
CHAPTER 07 / BOSS GUIDE
Don Quixote (Canto VII Final Boss)
A long encounter: clear adds during the Ferris Wheel phase, then manage and restraints in the humanoid phase. Have allies defeat Coagulated Dreams to turn them into support and prepare for the big attacks.
- HP
- 4026 (ending event near 20%)
- Level
- 90
- Speed
- 2〜4
- Defense Lv. (adjusted)
- 52
- Deployment limit
- 6 Sinners + 6 reserves
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Do not try to damage the Ferris Wheel directly. Handle Gondolas and self-destructing adds.
- Aim to win against Unbreakable attacks too, adjusting action order for Sinners with accumulated .
- Have allies quickly destroy Spears to free Sinners. Defeat Coagulated Dreams with allies too, gaining support for the big attack.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- The Ferris Wheel loses no HP
- This phase is not about directly damaging the main body. Defeat Gondolas to reduce . Equip Defense s on everyone to handle the summoning area attacks.
- Allies die despite winning clashes
- Unbreakable attacks and both remain. Early in the humanoid phase especially, check whether heavily ing Sinners can act before receiving more . Use reserves to recover too.
- An ally is trapped in a Spear
- Destroy the Impaling Spear quickly with allied attacks. Leaving it alone or letting the boss kill it causes more harm. Removing the Spear releases its corresponding ally next turn.
- HP recovers or the turn ends after dealing damage
- HP-based phase transitions prevent clearing everything in a single burst. Check the enemy's next skill and remaining Dreams and Spears, then advance the mechanics.
Ferris Wheel
Destroy Gondolas and stop self-destruction before it acts
- s and Bloodfiends use an Unclashable self-destruct attack the turn after appearing. or kill them beforehand rather than trying to clash.
- Clear Gondolas too, bringing to 0. Remaining units reappear later; do not confuse retreat with defeat.
- “” and “” deal no damage to targets using Defense s. Equip Defense s in everyone's action slots before they arrive.
- Few clashes make SP harder to build in this phase. Prepare SP recovery, desired passives, and Identity mechanics here.
Humanoid / above roughly 75% HP
Assign clashes around area-attack order and Bleed
- As an opening guideline, clash with “” → “” → Hardblood Arts 14: Mantle. Account for “” raising enemy SP and Bloodlust, then reduce Bloodlust by beating Mantle afterward.
- Several “” area attacks can appear with s. Check order and all targets to avoid stacking them on heavily ing Sinners.
- Action order matters: act before gaining , or consume existing Count before taking another hit. If would kill a Sinner before their attack, use healing, defense, or reserves to recover.
- The restraining Sloth version of has an Unbreakable second . If hit, have allies quickly destroy the Spear. If an Identity can , check its Power and prediction too.
Around 75% HP / Sundering
Beat the big attack and make time for healing and Bleed management
- Hardblood Arts 4 - Sundering gains Power from cumulative consumed. Win with a high-Power clasher to halve damage and prevent from this skill.
- After use, enemy Offense and s drop, and the at 73% HP is close. Stabilize allied HP and Count rather than rushing straight to the next boundary.
- Around 60% HP, advance to the latter half. Save strong skills and actions for handling Dreams and the returning area attacks.
Latter humanoid phase / roughly 60% HP or below
Have Sinners defeat all 4 Coagulated Dreams
- “” is Unclashable. Use defense to endure it and prepare to handle the 4 Dreams that appear next turn.
- Dreams supply Shield while alive. Rather than insisting on attacking the boss, have Sinners land the kills to transform Dreams into support Memories.
- If the boss kills a Dream, the Sinners take Lust damage and heavy . Clear Dreams first with allies and secure the support needed.
- Early in the latter half, if possible clash with “” before “”. This handles area attacks before the enemy gains more Bloodlust.
Around 40% HP / The Sphere
Use Memories' support to survive the big attack, then damage the main body
- Memories created by allied Dream kills convert their support into allied Shields on this big-attack turn. Finish handling Dreams before it arrives.
- The Sphere has high Power and 2 s. Check that support is ready rather than repeatedly spending solely on clash odds.
- After use, all Bloodlust is consumed and the boss gains and . Check remaining Spears and , then focus attacks on the main body to reach the ending event near 20%.
Ending event
Follow the prompts and use the special E.G.O
- Other Sinners leaving and resources becoming 0 are part of the event. Do not mistake it for a normal team wipe.
- Follow the prompts to use from the , then select Don Quixote's La Sangre de Sancho. with the designated opponent even if the prediction is extremely unfavorable.
- During the weapon-lock sequence, follow the on-screen button or Space-key prompts. You do not need a regular team capable of beating this 99 Power.
NOTESUnique effects and cautions
Easy-to-miss details
- has a Wrath version with percentage-based damage and a Sloth version with restraints. Distinguish them by affinity and effects.
- Do not apply the Mirror Dungeon-only 80% damage reduction on Lose to the story version's big attacks.
- HP boundaries can end the turn. Do not calculate resources and damage assuming every skill will act.
- Dream support Shields are important preparation for the big attack. near a boundary can shift activation timing; check actual Shields and the displayed big attack.
- Departing Sinners and 0 resources in the ending sequence are part of the mechanic. Proceed with the prompted and controls.
Starts at 7; decreases by 1 per Gondola defeated. At 0 with no pending summons, changes to the humanoid form.
Use remaining Gondolas rather than Ferris Wheel HP to track progression.
Gained by consuming . Reaches II at 10 or more and III at 20 or more. Stage II grants Offense and and +1 Power; III adds effects including +1 Power. and application also increases.
Stop Mantle, Wedge, and other skills that reduce Bloodlust on your clash win, limiting later area-attack damage.
