
CHAPTER 06 / BOSS GUIDE
Hindley, The Reaved Lamenter (6-32)
Win early es to build SP and prevent hit-triggered healing and buffs. The mark aimed at Heathcliff applies even when you win, so prepare to redirect next turn's attacks. A turn-long 40% HP floor prevents finishing immediately; save major skills for the second half.
- HP
- 2073
- Level
- 43
- Speed
- 2〜4
- Defense Lv.
- 42
- Deployment limit
- 6 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Aim for Level 43 and III or higher on your main units. Build SP through early winning es, with Wrath/Envy damage and SP recovery.
- The turn after “”'s [On Use] effect, check attacks aimed at the marked Sinner and the gap. Use faster allies to redirect attacks where possible.
- Reaching 40% HP (829) activates the floor for that turn. Save major skills for buffed second-half es and the 25% HP Threshold.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- A mark or applies despite winning the
- “” applies next turn's mark, , , and [On Use]. Preventing hits does not remove them. Prepare a fast redirector and Defense s for the following attacks.
- HP stops decreasing near 829
- applies a 40% HP floor for that turn. Save strong skills for dangerous attacks from next turn rather than spending all damage immediately.
- He heals and defeats allies with heavy
- The enemy heals on hits and kills. Stop “”, which prioritizes low HP, and “”, which prioritizes marked targets. Prevent repeated attacks on heavily ing Sinners.
Opening / 75% HP Stagger
Build SP through Clashes you can win
- Assign winning skills against attacks such as “” and build SP-recovery resources. Preventing hits also limits healing and .
- “” scales with difference; “” with target HP percentage. If a low-HP Sinner is targeted, redirect eligible attacks with faster allies.
- Offset and focus Wrath/Envy damage during the 75% HP . After the first ends, enemy wins can also lead to additional Wrath damage.
65% HP or less / down to 40%
Prepare for unclashable attacks and the turn after marking
- At 65% or less, an action pattern including “” is inserted regardless of the preceding sequence. It is unclashable; use the target's defense and remaining HP to limit damage.
- Winning against “” does not remove next turn's mark, , , or . Recheck attack targets and gaps next turn.
- At 65% HP or less, wins grant buffs; at 40% or less, skill use grants them. Once met, these conditions persist after healing, so avoid prolonging the fight.
40% HP floor / finishing the fight
Save damage for after the floor and reach 25% HP Stagger
- On the turn the 829 HP floor is reached, extra major attacks cannot finish him. Check remaining es and defense, saving strong skills for next turn.
- The second half adds “” and “”. Check gaps and marks, then assign skills that win against the buffed predictions.
- Reach the 25% HP and finish him without allowing hit-triggered healing. Killing a wounded Sinner restores 200 HP and grants next-turn buffs, so keep checking remaining HP through the end.
NOTESUnique effects and cautions
Easy-to-miss details
- Assigning an Attack to an unclashable attack does not stop the enemy's unopposed hit.
- Marks, , and apply [On Use]. Winning the alone does not make next turn safe.
- The 40% HP floor and 25% HP are separate conditions.
- Do not apply 6-34's defeat condition or emotion mechanics to this fight.
Whenever damaged, take additional Slash damage equal to 10% of damage taken. Expires next turn. If no damage is taken, it can instead apply 1 at the end of the attack and expire.
Prevent repeated unopposed hits on marked allies, and check actual targeting lines.
Whenever damaged, take additional damage equal to 20% of damage taken × the value, up to 5 stacks.
Avoid hits on affected Sinners and prevent attacks from concentrating on the same target.
Heathcliff is mandatory and normally gains SP-draining . His Wild Hunt Identity changes it to Unending .
Prepare his training and SP maintenance. After debuffs and , other Sinners should help redirect next turn's attacks.
PARTYRecommended teams and preparation
What to prepare first
- Aim for Level 43 and III or higher on your main units, including Heathcliff.
- Prepare Wrath/Envy damage, SP recovery, and powerful es. Sloth and Pride damage are halved.
- Prepare fast redirectors and Defense s for unclashable attacks.
