English translation in progress. Untranslated passages remain in Japanese.

N Corp. E.G.O:: Contempt, Awe Ryōshū Identity artwork

IDENTITY 0412 · Season 6

N Corp. E.G.O:: Contempt, Awe

HP
224
Speed
4-7
Offense Lv.
67/68/70
Defense Lv.
63
Stagger Thresholds
50%
Panic
Panic
Resource Distribution
Wrath: 2 cardsLust: 1 cardSloth: Guard傲慢 特殊スキルEnvy: 3 cards
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Bleed and Tremor Identity that gathers Gaze on enemies, converts it into Contempt, then fires enhanced S3 for a burst of damage.

Core Mechanics

  • Gaze and Contempt: Gaze has a maximum of 7, and each point gives +10% damage dealt to and taken from Ryōshū. At 7 at Turn End, it becomes Contempt next turn (−50% damage dealt to and taken from Ryōshū), and Contempt reverts to 7 Gaze the following turn. It is inflicted by S1–S3 and the combat passive @#
    #x27;s Hand I Let Slip (2 Lust Resonance; unlocked at Uptie Ⅱ).
  • Bleed and Tremor: Each skill inflicts Bleed and Tremor, and Coin Power and damage rise based on their total. S2 triggers Tremor Burst if the target has at least 3 Tremor Count, and S3 triggers Tremor Burst with Coin Ⅲ and converts into Tremor - Hemorrhage if it hits without being broken.
  • Cascading Gaze of Awe Underneath Contempt: S3 changes into this when the total Gaze across all enemies is 7 or more or Contempt is 1 or more. A 1-Coin big hit with +200% damage against a single target, and even more against targets with Contempt. It spends all Gaze and Contempt after the attack.
  • Contempt of the Gaze: Gained at Combat Start of her Defense skill when the condition is met. She gains 7 Protection and 7 Damage Down, and her Aggro increases by 20.

How to Use

Stack Gaze, Bleed, and Tremor with S1 and S2, and once total Gaze reaches 7 or Contempt is applied, blast through with the enhanced S3. Paired with Yi Sang's N Corp. E.G.O:: Fell Bullet, only on turns when Ryōshū has Contempt of the Gaze, Yi Sang's S3 Target Readjustment Fire turns into I Shall Fire / Anytime, which shoots Ryōshū, once per turn.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Contemptuous Thing

EnvyPiercePierce
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

On Use If target has or , Clash Power +1

On Use Coin Power +1 for every 6 ( + ) on target (max 2)

ⅠOn Hit Inflict +1 Count

On Hit Inflict +1 Count

ⅡOn Hit Inflict 1

Unbreakable Coin

Unbreakable Coin
  • S2 Be Awed: Coin2
  • S3 Awe, Contempt: Coin3
  • S3 (Special) Cascading Gaze of Awe Underneath Contempt: Coin1
  • Special I Shall Fire / Anytime: Coin1, 2
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

@#
#x27;s Hand I Let Slip

Lust ×2Resonance

On Hit against enemies, inflict 1/2 (once per turn per enemy)

- If this unit has , inflict +1 more

When hit by an enemy, inflict 1 against the attacker (once per Skill; 3 times per turn)

- If this unit has : when hit by the attacker's final Coin, inflict (10%/20% of the damage dealt by that final Coin) Sloth damage (max 10/20 per Skill; max 30/60 per turn)

If this unit used its Base Attack Skills to consume or on an enemy:

Next turn, gain ((enemy's consumed/2) + (enemy's consumed x 3)) (6 per turn; rounded down)

Combat Passive

Grasp that Forbids Falling

NoneAlways active

When Staggered, gain 4 and gain next turn (once per Encounter)

On death, apply the following effects against 3 enemies that have the most or (in descending order; in Focused Encounters, Parts)

- Inflict 2 next turn

- Inflict 2 and +1 Count

- Inflict 2 and +1 Count

Combat Passive

Let me show everyone something very interesting

NoneAlways active

Combat Start: N Corp. E.G.O:: Yi Sang's 'Target Readjustment Fire' Skill gains the following effects:

- Before using the Skill, if N Corp. E.G.O::, Awe Ryōshū has and can use her base Skills, use "I Shall Fire / Anytime" against Ryōshū (once per turn; 'I Shall Fire / Anytime' reflects Yi Sang's Uptie Tier)

- Before using the Skill, if the Skill's main target isn't N Corp. E.G.O::, Awe Ryōshū, and if she can use her base Skills, Ryōshū uses her Skill 1 as an Unopposed Attack against the main target (once per turn; Indiscriminate; Skill 1 deals -50% damage; the Skill does not kill the main target)

Support Passive

It flows and cries

Lust ×3Resonance

If the ally with the earliest Deployment order hits an enemy using its attack, inflict 1 (once per enemy per turn)

- If target has , inflict +1 Count as well

If the ally with the earliest Deployment order is hit by an enemy, inflict 1 against the attacker (3 times per turn)

- If the attacker has , inflict +1 Count as well

Support passives activated by these resources →

KEYWORDSEffect Glossary

BleedShared mechanics →
When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
TremorShared mechanics →
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Gaze
- Max Stack: 7 - Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze - On death, transfers to this unit's ally (for Focused Encounters, a different Part) that has no Contempt or Gaze, or has the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: At 7 Stacks, convert this effect into Contempt next turn
Contempt
- Max Stack: 1 - Take and deal -50% damage from and against Ryōshū - Targets that have Contempt cannot gain Gaze - On death, transfers to this unit's ally (for Focused Encounters, a different Part) that has no Contempt or Gaze, or has the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: Expires; then, this unit gains 7 Gaze next turn
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Unbreakable CoinShared mechanics →
- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Amplitude Conversion
Converts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion.
Tremor - Hemorrhage
- On Tremor Burst, take Lust Damage equal to (sum of Tremor Potency and Bleed Potency / 2), and lose 1 Bleed Count - When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
PoiseShared mechanics →
On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1.
Torn Memory
- Max Value : 7 - Used for certain Skills
Contempt of the Gaze
- Gain 7 Protection - Gain 7 Damage Down - One of this unit's Skill Slots gains +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires
Gaze of Contempt
- Max Value: 7 - Deal +7% damage for every Gaze of Contempt - Turn End: this effect expires - Turn End: At 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring [Contempt of the Gaze] - Gain 7 Protection - Gain 7 Damage Down - One of this unit's Slots gains +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires
Bind
Speed decreases by the effect’s Count for one turn.
Protection
Take less damage from skills based on the effect’s Count for one turn. (Max 10)
Fell Bullet
Max Stack: 1 +3% damage on Critical Hit for every Torn Memory (max 18%) On Hit, inflict 1 Bleed (3 per turn) On Kill, gain 3 Poise and +2 Poise Count (2 times per turn) Expires at Turn End

Combat glossary →Review combat basics such as Clashes, SP, and resistances