Incapacitated for 2 turns; creates a corresponding Spear.
Assign a Spear clearer to prevent timeout damage and boss kills.
Created from Dreams defeated by Sinners. Restores SP and buffs allied Don Quixote; supplies Shields to everyone for The Sphere.
Have Sinners, not the boss, defeat Dreams and turn them into support before the big attack.
HP cannot fall below 1 while another Sinner is alive. Base cannot be used during normal combat. Gains and SP-related buffs as turns pass and under other conditions. The Manager Identity's special effects differ.
Can receive attacks alone, but cannot protect the whole team from area damage. Keep another Sinner alive.
PARTYRecommended teams and preparation
What to prepare first
- Aim for the recommended Lv.50 on main combatants and reserves. A Chain Battle with 6 deployed Sinners and 6 reserves; Don Quixote is mandatory.
- Prepare SP and HP recovery, , and Shields. Check resources gathered in the dungeon too.
- Prepare for Pierce and Blunt area attacks and . strength alone is insufficient; remaining s also require resistances and HP.
- Starting SP modifiers for reserves have opposite signs for positive- and negative- Identities. Decide who enters after a casualty.
Main combatants who clash while managing Bleed
Beat area attacks and Mantle to reduce Bloodlust. Check attack order and additional targets too.
Spear and Dream clearers
Handle rescues, stop Shield generation, and create support rather than focusing only on the main body.
Recovery, SP support, and reserves
A long encounter where not every hit can be prevented. Survive the difficult humanoid opening and advance to the later mechanics.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 7-36. Deployment limit: 6 Sinners, with 6 reserves in a Chain Battle. Enemy levels are base values for the Canto VII dungeon versions. Both main-body forms' Defense and skill levels account for Withered and the Golden Bough's Forced Arbitration, totaling −40. Adds show values before individual modifiers. Mirror Dungeon-only damage reductions are excluded.
Don Quixote (Humanoid)Part: Body

- HP
- 4026 (ending event near 20%)
- Level
- 90
- Speed
- 2〜4
- Defense Lv. (adjusted)
- 52
- Stagger Thresholds
- 73% / 30% HP (2938 / 1207)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.2
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.5
- Sloth
- ×0.5
- Gluttony
- ×1.2
- Gloom
- ×0.75
- Pride
- ×1.0
- Envy
- ×1.0
- Base Lv.90, but starts with a total −40 to Offense and s. 92 becomes 52 after modifiers. Recommended development target: Lv.50.
- Patterns change or turns end forcibly near 75%, 60%, 40%, and 20% HP. Exact boundaries have some uncertainty, so do not plan progression using a fixed damage calculation alone.
- Cannot be ed before using Sundering and The Sphere. Do not assume can always skip a big attack.
Don Quixote (Ferris Wheel)Part: The Wheel of La Manchaland

- HP
- 4692 (do not damage directly)
- Level
- 90
- Speed
- 1〜3
- Defense Lv. (adjusted)
- 52
- Stagger Thresholds
- No HP Stagger Thresholds
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.2
- Sloth
- ×0.7
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.2
- The encounter's first form. Direct skills and status effects do not reduce its HP.
- Clear Gondolas to reduce its special effect and advance to the humanoid form.
GondolaPart: Gondola

- HP
- 68
- Level
- 45
- Speed
- 1〜3
- Defense Lv.
- 45
- Stagger Thresholds
- No Stagger Thresholds
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.2
- Sloth
- ×0.7
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.2
- 7 in total. Remaining Gondolas later return with their HP carried over even if they retreat midway.
- Defeating them with allied attacks rather than self-destruction also grants resources.
Impaling SpearPart: Hardblood Fragment

- HP
- Overall 165 / Part 108 (listed values)
- Level
- 45
- Speed
- 2〜5
- Defense Lv.
- 45
- Stagger Thresholds
- 50% part HP (54)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.2
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.2
- Sloth
- ×1.0
- Gluttony
- ×1.2
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.2
- A special unit that restrains a Sinner. Overall and part HP are listed separately because the values differ. Check the targeted part's HP on screen.
- Has no separate Attack table. Rescue, timeout, and boss-kill conditions are listed under passives.
Coagulated DreamPart: Dreamshard

- HP
- 165
- Level
- 45
- Speed
- 2〜5
- Defense Lv.
- 45
- Stagger Thresholds
- 60% / 30% HP (99 / 49)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.2
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.2
- Sloth
- ×1.0
- Gluttony
- ×1.2
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.2
- 4 horse-shaped units appear in the latter half. Supply Shield to the boss while present.
- When a Sinner defeats one, it becomes and supports allies. Has no separate Attack table.
Memories of the Dreaming AdventurePart: Memories of the Adventure

- HP
- 345
- Level
- 45
- Speed
- 2〜5
- Defense Lv.
- 50
- Stagger Thresholds
- No Stagger Thresholds
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.2
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.2
- Sloth
- ×1.0
- Gluttony
- ×1.2
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.2
- A unit supporting the Sinners, not an enemy to defeat.
- Its buffs for allied Don Quixote change into Shield support for The Sphere.
Well-dressed BloodbagPart: Body
- HP
- 166
- Level
- 45
- Speed
- 1〜4
- Defense Lv.
- 47
- Stagger Thresholds
- HP30%
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.2
- Sloth
- ×0.7
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.2
- HP, resistances, and are specific to this boss encounter, separate from regular-stage values.
- In addition to regular skills, uses an Unclashable self-destruct attack the turn after appearing. or kill it first.
Sinister BloodbagPart: Body
- HP
- 237
- Level
- 45
- Speed
- 1〜4
- Defense Lv.
- 47
- Stagger Thresholds
- HP30%
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.2
- Sloth
- ×0.7
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.2
- HP, resistances, and are specific to this boss encounter, separate from regular-stage values.