Opening Clash specialists
Build SP while limiting hit-triggered healing and .
Fast redirector
Redirect eligible attacks away from allies carrying the mark, , and .
Wrath / Envy damage
Create openings and shorten the fight after the HP floor.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 6-32. Deployment limit: 6 Sinners. The in 6-32. Enemy Level 43, 2073 HP, 42. All physical damage is neutral; Wrath and Envy are effective. Heathcliff is mandatory. This excludes normal Hindley and Wild Hunt versions' values.
Hindley, The Reaved LamenterPart: Body

- HP
- 2073
- Level
- 43
- Speed
- 2〜4
- Defense Lv.
- 42
- Stagger Thresholds
- 75% / 25% / 0% (1555 / 518 / 0)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.5
- Lust
- ×1.2
- Sloth
- ×0.5
- Gluttony
- ×1.0
- Gloom
- ×1.2
- Pride
- ×0.5
- Envy
- ×1.5
- Normally has 6 actions including Defense s. At 65% HP or less, inserts unclashable “” into the pattern.
- After the 40% HP (829) floor, changes to second-half actions.
- Once the 65% and 40% HP buff conditions are met, healing does not remove them.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
9 skills. Base ranges exclude , HP conditions, and . “” has 2 s; conditional reuse is not listed as a permanent third . “” is unclashable.
Hindley, The Reaved Lamenter
I'll Remove You
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 43Enemy Lv. +0
- Attack Weight
- 1
Heal overall and by 10% of damage dealt by this Attack .
ⅠOn Hit Gain 1
ⅡOn Hit Gain 1
[Heads Hit] Gain 1 next turn
How to respond
Heals 10% of damage dealt and gains on hit. Use it as an easier early to limit healing and buffs.
Bloody Bastard!
- Displayed Power
- 5〜11
- Base Power
- 5
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 43Enemy Lv. +0
- Attack Weight
- 1
If faster than the target, gain +2 Power.
ⅠOn Hit Inflict 4 and +2 Count
ⅡOn Hit Inflict 4 and +2 Count
On Hit If this unit's is faster than the target's by 3 or more, reuse this (once)
How to respond
Gains +2 Power when faster, and reuses the second once at a advantage of at least 3. Check and rather than assigning an answer only to the unbuffed maximum of 11.
This Is My Home!
- Displayed Power
- 4〜16
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 4
- AttackLevel
- 43Enemy Lv. +0
- Attack Weight
- 1
Prioritize the target with the lowest current HP.
On Use If target has less than 70% HP, Power +2
ⅠOn Hit Gain 1 next turn
On Hit Inflict 1
ⅡOn Hit Inflict 5 and +2 Count
ⅢOn Hit Inflict 5 and +2 Count
ⅣOn Hit If target has 20+ , deal +100% damage
On Kill Reuse this (1 time max)
How to respond
Prioritizes lowest current HP and gains +2 Power [On Use] against targets below 70% HP. Its fourth deals +100% damage at 20 or more ; keep it away from wounded Sinners.
I'll Get You...!
- Displayed Power
- 5〜15
- Base Power
- 5
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 43Enemy Lv. +0
- Attack Weight
- 1
Prioritize Heathcliff as a target.
On Use If the target is the enemy with the slowest , Base Power +3
On Use Inflict , 2 , 3 , and 5 next turn
ⅠOn Hit Gain 1 next turn
ⅡOn Hit Gain 1 next turn
How to respond
Prioritizes Heathcliff. and next-turn 2 , 3 , and 5 are [On Use] effects and remain after winning. Prepare next turn's defense too.
Give It Back...!!
- Displayed Power
- 2〜6
- Base Power
- 2
- Coin Power
- +1
- No. of Coins
- 4
- AttackLevel
- 43Enemy Lv. +0
- Attack Weight
- 1
[Unclashable]
Ⅰ[Heads Hit] Gain 2 next turn
Ⅱ[Heads Hit] Gain 2 next turn
Ⅲ[Heads Hit] Gain 2 next turn
ⅣOn Hit If target has 10+ , deal 30% of damage dealt as Blunt damage
On Hit If target has 5+ , heal by 50% of damage dealt
How to respond
Unclashable. An Attack cannot prevent the unopposed hit, so check the target's Defense , resistances, and HP. Hits against at least 5 also allow healing.
