English translation in progress. Untranslated passages remain in Japanese.

R.B. Chef de Cuisine Ryōshū Identity artwork

IDENTITY 0404 · Season 1

R.B. Chef de Cuisine

RyōshūR.B.The BackstreetsSyndicateBleed Identities
HP
226
Speed
3-6
Offense Lv.
68
Defense Lv.
63
Stagger Thresholds
65%/35%/15%
Panic
Panic
Resource Distribution
Wrath: 3 cardsLust: 1 card + EvadeEnvy: 2 cards
Resistance
Slash×0.5Pierce×2.0Blunt×1

GUIDEMechanics and How to Use

At a Glance

A damage dealer that finishes weakened enemies with S3 I Can Cook Anything. At high SP, S2 I.H. is her main tool for clashes and damage, while kills let her passive heal allies.

Core Mechanics

  • S3 — I Can Cook Anything: Deals more damage equal to 5% of the HP the target has lost, up to 20. On Heads Hit, Coins Ⅰ–Ⅲ each give the final Coin +10%, +5%, and +5% damage. Against Abnormalities, it refers to the HP of the part being attacked.
  • S2 — I.H.: 3 Coins with Clash Power 2–17/3–18. Coin Ⅰ inflicts 1 Bind next turn, Coin Ⅱ inflicts 1/2/3 Bleed on Heads Hit, and Coin Ⅲ inflicts 1/3/4 HP Healing Down next turn if the target has Bleed or Paralyze. Effective against self-healing enemies.
  • Combat passive — Rustle Up (5 Lust Owned; unlocked at Uptie Ⅱ): On defeating an enemy, heals 15 HP to the 1 ally with the lowest HP, once per turn. If she has Appetite, she spends all of it to increase the healing.
  • Appetite: Gains 1/2 on Coin Ⅱ hit of S1 P.C. and 1 on using S2. It increases Rustle Up's healing.
  • Support passive — Artistic Flavor (5 Lust Owned; unlocked at Uptie Ⅲ): When an enemy dies, no matter who defeated it, heals 15 HP to the 1 ally with the lowest HP, once per turn.

How to Use

Early on, chip away with S1 and S2 while taking Clashes, then finish weakened enemies with S3. Each kill lets Rustle Up heal an ally, with more healing if she has Appetite. The passive requires 5 Lust Owned, but her only Lust skills are S3 and her Defense skill, so pairing her with Lust allies makes it easier to activate.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

P.C.

WrathSlashSlash
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+3
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
1

Ⅰ[Heads Hit/On Hit] Inflict +1 Count

ⅡOn Hit Gain 1/2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Rustle Up

Lust ×5Owned

After defeating an enemy, heal the ally with the least HP for 15 HP. (Once per turn.)

If this unit has an , spend it to boost the healing based on its Count.

E.G.OCompatible E.G.O

  • Forest for the Flames: S1 (Wrath) and S3 (Lust) supply the required Wrath and Lust, and S3's damage grows with the HP the target has lost.
  • Red Eyes: S2 inflicts Bind next turn on hit, and S3 (Lust) supplies the required affinity. Reaching 3 Bind likely requires combining it with other sources.

KEYWORDSEffect Glossary

BleedShared mechanics →
When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Appetite
Increases the healing provided by the Passive [Rustle Up]. Spent when the Passive activates.
Bind
Speed decreases by the effect’s Count for one turn.
ParalyzeShared mechanics →
Fix the Power of Coins to 0 for one turn, with one Coin per the effect’s Count.
HP Healing Down
HP healed by Passives, Skill effects, or Coin effects decreases proportionally to the value of this effect. (Max 5)
Haste
Speed increases by the effect’s Count for one turn.

Combat glossary →Review combat basics such as Clashes, SP, and resistances