- In addition to regular skills, uses an Unclashable self-destruct attack the turn after appearing. or kill it first.
Bloodbag of the Rear ParadePart: Body
- HP
- 181
- Level
- 45
- Speed
- 1〜4
- Defense Lv.
- 47
- Stagger Thresholds
- HP30%
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.2
- Sloth
- ×0.7
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.2
- HP, resistances, and are specific to this boss encounter, separate from regular-stage values.
- In addition to regular skills, uses an Unclashable self-destruct attack the turn after appearing. or kill it first.
Insane Fashionista BloodfiendPart: Body
- HP
- 208
- Level
- 60
- Speed
- 1〜4
- Defense Lv.
- 62
- Stagger Thresholds
- HP30%
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.2
- Sloth
- ×0.7
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.2
- HP, resistances, and are specific to this boss encounter, separate from regular-stage values.
- In addition to regular skills, uses an Unclashable self-destruct attack the turn after appearing. or kill it first.
"Ghost" Bloodfiend of PrayersPart: Body
- HP
- 227
- Level
- 60
- Speed
- 1〜4
- Defense Lv.
- 62
- Stagger Thresholds
- HP30%
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.2
- Sloth
- ×0.7
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.2
- HP, resistances, and are specific to this boss encounter, separate from regular-stage values.
- In addition to regular skills, uses an Unclashable self-destruct attack the turn after appearing. or kill it first.
Bloodfiend of the Happy ParadePart: Body
- HP
- 262
- Level
- 63
- Speed
- 1〜4
- Defense Lv.
- 65
- Stagger Thresholds
- HP30%
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.2
- Sloth
- ×0.7
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.2
- HP, resistances, and are specific to this boss encounter, separate from regular-stage values.
- In addition to regular skills, uses an Unclashable self-destruct attack the turn after appearing. or kill it first.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Don Quixote (Humanoid)
Burning Thirst
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 50Enemy Lv. +0−40
- Attack Weight
- 1
On Use Base Power +1 for every 5 on the target (max 3)
On Use Consume up to 30 : gain 1 for every 10 consumed
[ Lose] Lose 3 SP
ⅠOn Hit Inflict 3
ⅡOn Hit Inflict 3
How to respond
Stronger against ing allies. Avoid forcing weak clashes against a regular attack; save responses for the remaining area attacks and restraints.
Be Impaled (Wrath)
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 50Enemy Lv. +0−40
- Attack Weight
- 1
On Use Consume up to 40 ; gain 1 Bloodlust and heal 3 SP per 10 consumed.
[ Lose] SP −3 and Bloodlust −3. Gain 3 next turn.
ⅠOn Hit Deal additional Lust damage equal to 20% of the target's max HP.
ⅡOn Hit Deal additional Lust damage equal to 20% of the target's max HP.
How to respond
Separate from the restraining Sloth version. Win to prevent the large percentage-based damage and reduce Bloodlust.
Don Quixote Hardblood Arts 2 - Stake
- Displayed Power
- 5〜14
- Base Power
- 5
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 50Enemy Lv. +0−40
- Attack Weight
- 1
Attacks the target with the most
On Use Power +1 for every 5 on the target (max 2)
ⅠOn Hit Inflict 2
On Hit Inflict 2
ⅡOn Hit Inflict 2
On Hit Inflict 2
ⅢOn Hit Deal Lust damage equal to ( Potency x Count)
How to respond
Prevent heavy damage against allies with stacked . Reassess the target and clash prediction every turn.
Hardblood Wedge
- Displayed Power
- 3〜15
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 50Enemy Lv. +0−40
- Attack Weight
- 2
Combat Start Gain Atk Weight +1 for every 3 on self (max 2)
[Attack End] Consume 3
Ⅰ.
On Hit Inflict 3
[Hit after Win] Inflict 3
[Hit after Lose] Consume 1
Ⅱ.
On Hit Inflict +2 Count
[Hit after Win] Inflict 3
[Hit after Lose] Consume 1
ⅢOn Hit Inflict 3
How to respond
The first 2 s of the area attack remain. Winning prevents III and additional effects while reducing Bloodlust. Check additional targets to avoid stacking attacks on ing Sinners.
Desire for Blood
- Displayed Power
- 2〜22
- Base Power
- 2
- Coin Power
- +5
- No. of Coins
- 4
- AttackLevel
- 50Enemy Lv. +0−40
- Attack Weight
- 7
On Use Consume up to 40 : gain 1 for every 10 consumed
Ⅰ.
On Hit Inflict +1 Count
Ⅱ.
On Hit Inflict +1 Count
Ⅲ.
On Hit Inflict +1 Count
Ⅳ.
On Hit Inflict 4
How to respond
Do not apply the Mirror Dungeon-only 80% damage reduction on Lose to the story version. Consider clashing before “”, then managing Count through later actions.
Moment of Bloodfeast
- Displayed Power
- 3〜10
- Base Power
- 3
- Coin Power
- +7
- No. of Coins
- 1
- AttackLevel
- 50Enemy Lv. +0−40
- Attack Weight
- 12
Indiscriminate
On Use Consume up to 300 : gain 1 and heal 3 SP for every 10 consumed
On Use If this unit consumed , heal 30 SP
Ⅰ.
How to respond
Rapidly strengthens the enemy. Plan the order with other skills: after “” but before Mantle in the opening, or after Wedge early in the latter half.
Don Quixote Hardblood Arts 4 - Sundering
- Displayed Power
- 10〜13
- Base Power
- 10
- Coin Power
- +3
- No. of Coins
- 1
- AttackLevel
- 50Enemy Lv. +0−40
- Attack Weight
- 7
Cannot be ed until he uses this .