You Little...
- Displayed Power
- 5〜17
- Base Power
- 5
- Coin Power
- +6
- No. of Coins
- 2
- AttackLevel
- 43Enemy Lv. +0
- Attack Weight
- 1
Prioritize targets with .
If the target is at least 3 slower, reuse this skill once at most.
ⅠOn Hit Heal Core and Part by 50% of damage dealt
ⅡOn Hit Heal Core and Part by 50% of damage dealt
How to respond
Prioritizes , reusing the skill once if the target is at least 3 slower. Each hit heals 50% of damage dealt, so prevent damage through es or defense.
Guard
- Displayed Power
- 10〜30
- Base Power
- 10
- Coin Power
- +20
- No. of Coins
- 1
- DefenseLevel
- 43Enemy Lv. +0
- Attack Weight
- 1
At Turn End, if Shield remains, gain 4 next turn.
How to respond
A Shield remaining at Turn End grants 4 next turn. Offset or prepare enough damage to break it after activation and avoid stalling your damage.
Evade
- Displayed Power
- 5〜12
- Base Power
- 5
- Coin Power
- +7
- No. of Coins
- 1
- DefenseLevel
- 43Enemy Lv. +0
- Attack Weight
- 1
On Evade Inflict 1 next turn (2 times max)
How to respond
Successful s inflict up to 2 next turn. Offset with a Defense to stop slowed allies from also triggering -based bonuses.
This is My Place!
- Displayed Power
- 7〜19
- Base Power
- 7
- Coin Power
- +3
- No. of Coins
- 4
- AttackLevel
- 48Enemy Lv. +5
- Attack Weight
- 1
If faster than the target, gain +1 Power.
ⅠOn Hit If target has 10+ , deal 30% of damage dealt as Blunt damage
ⅡOn Hit If target has 10+ , deal 30% of damage dealt as Blunt damage
ⅢOn Hit If target has 10+ , deal 30% of damage dealt as Blunt damage
ⅣOn Hit If target has 10+ , deal 30% of damage dealt as Blunt damage
On Hit If target has 10+ , heal by 70% of damage dealt
How to respond
Gains +1 Power when faster, reaching a maximum of 23. At 10 or more , every 's extra damage and the final healing become dangerous. Save a strong late-fight for this.
PASSIVESPassives
Hindley, The Reaved Lamenter
Panic Recovery
Condition: In at Turn End
If ked at Turn End, reset SP to 0.
Impact on the fight
Do not assume alone will disable him for long.
Fixed Panic
Condition: Receives an effect that changes Type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Do not rely on changing Type.
A Place for Me
Condition: Reaches 40% HP (829)
HP does not drop below 40% for 1 turn.
Gains a new pattern
Impact on the fight
Do not spend all major skills on the turn this threshold is reached.
Endless Insecurity
Condition: Has reached 65% HP or less / 40% HP or less at least once
At less than 65% HP: gain 1 and 1 HP Healing Boost on Win
At less than 40% HP: gain 1 and 1 HP Healing Boost On Use
The effects linger even after the conditions no longer apply, as long as they have been activated at least once.
Impact on the fight
Healing does not remove these buffs. Win es and shorten the second half.
Directed Wrath
Condition: Win after the first ends
After recovering from the first , on Win, attack hits deal additional Wrath damage equal to 10% of the damage dealt.
Impact on the fight
After , avoid losing es and allowing repeated hits.
Predation
Condition: Defeats an enemy
On Kill, heal 200 HP for Core and Part.
Gain 1 , 3 , and 2 next turn.
Impact on the fight
Prevent focused attacks on low-HP Sinners.
Marked
Condition: A target has
Prioritize targets with .
Impact on the fight
Check next turn's and targets before choosing a redirector.