP damage by the effect’s Potency.
(Non-SP Units take Gloom damage instead.)
Then, reduce its Count by 1.