On Use Consume up to 100 : gain 1 and heal 15 SP for every 10 consumed
On Use Power +1 for every Consumed by this unit (max 15)
[ Lose] Deal -50% damage, and the damage from this does not the target.
[Attack End] For this turn and next turn, gain and equal to the Power gained with this . (max 15)
Ⅰ.
On Hit Inflict 8
On Hit Consume 2
How to respond
Conditional bonuses can exceed the listed Power. Win to reduce damage, then use the post-attack weakness to manage and recover too.
Don Quixote Hardblood Arts 14: Mantle
- Displayed Power
- 3〜13
- Base Power
- 3
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 50Enemy Lv. +0−40
- Attack Weight
- 1
Clashable Guard
[ Win] Inflict 4 and
[ Lose] Consume 2
Ⅰ.
How to respond
Win to reduce Bloodlust. Do not leave it unchecked as if it were a normal .
Frail, So Frail
- Displayed Power
- 4〜16
- Base Power
- 16
- Coin Power
- -6
- No. of Coins
- 2
- AttackLevel
- 50Enemy Lv. +0−40
- Attack Weight
- 1
Clashable Counter
Base Power +1 for every 10
Power +1 for every 5 on the target (max 2)
[ Lose] Lose 3 SP
ⅠOn Hit Inflict 2 and +2 Count
ⅡOn Hit Inflict 2 and +2 Count
How to respond
A negative- . Low enemy SP does not necessarily weaken it. Do not force a dangerous clash on a ing main combatant.
Bloody-Merry-Go-Round
- Displayed Power
- 2〜10
- Base Power
- 2
- Coin Power
- +2
- No. of Coins
- 4
- AttackLevel
- 50Enemy Lv. +0−40
- Attack Weight
- 7
[Unclashable]
On Use Generate Coagulated Dream next turn
ⅠOn Hit Inflict +1 Count
ⅡOn Hit Inflict +1 Count
ⅢOn Hit Inflict 2
ⅣOn Hit Inflict 2
How to respond
Used at the transition into the latter half. Use defense to receive it, then prepare for allies to defeat the 4 Dreams.
Be Impaled (Sloth)
- Displayed Power
- 5〜15
- Base Power
- 5
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 50Enemy Lv. +0−40
- Attack Weight
- 1
[ Lose] SP −3.
ⅡOn Hit the target and inflict next turn. After this Coin's attack Remove up to 25 Potency from the target; gain that amount on self and increase by it.
How to respond
II restrains the target and remains after a clash win. Choose an or a Sinner to receive it, then have allies quickly destroy the generated Spear to free them.
Ascendant Don Quixote Hardblood Arts - The Sphere
- Displayed Power
- 26〜30
- Base Power
- 26
- Coin Power
- +2
- No. of Coins
- 2
- AttackLevel
- 50Enemy Lv. +0−40
- Attack Weight
- 12
Cannot be ed until he uses this .
Deal more damage equal to Consumed (shared). (max 300%)
On Use Heal 30 SP
On Use Power +1 for every 10
[Attack End] Consume all . Gain 5 this turn and next turn. Gain 2 next turn.
Ⅰ.
Ⅱ.
How to respond
Prepare Shields through Memories created by Sinner Dream kills. The boss becomes much weaker after use; finish from that opening.
Ascendant Don Quixote Hardblood Arts - La Sangre
- Displayed Power
- 99〜99
- Base Power
- 99
- Coin Power
- +0
- No. of Coins
- 1
- AttackLevel
- 50Enemy Lv. +0−40
- Attack Weight
- 1
A special skill readied for the ending event. You do not need to overpower it in a normal Power contest.
How to respond
Follow the prompts to select allied Don Quixote's designated through , then clash with this skill to advance the sequence.
Don Quixote (Ferris Wheel)
The Infinite Parade
- Displayed Power
- 10〜15
- Base Power
- 10
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 50Enemy Lv. +0−40
- Attack Weight
- 7
[Unclashable]
If the target used a Defense , deal -100% damage
On Use Generate 1 Gondola next turn
How to respond
Equip a Defense to receive it. This is not a clash to answer with an Attack against its predicted Power.
The Eternal Festival
- Displayed Power
- 3〜15
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 4
- AttackLevel
- 50Enemy Lv. +0−40
- Attack Weight
- 7
[Unclashable]
If the target used a Defense , deal -100% damage
On Use Generate 4 Gondola next turn
How to respond
Equip a Defense to receive it. This is not a clash to answer with an Attack against its predicted Power.
Gondola
LETMEOUT!!!LETMEOUT!!!
- Displayed Power
- 3〜6
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 1
- DefenseLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
Uses a self-detonating next turn.
How to respond
Defeat it before the explosion. A defending enemy is not safe to ignore here.
IT'S ABOUT TO BLOW!!!!!
- Displayed Power
- 12〜15
- Base Power
- 12
- Coin Power
- +3
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 3
[Unclashable]
Combat Start Gain 3
Ⅰ[Current Attack End] Deal 10 Lust damage against the target, then expires
How to respond
Aim to kill it before it acts. It is Unclashable; assigning an attack does not by itself stop it.
Memories of the Dreaming Adventure
Shining Memories of the Adventure
- Displayed Power
- 10〜15
- Base Power
- 10
- Coin Power
- +5
- No. of Coins
- 1
- DefenseLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
Combat Start Apply 1 Power Up and 1 to a random Sinner
Combat Start Inflict 1 against both Don Quixote and his Coagulated Dream
How to respond
An allied support skill. You do not need to attack the transformed Memories.
