English translation in progress. Untranslated passages remain in Japanese.

Haute Couture:: Le Noir Brand Manager Don Quixote Identity artwork

IDENTITY 0315 · Season 8

Haute Couture:: Le Noir Brand Manager

HP
286
Speed
4-7
Offense Lv.
67/67/68
Defense Lv.
69
Stagger Thresholds
40%
Panic
Panic
Resource Distribution
Sloth: 1 card + CounterPride: 3 cardsEnvy: 2 cards
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A Tremor and Charge Identity that creates Sanctum of Conservation with S3 or defense, giving all allies Shield to hold the line. Blessing of the Obsidian God also improves her own durability; at 100 Blessing, her defense becomes With Each Smite, I Sever Thine Advent! with 3 Attack Weight.

Core Mechanics

  • Sanctum of Conservation: S3 I Sever Thine Advent! and the Defense skill Witness Ye in Silence grant 3 Sanctum of Conservation at Combat Start, up to 5, decreasing by 1 at Turn End. While the Sanctum is active, the following apply. All allies gain Shield equal to (Preservation Potency×2)% of their max HP when using a skill, once per turn, up to 10%. All enemies get −1 to minimum and maximum Speed and take +10% damage from skills that spend Charge Count or special Charge, doubled for skills from Le Noir allies. Le Noir allies gain Offense and Defense Level.
  • Blessing of the Obsidian God: Gains 25 on first appearing in a stage. It increases by (value×5) when she spends Preservation Count or gains it beyond the maximum, up to 30 per turn, and also when an ally with Shield is hit, up to 100. At Turn Start, she gains Shield equal to (value÷5)% of her max HP. At 25 or more, all Coins of her basic attack skills become Unbreakable, and at 40 or more she cannot be staggered, except by forced Stagger.
  • With Each Smite, I Sever Thine Advent!: If Blessing is 100 at Combat Start, her Defense skill activates as this skill (3 Attack Weight; it triggers even against one-sided attacks). It adds Sloth damage based on the number of Promised Nails, up to 45%/90%. After the attack, it spends all Blessing of the Obsidian God and all of the target's Nails, so the Shield and Stagger immunity weaken the next turn. This skill's effect text does not include gaining Sanctum of Conservation. So while Blessing is 100, setting up the Defense skill may not renew the Sanctum, and she has to rely on S3 to maintain it during that time.
  • Preservation and Promised Nails: Each Nail infliction spends 2 Preservation Count; at 12 or more, it spends 4 to inflict +1, and if there is not enough, no Nails are inflicted. Each cumulative 10 spent grants 1 Preservation Potency, and at 3 or more Potency each skill is strengthened. All attack skills except S1 Cometh the Nail, plus her Defense skill, inflict Nails, and each skill also replenishes Preservation Count. The Count balance is always positive, so there is little need to manage it closely.
  • Le Noir allies and follow-ups: Before a Le Noir ally other than herself attacks, she makes a one-sided attack with Judgment!, once per turn. This attack inflicts 1 Promised Nail and 3/4 Tremor, so Preservation Potency builds quickly.
  • Tremor - Conservation: Coin Ⅲ of S3 performs Amplitude Conversion. On Tremor Burst, it deals Sloth damage equal to (60 + attacker's Charge Potency or special Charge ×8)% of Tremor Potency, up to 120%.

How to Use

Open with S3 or her Defense skill to set up Sanctum of Conservation, and maintain it by slipping in S3 or the Defense skill before it runs out (at 100 Blessing, the Defense skill turns into the enhanced skill, so maintain it with S3). Grow Preservation Potency to 3 or more while driving in Nails, and once Blessing reaches 100, hit several enemies at once with the enhanced Defense skill. However, if you know a strong attack is coming the turn after using it, consider holding it. Follow-ups speed up Preservation Potency, so pairing her with Le Noir allies is ideal.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Cometh the Nail

PrideBluntBlunt
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

On Use At 3+ Potency, Coin Power +1 and deal +20%/+40% damage

On Use Apply +2/+3/+4 Count on self and 1 other "Le Noir" allied Identity that has the lowest Count (once per turn)

On Use Final Power +1 for every 4 ( Potency + ) on target (max 2/3)

ⅠOn Hit Inflict +2 Count

ⅡOn Hit Gain +4/+5/+6 Count

S1Special

Judgment!

