A Bleed Pierce attacker that aggressively loses HP through S2 and S3's self-damage. Upon taking otherwise lethal damage, she enters the Changing Room and returns in enhanced Full Makeover form. That transformed state is where she reaches full strength.
Core Mechanics
Entering the Changing Room: Through the passive Into the Changing Room..., when she takes damage that would bring her HP to 0, she does not take it and gains 2 Changing Room instead (once per battle). However, HP-reducing effects from basic skills cannot drop her below 1 HP, so to enter the Changing Room she must take damage that would reduce her HP to 0 from something other than self-damage.
Self-damage: When using S2 or S3 without enough Pulsation Count, she pays the shortfall with HP regardless of Full Makeover (S2 up to 10, S3 up to 15; 3% of max HP per missing point). In addition, without Full Makeover, she spends 20% of her HP before attacking. The Defense skill Of Course... There was Meaning to this World After All also spends 20% of her HP at Combat Start without Full Makeover, and grants +10 Aggro next turn.
Changing Room: Speed fixed at 1, −50% damage taken from skills, Shield equal to her max HP, and 10 Aggro at Turn Start. She can only use the dedicated Defense skill As the Voice Says, I Gladly Withdraw into Myself. If Changing Room is 0 at Turn End, she enters Full Makeover and gains 5 Pulsation Count.
Full Makeover: +1 Speed, HP increase equal to 25% of max HP, −10% damage taken from skills, and +1 Bleed Potency inflicted by basic skills. S2 and S3 gain damage, reuse a Coin once, and heal HP when the reuse hits. The combat passive Cradle of Change (1 Wrath, 1 Lust, and 2 Envy Owned; unlocked at Uptie Ⅱ) also heals 8% of her HP on basic skill hits during Full Makeover, 5 times per turn.
S1 is poor early on: S1 grants 5 Pulsation Count at 80% or more current HP, which reduces S2's and S3's self-damage and delays the Changing Room.
How to Use
Early on, prioritize S2 and S3, swap S1 for her Defense skill, and wear down her HP with self-damage. Once her HP is low, take damage that would bring it to 0 (using enemy one-sided attacks or Unbreakable Coins) to enter the Changing Room (below 50% HP, all of S3's Coins become Unbreakable Coins, letting her strike back while taking hits). Equipping her Defense skill at 10% HP or less also lets her enter the Changing Room, but it throws away that turn's actions, and per the data, entering the Changing Room through damage taken no longer triggers in that battle. After Full Makeover, fight with healing and Coin reuse to balance damage and survivability.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Ahh... You Can't Hear It, Can You?
WrathPierce
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1
On Use At 80%+ HP, gain +3/+5 Count
At 2+ , Coin Power +1
On Use Clash Power +1 for every 3 on target (max 2)
ⅠOn Hit Gain +2/+3 Count
ⅡOn Hit Inflict +2 Count
Unbreakable Coin
Unbreakable Coin
Defense (Special) As the Voice Says, I Gladly Withdraw into Myself: Coin1
Becomes Unbreakable under certain conditions
S3 Scrape It Out, Rip It Off, and Nail It Down! effect: [Combat Start] If own current HP is below 50% of max or this unit has Full Makeover, all of this skill's Coins become Unbreakable Coins
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Cradle of Change
Wrath ×1Lust ×1Envy ×2Owned
On Base Skill Use, at fewer than 10 Count, Clash Power +2
If this unit is in state, heal 8% HP On Hit using Base Skills (5 times per turn)
Combat Passive
Into the Changing Room...
NoneAlways active
Gain 1 for every 10 cumulative Count this unit consumes in this Encounter
HP consumption effects from this unit's Base Skills do not Stagger or reduce this unit's HP below 1
(At 1 HP, Base Skill effects that consume HP will be activated for free)
In this Encounter, when this unit takes damage that brings its HP down to 0, nullify that damage; then, immediately gain 2 and enter the state (once per Encounter)
- If this unit entered state via its Defense Skill effects, the above effect will not trigger for the rest of the Encounter
When entering state, gain Shield equal to this unit's max HP
- Shield gained from this effect does not expire at Turn End
- When state expires, Shield gained from the above effect expires
- While in the state, aside from its exclusive Skill "As the Voice Says, I Gladly Withdraw into Myself", cannot equip Defense Skills or E.G.O Skills
Turn End: At 0 Stack, leave state and enter state; then, gain +5 Count
Support Passive
[Actrice Haute Couture du Rouge] - Robes
Lust ×3Resonance
#1 and #2 Deployed allies heal +20% more HP from Passive, Skill, and Coin effects
On Lust A-Reson., #1 and #2 allies take -10% damage from Skills for the turn
When tossing an attack Coin, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
Pulsation
- Unique Charge
- Max Count: 20
- Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count
- Turn End: Lose 1 Count
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Lust Fragility
Take more damage from Lust skills based on the effect’s Count for one turn. (Max 10)
Full Makeover
- Min & Max Speed +1
- Max HP increased by 25%
- Take -10% damage from Skills
- Base Skills inflict +1 more Bleed Potency on enemies
- This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
Changing Room
- Max Stack: 2
- Fix this unit's Speed to 1
- Take -50% damage from Skills
- Immediately after gaining this effect, remove Stagger Thresholds; when Staggered, recover from Stagger
- Turn Start: Gain 10 Aggro
- When hit, gain +1 Pulsation Count (20 times per turn)
- Turn End: Lose 1 Stack
- Cannot Retreat
- Cannot enter E.G.O Corrosion; instead, enters default Panic state (is affected by Panic-changing effects)
- While in this state, aside from its exclusive Skill "As the Voice Says, I Gladly Withdraw into Myself", cannot equip Defense Skills or E.G.O Skills
Power Up
Skills gain final Power by the effect’s Count for one turn.
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Clashable Guard
- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill
Combat glossary →Review combat basics such as Clashes, SP, and resistances