Well-dressed Bloodbag
Hardblood Stab
- Displayed Power
- 4〜11
- Base Power
- 4
- Coin Power
- +7
- No. of Coins
- 1
- AttackLevel
- 46Enemy Lv. +1
- Attack Weight
- 1
ⅠOn Hit Inflict 3
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
Hardblood Cleave
- Displayed Power
- 4〜13
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 47Enemy Lv. +2
- Attack Weight
- 1
On Use If target has 8+ , deal +20% damage
ⅠOn Hit Inflict 2
ⅡOn Hit Inflict 2
On Hit At 6+ , gain 1 Coagulated Blood
ⅢOn Hit Inflict 2
On Hit Gain 8 and 1
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
Hardblood Powercleave
- Displayed Power
- 8〜22
- Base Power
- 8
- Coin Power
- +7
- No. of Coins
- 2
- AttackLevel
- 49Enemy Lv. +4
- Attack Weight
- 1
On Use If target has 6+ , Base Power +1
Damage +5% per 1 Coagulated Blood (max 25%).
[Attack End] Consume all Coagulated Blood and
ⅠOn Hit Inflict 3 and +2 Count
ⅡOn Hit Heal ( on target)% HP (max 20%)
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
Counter
- Displayed Power
- 2〜11
- Base Power
- 2
- Coin Power
- +9
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
On Use Base Power +1 for every Coagulated Blood on self
Ⅰ[Heads Hit] Inflict 2
How to respond
Check attack order and the receiving Sinner's HP. Do not force heavily ing allies to attack.
The Fanfare!
- Displayed Power
- 7〜10
- Base Power
- 7
- Coin Power
- +3
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 3
Unclashable.
ⅠAfter this Coin's attack Deal 10 additional Lust damage to the target, then the user dies.
How to respond
Self-destructs the turn after appearing. It cannot be clashed with; or kill it first to stop it.
Sinister Bloodbag
Hardblood Thrash
- Displayed Power
- 4〜11
- Base Power
- 4
- Coin Power
- +7
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
[ Lose] Gain 10 and 1 Count.
ⅠOn Hit Increase Count by 2.
On Hit Gain 10 and 1 Bloodied Hand.
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
Hardblood Lash
- Displayed Power
- 3〜12
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
On Use If target has 4+ , deal +10% damage
ⅠOn Hit Inflict +2 Count
ⅡOn Hit Inflict +2 Count
On Hit If target has 6+ , gain 1 Coagulated Blood
ⅢOn Hit Inflict +2 Count
On Hit Gain 20 and 2 Bloodied Hand
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
Counter
- Displayed Power
- 6〜12
- Base Power
- 6
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
On Use Base Power +1 for every Coagulated Blood on self
Ⅰ[Heads Hit] Inflict 2
How to respond
Check attack order and the receiving Sinner's HP. Do not force heavily ing allies to attack.
Hardblood Strike
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
On Use If target has 6+ , Base Power +1
On Use When inflicting with this , inflict equal to Coagulated Blood on self as well
[Attack End] Consume all Coagulated Blood and Bloodied Hand
ⅠOn Hit Inflict 4
On Hit Inflict +2 Count
ⅡOn Hit Heal ( on target)% HP (max 20%)
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
The Fanfare!
- Displayed Power
- 7〜10
- Base Power
- 7
- Coin Power
- +3
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 3
Unclashable.
ⅠAfter this Coin's attack Deal 10 additional Lust damage to the target, then the user dies.
How to respond
Self-destructs the turn after appearing. It cannot be clashed with; or kill it first to stop it.
Bloodbag of the Rear Parade
Hardblood Downward Cut
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
On Use At 5+ Festive Fever, Final Power +1
ⅠOn Hit Inflict 2 and +2 Count
[Heads Hit] Inflict 2
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
Hardblood Carve
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
On Use Final Power +1 for every 5 Festive Fever on self or every 6 on the target (max 2)
On Use Gain 15 , immediately trigger it once, and reduce Count by 1
ⅠOn Hit If target has 6+ , gain 1 Coagulated Blood
ⅡOn Hit Inflict 3 and +2 Count
On Hit Gain 1 Blooming Thorn
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
Evade
- Displayed Power
- 2〜9
- Base Power
- 2
- Coin Power
- +7
- No. of Coins
- 1
- DefenseLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
On Use At 5+ Festive Fever, Final Power +1
Combat Start Gain 2 Festive Fever
[Failed ] Lose 2 Festive Fever
How to respond
Offset with a Defense before attacking. Offsetting alone cannot cancel the Combat Start buff.
Hardblood Power Unfurling
- Displayed Power
- 3〜15
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
On Use Gain 15 and +2 Count, immediately trigger it twice, then reduce Count by 2
Turn End Consume all Coagulated Blood and Festive Fever
ⅠOn Hit Inflict and equal to Coagulated Blood on self
ⅡOn Hit Heal (Festive Fever x 2.5)% HP (max 20%)
ⅢOn Hit Gain 2 Festive Fever
How to respond
A strong attack after Fever accumulates. Aim to or kill the enemy first, or stop it with a strong clash.
The Fanfare!
- Displayed Power
- 7〜10
- Base Power
- 7
- Coin Power
- +3
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 3
Unclashable.
ⅠAfter this Coin's attack Deal 10 additional Lust damage to the target, then the user dies.
How to respond
Self-destructs the turn after appearing. It cannot be clashed with; or kill it first to stop it.
Insane Fashionista Bloodfiend
It's a Festival, a Festival!
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 61Enemy Lv. +1
- Attack Weight
- 1
ⅠOn Hit Inflict 3
ⅡOn Hit Inflict 3
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
Let's Dress Up
- Displayed Power
- 7〜12
- Base Power
- 7
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 62Enemy Lv. +2
- Attack Weight
- 1
On Use If target has 6+ , deal +20% damage
ⅠOn Hit Inflict 3 Count
On Hit If target has 5+ , gain 1 Coagulated Blood
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
We've an Event for You!