PrideBluntBlunt
Clash Power
6~105~9 → 6~10
Base Power
65 → 6
Coin Power
+4
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
1

[Unclashable]

This Skill has the following properties:

- Does not trigger Defense Skills

- External effects cannot trigger this Skill to be Reused

- Target's HP cannot be reduced below 1 until this Skill ends

On Use Final Power +1 for every 4 ( Potency + ) on target (max 2/3)

On Use At 3+ Potency, Coin Power +1 and deal +20%/+40% damage

ⅠOn Hit Inflict 1

On Hit Inflict 3/4

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Obsidian Covenant

Pride ×1Envy ×1Sloth ×1Owned

Combat End: If this unit has , gain 1/2 next turn

This unit's Base Attack Skills deal +( Potency on self x 3/6)% damage against the main target (max 15%/30%)

Combat Passive

Malleus Promissionis

NoneAlways active

Upon entering the Encounter for the first time, gain +10 Count and apply +2 Count on other "Le Noir" allied Identities

When inflicting using Skill effects:

- At 12+ Count, inflict +1 more and consume 4 Count

- At fewer than 12 Count, consume 2 Count

- At insufficient Count, does not inflict

- Skills that inflict due to this effect count as Skills that consume Count

Gain 1 Potency every time this unit consumes 10 cumulative Count in this Encounter

Combat Passive

Mission of Conservation

NoneAlways active

Upon entering the Encounter for the first time, gain 25

When consuming Count, or when gaining Count past its max cap, gain ( Count consumed or surplus Count x 5) (max 30 per turn)

When an allied Identity that has Shield is hit, this unit gains 2 (max 10 per turn)

- If the said allied Identity is a , gain 5 instead

Combat Passive

The Lord's Will and Values Be With Us...

Before Attack of another "Le Noir" allied Identity on an enemy, this unit uses "Judgment!" Skill as an Unopposed Attack against the main target (once per turn)

On the final Coin Start of a Base Skill, the said Coin gains Final Power +( Potency on self + ( on target / 2)) (max 5)

If this unit has , Base Skill 1/2/3 gains Clash Power +1/+2/+3

When triggers on a target that has , this unit and 1 other allied that has the lowest Count gain +2 Count (2 times per turn)

KEYWORDSEffect Glossary

ChargeShared mechanics →
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
TremorShared mechanics →
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Preservation
- Unique Charge - Max Count: 20 - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count
Promised Nail
- Max Stack: 30 - Upon Tremor Burst due to Skill effects, take 1 Sloth damage for every Stack (max 10; once per Skill) - Turn End: At 4+ Stack, gain 1 Bind next turn - Turn Start: If Haute Couture::Le Noir Brand Manager Don Quixote is not on the field, expires
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Defense Level Up
Defense Level increases based on the effect's Potency for one turn.
Offense Level Up
Offense level increases based on the effect's Potency for one turn.
Amplitude Conversion
Converts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion.
Sanctum of Conservation
- Max Stack: 5 - Apply the following effect on all allied Identities: · On Skill Use, each ally gains Shield equal to (Preservation Potency on Don Quixote x 2)% of their respective max HP (once per turn, max 10%) - Apply the following effects on all "Le Noir" allied Identities: · Offense Level +(Preservation Potency on Don Quixote / 3) (rounded down; max 2) · Defense Level +(Preservation Potency on Don Quixote / 2) (rounded down; max 3) - Apply the following effects on all enemies: · Min & Max Speed -1 (this effect cannot reduce Min & Max Speed below 1) · Stagger Threshold raised by Tremor Burst +10% · Take +10% damage from Skills that consume Charge Count or Unique Charge (from "Le Noir" allied Identities' Skills, take +20% damage instead) - Turn End: Lose 1 Stack
Blessing of the Obsidian God
- Max Stack: 100 - Turn Start: Gain Shield equal to (Stack / 5)% of this unit's max HP (rounded down) - At 25+ Stack, On Base Attack Skill Use, convert all Coins into Unbreakable Coins - At 40+ Stack, this unit cannot be Staggered (excluding forced Staggers)
Haste
Speed increases by the effect’s Count for one turn.
Charge Identity
Identities that have Base Attack Skills that apply, gain, or consume Charge or Unique Charge

Combat glossary →Review combat basics such as Clashes, SP, and resistances