English translation in progress. Untranslated passages remain in Japanese.

R Corp. 4th Pack Rabbit Heathcliff Identity artwork

IDENTITY 0703 · Standard

R Corp. 4th Pack Rabbit

HP
214
Speed
3-7
Offense Lv.
70
Defense Lv.
61
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Wrath: 3 cards + EvadeGluttony: 2 cardsEnvy: 1 card
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Pierce attacker built for short fights and spending all his ammunition. At 6 or more Speed, use S3 Quick Suppression before allies act to inflict Fragile for the current turn, then let the following attacks finish the enemy.

Core Mechanics

  • S3 — Quick Suppression: 5 Coins. Coins Ⅰ and Ⅱ each inflict 2 Fragile on hit (lasting 1 turn), and Coins Ⅲ–Ⅴ inflict 1, 2, and 3 Rupture. Fragile takes effect the turn it is applied, so acting fast and letting following attacks benefit from it is strong.
  • Bonuses at 6 or more Speed: At 6 or more Speed, S2 Concentrated Fire gains +1 Coin Power and S3 gains +2 Coin Power. His Speed range is 3–5 (3–6 and 3–7 at higher Uptie), so at stages with a low cap, make up for it with the passive's Haste and similar.
  • Ammo: Per use, S1 Graze the Grass spends 2 with Coins Ⅰ and Ⅱ, S2 spends 3 with Coins Ⅰ–Ⅲ, and S3 spends 2 with Coins Ⅰ and Ⅱ. Cycling through his skills once (3× S1, 2× S2, 1× S3) uses 14 rounds in total. The only refill in the data is the passive Raring to Graze's "+3 Ammo at stage start." He starts with 13 (16 including the passive). When he runs out, Coins that spend Ammo are removed when attacking (Clashes still use all Coins).
  • S2 — Concentrated Fire: Coins Ⅰ–Ⅲ each inflict 1 Bleed on hit.
  • Combat passive — Raring to Graze (3 Wrath Resonance; unlocked at Uptie Ⅱ): At the start of the next turn, Charge Count increases by Wrath Resonance. With 5 or more Charge Count, he gains 1 Haste and 1 Attack Power Up. Charge Count also increases on Coin Ⅲ hit of S1 and when using the Defense skill Evade.

How to Use

Secure 6 or more Speed, fire S3 before allies to inflict Fragile, and let following attacks wear the enemy down together. Even with the passive, his Ammo only covers a little over one cycle of skills, with no way to refill. So in long fights, or battles where Ammo carries over across waves, replace S1 and S2 with Evade or E.G.O to conserve Ammo. His damage drops when he runs dry, so he tends to perform best later in team order. In the current environment, spanning the three keywords Bleed, Rupture, and Charge is the reason he is used in the Mirror Dungeon.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Graze the Grass

WrathPiercePierce
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+2
No. of Coins
3
Skill Level
Identity Lv+5
Attack Weight
1

ⅠSpend 1

ⅡSpend 1

ⅢOn Hit Gain +1/+3 Count

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Raring to Graze

Wrath ×3Resonance

Gain (Wrath Reson.) Count next turn.

At 5+ Count, gain 1 and .

E.G.OCompatible E.G.O

  • Bodysack: His S3 supplies Envy, and many of his skills gain Coin Power at 6 or more Speed, making Haste easy to use.

KEYWORDSEffect Glossary

ChargeShared mechanics →
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
BleedShared mechanics →
When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
RuptureShared mechanics →
When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Attack Power Up
Attack skills gain final Power by the effect’s Count for one turn.
Haste
Speed increases by the effect’s Count for one turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.
Rage
Spent by certain skills. Required for the use of certain skills.

Combat glossary →Review combat basics such as Clashes, SP, and resistances