- Displayed Power
- 6〜16
- Base Power
- 6
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 63Enemy Lv. +3
- Attack Weight
- 1
On Use Consume up to 50 ; gain 1 for every 10 consumed
On Use If this unit failed to consume with this , gain 5 and 1 Coagulated Blood.
On Use If target has 5+ , Power +1
ⅠOn Hit Inflict 3
ⅡOn Hit Inflict 3
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
Don't Rush Me
- Displayed Power
- 10〜19
- Base Power
- 10
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 65Enemy Lv. +5
- Attack Weight
- 1
On Use If target has 5+ , Power +1
On Use Power +1 for every (max 3)
Damage +7% per 1 Coagulated Blood (max 35%).
[Attack End] Consume all Coagulated Blood
Ⅰ.
[Heads Hit] Inflict 8
ⅢOn Hit Consume up to 5 and deal +(20 * consumed )% damage (max 100%)
On Hit Heal ( Potency on target)% HP (max 30%)
How to respond
A strong attack with an and healing. Check enemy buffs and allied , and aim to it first.
Counter
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 62Enemy Lv. +2
- Attack Weight
- 1
On Use At 1+ , Base Power +1
On Use At 3+ Coagulated Blood, Power +1
ⅠOn Hit Inflict 2
How to respond
Check attack order and the receiving Sinner's HP. Do not force heavily ing allies to attack.
The Fanfare!
- Displayed Power
- 7〜10
- Base Power
- 7
- Coin Power
- +3
- No. of Coins
- 1
- AttackLevel
- 60Enemy Lv. +0
- Attack Weight
- 3
Unclashable.
ⅠAfter this Coin's attack Deal 10 additional Lust damage to the target, then the user dies.
How to respond
Self-destructs the turn after appearing. It cannot be clashed with; or kill it first to stop it.
"Ghost" Bloodfiend of Prayers
Please answer the survey.
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 60Enemy Lv. +0
- Attack Weight
- 1
On Use Gain 5 and +1 Count
ⅠOn Hit Inflict +2 Count
ⅡOn Hit Inflict +2 Count
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
Don't! Don't Cut Me Off!
- Displayed Power
- 6〜13
- Base Power
- 6
- Coin Power
- +7
- No. of Coins
- 1
- AttackLevel
- 60Enemy Lv. +0
- Attack Weight
- 1
On Use Gain 5 and +1 Count
ⅠOn Hit Inflict 3 Count
On Hit If target has 5+ , gain 1 Bloodied Hand
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
Faded Patience
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 60Enemy Lv. +0
- Attack Weight
- 1
On Use Consume up to 50 and gain 1 Bloodied Hand for every 10 consumed
On Use If target has 5+ , Power +1
ⅠOn Hit Inflict 3
Ⅱ[Attack End] If this unit failed to consume with this , gain 10 and 1 Bloodied Hand.
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
Counter
- Displayed Power
- 6〜12
- Base Power
- 6
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 60Enemy Lv. +0
- Attack Weight
- 1
On Use At 1+ Bloodied Hand, Base Power +1
On Use At 3+ Coagulated Blood, Power +1
ⅠOn Hit Inflict 2
How to respond
Check attack order and the receiving Sinner's HP. Do not force heavily ing allies to attack.
Endless Atonement
- Displayed Power
- 5〜14
- Base Power
- 5
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 60Enemy Lv. +0
- Attack Weight
- 1
On Use If target has 5+ , Power +1
On Use Power +1 for every Coagulated Blood on self
[ Lose] Lose 2 Bloodied Hand
ⅠOn Hit Inflict 4
ⅡOn Hit Inflict 4
ⅢOn Hit Consume all Bloodied Hand to inflict +3
On Hit Consume all Coagulated Blood on self to increase by (consumed Coagulated Blood x 3) and gain 5
On Hit Heal ( on target)% HP (max 30%)
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
The Fanfare!
- Displayed Power
- 7〜10
- Base Power
- 7
- Coin Power
- +3
- No. of Coins
- 1
- AttackLevel
- 60Enemy Lv. +0
- Attack Weight
- 3
Unclashable.
ⅠAfter this Coin's attack Deal 10 additional Lust damage to the target, then the user dies.
How to respond
Self-destructs the turn after appearing. It cannot be clashed with; or kill it first to stop it.
Bloodfiend of the Happy Parade
Welcome to the Festival of Wonders!
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 63Enemy Lv. +0
- Attack Weight
- 1
On Use At 5+ Festive Fever, Final Power +2
ⅠOn Hit Inflict 3 and +2 Count
[Heads Hit] Inflict 3
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
Join the Joyful Parade!
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 63Enemy Lv. +0
- Attack Weight
- 1
On Use Final Power +1 for every 5 Festive Fever on self or every 6 on the target (max 3)
On Use At less than 20 , gain 20 and immediately trigger it once, then reduce Count by 1
[Attack End] Consume 20
ⅠOn Hit Gain 1 Coagulated Blood for every 6 on the target (max 2)
Ⅱ.
[Hit after Win] Inflict 4 and +3 Count
On Hit Gain 2~3 Blooming Thorn
How to respond
II is Unbreakable. Winning does not necessarily prevent Thorn gain.
Blossom your Smiles of Joy!
- Displayed Power
- 3〜12
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 63Enemy Lv. +0
- Attack Weight
- 1
On Use At 5+ Festive Fever, Power +1
On Use If target has 6+ , Power +1
ⅠOn Hit Inflict 3 Count
Ⅲ[Hit after Win] Gain 2 Festive Fever
How to respond
Check the additional , , and conditional bonuses. Reduce damage through clashes, or or kill the enemy before it attacks.
