English translation in progress. Untranslated passages remain in Japanese.

W Corp. L2 Cleanup Agent Meursault Identity artwork

IDENTITY 0503 · Standard

W Corp. L2 Cleanup Agent

HP
256
Speed
4-8
Offense Lv.
65
Defense Lv.
69
Stagger Thresholds
60%/30%
Panic
Panic
Resource Distribution
Gloom: 2 cardsPride: 1 cardEnvy: 3 cards + Guard
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Slash debuffer that spends Charge to inflict Slash Fragility and Defense Level Down.

Core Mechanics

  • Gaining Charge: Charge Count increases on use and on hit of S1 Rip, and at Combat Start of his Defense skill. S1 also grants Slash Protection on use.
  • S2 — Energy Cycle: Inflicts Rupture. On Coin Ⅲ hit, spends 3 Charge Count to inflict 2 Slash Fragility.
  • S3 — Energy Current: On each Coin hit, spends 2 Charge Count to inflict 2 Defense Level Down (4 Coins).
  • Charge bonuses: S2 and S3 gain +1 Coin Power at 5 or more Charge Count.
  • Combat passive — Enduring Spirit (3 Envy Owned; unlocked at Uptie Ⅱ): Charge Count increases by 1 when taking damage and on Clash Lose, up to 6 times each.

How to Use

Build Charge Count through S1 and taking hits, then inflict Slash Fragility with S2 and Defense Level Down with S3 to help allies' attacks land. S3 spends 2 Charge Count per Coin, so spending on all 4 Coins likely requires 8 Charge Count (the behavior when short is unconfirmed).

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Rip

EnvySlashSlash
Clash Power
5~114~10 → 5~11
Base Power
54 → 5
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
1

On Use Gain 1/2

Gain +3 Count

ⅠOn Hit Gain +3 Count

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Enduring Spirit

Envy ×3Owned

When attacked, gain +1 Count.

(Up to 6 times)

E.G.OCompatible E.G.O

  • Chains of Others: Envy (S1, Guard) and Gloom (S2) supply the required affinities, and his passive, which gains Charge when taking damage or losing Clashes, meshes with a defensive playstyle.

KEYWORDSEffect Glossary

ChargeShared mechanics →
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Protection
Take less damage from skills based on the effect’s Count for one turn. (Max 10)
Slash Protection
Take less damage from Slash skills based on the effect’s Count for one turn. (Max 10)
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
RuptureShared mechanics →
When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Slash Fragility
Take more damage from Slash skills based on the effect’s Count for one turn. (Max 10)
Defense Level Down
Defense Level decreases based on the effect's Potency for one turn.

Combat glossary →Review combat basics such as Clashes, SP, and resistances