A 1-Coin Blunt E.G.O that can be fired at a light cost, suited to shooting down unfavorable Clashes with its high maximum power.
Core Mechanics
High maximum power: Clash Power 12–26 (14–28 at Threadspin Ⅲ). A single Coin with +14 Coin Power, so it grows with higher SP.
Random status effect: On hit, inflicts one of Burn, Bleed, Tremor, Rupture, or Sinking. The type cannot be chosen, so it is hard to make it the centerpiece of a team built around a specific status effect.
Passive — Uncontrolled Morph: If his HP is below 25% at Turn Start, he heals 15 HP and gains 2 Protection. Situations where he gets wiped out in one go from Stagger are likely common, so it is more of an insurance effect.
Lightweight: Requires 3 Lust and 1 Gloom, with a Sanity cost of 10. It has no Corrosion skill.
How to Use
Save it as a Clash option for shooting down strong enemy attacks, and use it in dangerous moments.
Coin Power makes up a large share, so fire it while his SP is high.
Sin resistances: Fatal to Gloom and Envy (×2); Endured against Sloth (×0.75).
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Uncontrolled Morph.
Ⅲ: Base Power goes from 12 to 14, and the status effect inflicted goes from 3 to 6.
Ⅳ: The status effect inflicted becomes 10.
SKILLSSkill
Awakening
Awakening skill
Blunt
Clash Power
14~2812~24 → 14~28
Base Power
1412 → 14
Coin Power
+14+12 → +14
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
1
ⅠOn Hit Inflict 3/6/10 of a random status, chosen from , , , , and
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Uncontrolled Morph
Turn Start: At less than 25% HP, heal 15 HP and gain 2
When the above effect activates, inflict +2 on 1 random other ally and 1 random enemy
SYNERGYTeams and Synergies
R.B. Sous-chef: His S1 is Lust, supplying the required Lust. He also inflicts Bleed, meshing with randomly inflicted Bleed.
Kurokumo Clan Captain: His S2 is Lust and S3 Gloom, supplying both required affinities. A Bleed-centered Identity.
KEYWORDSEffect Glossary
Burn
At the end of the turn, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
Bleed
When tossing an attack Coin, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
Tremor
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.
Rupture
When hit by an attack, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
Sinking
When hit by an attack, take fixed SP damage by the effect’s Potency.
(Non-SP Units take Gloom damage instead.)
Then, reduce its Count by 1.
Protection
Take less damage from skills based on the effect’s Count for one turn. (Max 10)
SP Loss Efficiency
Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'