Evade
- Displayed Power
- 3〜10
- Base Power
- 3
- Coin Power
- +7
- No. of Coins
- 1
- DefenseLevel
- 63Enemy Lv. +0
- Attack Weight
- 1
On Use At 5+ Festive Fever, Final Power +2
Combat Start Gain 3 Festive Fever
[Failed ] Lose 3 Festive Fever
How to respond
Offset with a Defense before attacking. Offsetting alone cannot cancel the Combat Start buff.
Eternal Kingdom of Happiness, La Manchaland!
- Displayed Power
- 5〜17
- Base Power
- 5
- Coin Power
- +6
- No. of Coins
- 2
- AttackLevel
- 63Enemy Lv. +0
- Attack Weight
- 1
On Use At less than 40 , gain 20 and +2 Count, immediately trigger it twice, then reduce Count by 2
[Attack End] Consume 40
Turn End Consume all Coagulated Blood and Festive Fever
ⅠOn Hit Inflict and equal to Coagulated Blood on self
On Hit Heal (Festive Fever x 4)% HP (max 40%)
Ⅱ.
On Hit Gain 5 Blooming Thorn
How to respond
II remains. Win to reduce damage, and let a Sinner with little take the remaining hit.
The Fanfare!
- Displayed Power
- 7〜10
- Base Power
- 7
- Coin Power
- +3
- No. of Coins
- 1
- AttackLevel
- 63Enemy Lv. +0
- Attack Weight
- 3
Unclashable.
ⅠAfter this Coin's attack Deal 10 additional Lust damage to the target, then the user dies.
How to respond
Self-destructs the turn after appearing. It cannot be clashed with; or kill it first to stop it.
PASSIVESPassives
Don Quixote (Humanoid)
Starved and Withered
Condition: Combat Start
At Combat Start, gain Withered.
Impact on the fight
You do not need to level your team to the enemy's Lv.90.
The Golden Bough's Forced Arbitration
Condition: Combat Start
Encounter Start: gain .
Impact on the fight
Totals −40 with Withered. Main-body skill values account for this modifier.
For the Family...
Condition: ked at Turn End
Turn End: If ked, recover from at the next Turn Start and reset SP to 0.
When recovering from :
- Consume 30 to gain 2 and 1 next turn, and heal 30 SP.
- If this unit failed to consume , gain 40 , immediately take the damage from , then lose 5 Count.
- Then, gain 2 next turn and heal 30 SP
Impact on the fight
SP reduction alone cannot disable the enemy for long. Check post- buffs too.
Please, try again
Condition: On pattern change
When gaining a new pattern, halve the Potency of , , , , and on this unit's Parts.
Impact on the fight
Do not assume status values remain unchanged across boundaries.
Fixed Panic
Condition: Receives a Type change effect
Apply the effect
Turn End: If this unit is in , raise SP to 15
Impact on the fight
Do not rely on changing Type.
Bloodfeast
Condition: damage occurs on the battlefield
If this unit is on field, or is one of the units that can appear on this Stage, increase value by the amount of damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will flood the surface.
Impact on the fight
Accumulating Count also fuels enemy buffs.
Returning Bloodlust
Condition: Bloodlust reaches 10 / 20
- At 10+ , convert them to II.
- At 20+ , convert them to III.
- If this unit consumes and drops it below the above thresholds, revert to previous Stages accordingly
Impact on the fight
Win against Mantle, Wedge, and other relevant skills to reduce Bloodlust and weaken later attacks.
Don Quixote Hardblood Arts
Condition: On hitting a ing target
On Hit, if the target has , heal this unit's Part & Core by 30% of the HP damage dealt.
For s: this effect does not activate on Hit after Lose.
Impact on the fight
Winning still matters against Unbreakable attacks. Prevent healing to shorten the encounter.
An Unfamiliar Banquet
Condition: Heal at least 15% max HP in one turn / absorb / kill a target
If this unit healed more than 15% of its max HP, or siphoned the enemy's , gain 3 next turn. (once per turn)
If this unit killed the target with its , gain 2 and 1 next turn. (3 times per turn)
Impact on the fight
Rather than deliberately taking damage to trigger this, check and levels after it activates and recover.
Don Quixote (Ferris Wheel)
Starved and Withered
Condition: Combat Start
Gain at the start of the Encounter
Impact on the fight
You do not need to level your team to the enemy's Lv.90.
The Golden Bough's Forced Arbitration
Condition: Combat Start
Encounter Start: gain .
Impact on the fight
Totals −40 with Withered. Main-body skill values account for this modifier.
La Manchaland, Abandoned and Festering
Condition: On the specified actions
Generates Gondolas filled with Bloodfiends and Bloodbags at a set interval. A certain number of Bloodfiends and Bloodbags may arrive at the field when a Gondola is generated.
Impact on the fight
Plan add kills before self-destruction and the next defense assignments in summon order.
Here we go... another lap.
Condition: at 0 / no pending arrivals
If is at 0 and there are no units to be spawned next turn at Turn End or during the combat phase, move on to the next phase.
Impact on the fight
Check remaining Gondolas and scheduled summons.
The Eternal Cycle of Windmills, Wheels, and Us
Condition: During the Ferris Wheel phase
Cannot be attacked when there is a Gondola on the field.
Does not lose HP due to damage. Does not take HP damage due to , , , , or .
Impact on the fight
Clear Gondolas instead of attacking the main body.
Gondola
Shattering, Scattering Hardblood
Condition: Defeated by enemy attacks or status effects
When this unit is killed due to enemy attack or Status effect damage, increase Bloodfeast by 30, and increase resource of a random Affinity by 2. Does not activate if this unit killed itself.
Impact on the fight
Defeat it for resources rather than waiting for self-destruction.
Impaling Spear
Hardblood Wedge Gaol
Condition: The Spear is removed
Release the corresponding ally's restraint next turn.
Impact on the fight
Have Sinners destroy it early to rescue the ally.
Shattering, Scattering Hardblood
Condition: The Spear is removed
The least abundant resource +3 and a random resource +3.
Impact on the fight
Rescue the ally while replenishing resources.
Internal Blood Crystallization
Condition: Survives through the turn after being created
Disappears at that Turn End, dealing fixed damage equal to 30% max HP to its captive and inflicting 10 and 5 Count.
Impact on the fight
Destroy it rather than waiting for automatic release.
Total Blood Coagulation
Condition: Defeated by enemy Don Quixote
The captured ally dies.
Impact on the fight
The boss cannot rescue your ally. Have allies land the kill.
Coagulated Dream
Broken Fragment of a Futile, Naive Dream
Condition: Removed
Bloodfeast +30. If a Sinner lands the kill, create .
Impact on the fight
Have allies defeat all 4 Dreams to gain the support needed.
A Selfish Wish at the Expense of the Family
Condition: Defeated by enemy Don Quixote
The boss gains 5 Bloodlust. Deal 30 Lust damage and inflict 8 and 8 Count on all Sinners.
Impact on the fight
Clear it before the enemy kills it.
I never should've dreamed this irresponsible dream
Condition: Has Irresponsible Dream
Defeating it does not create .
Impact on the fight
Do not leave Dreams until The Sphere; convert them to support first.
The adventure ends here.
Condition: Every Turn Start
Supplies Shield to the boss.
Impact on the fight
A reason to handle Dreams before damaging the main body.
Memories of the Dreaming Adventure
Memories of the Journeys Past
Condition: Every Turn Start / The Sphere turn
All Sinners gain 5 SP at every Turn Start.
Don Quixote the Sinner gains a special effect
Impact on the fight
Provides both long-fight support and defense against the big attack. Have Sinners defeat Dreams first.
Well-dressed Bloodbag
Bloodsucking
Condition: Under the listed effect's conditions
On attack hit against a target with , heal HP by 15% of damage dealt.
Impact on the fight
Hits on ing allies also permit healing. Do not ignore an attack just because the enemy's HP is low.
Blood Coagulation
Condition: Under the listed effect's conditions
At Attack End, if the target has at least 8 , gain 1 Coagulated Blood.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Thirst for Blood
Condition: Under the listed effect's conditions
Prioritizes targets with .
At Turn End, if no damage was dealt this turn, gain 2 and 2 next turn.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Blood-tinged Scissorblades
Condition: Under the listed effect's conditions
If at 1 or more, strengthen the Scissorblades.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Bloodbag
Condition: Under the listed effect's conditions
When hit, gain +1 Count.
Gain 1 Coagulated Blood every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
This Explosive Insanity!
Condition: Alive at the end of the arrival turn
Uses its self-destruct skill next turn and dies at that turn's end.
Impact on the fight
Self-destruction is Unclashable. or kill it first.
Sinister Bloodbag
Bloodsucking
Condition: Under the listed effect's conditions
On attack hit against a target with , heal HP by 15% of damage dealt.
Impact on the fight
Hits on ing allies also permit healing. Do not ignore an attack just because the enemy's HP is low.
Blood Coagulation
Condition: Under the listed effect's conditions
At Attack End, if the target has at least 8 , gain 1 Coagulated Blood.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Thirst for Blood
Condition: Under the listed effect's conditions
Prioritizes targets with .
At Turn End, if no damage was dealt this turn, gain 2 and 2 next turn.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Bloodbag
Condition: Under the listed effect's conditions
When hit, gain +1 Count.
Gain 1 Coagulated Blood every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
This Explosive Insanity!
Condition: Alive at the end of the arrival turn
Uses its self-destruct skill next turn and dies at that turn's end.
Impact on the fight
Self-destruction is Unclashable. or kill it first.
Bloodbag of the Rear Parade
Festive Sounds
Condition: Under the listed effect's conditions
Gain 1 Festive Fever whenever a skill grants a positive buff (once per type).
At Turn Start, gain Festive Fever equal to the number of other allies (max 3). At Turn End, lose Festive Fever equal to allies who died this turn.
At 8 Festive Fever or more, use a strong skill next turn.
Impact on the fight
Aim to or kill it before Fever reaches 8. A longer fight allows the stronger skill.
Bloodsucking
Condition: Under the listed effect's conditions
On attack hit against a target with , heal HP by 15% of damage dealt.
Impact on the fight
Hits on ing allies also permit healing. Do not ignore an attack just because the enemy's HP is low.
Blood Coagulation
Condition: Under the listed effect's conditions
At Attack End, if the target has at least 8 , gain 1 Coagulated Blood.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Thirst for Blood
Condition: Under the listed effect's conditions
Prioritizes targets with .
At Turn End, if no damage was dealt this turn, gain 2 and 2 next turn.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Bloodbag
Condition: Under the listed effect's conditions
When hit, gain +1 Count.
Gain 1 Coagulated Blood and 2 Blooming Thorn every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase Bloodfeast by 30 upon death
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
This Explosive Insanity!
Condition: Alive at the end of the arrival turn
Uses its self-destruct skill next turn and dies at that turn's end.
Impact on the fight
Self-destruction is Unclashable. or kill it first.
Insane Fashionista Bloodfiend
Starved and Withered
Condition: Under the listed effect's conditions
At Combat Start, gain Withered.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Bloodsucking
Condition: Under the listed effect's conditions
On attack hit against a target with , heal HP by 20% of damage dealt.
Impact on the fight
Hits on ing allies also permit healing. Do not ignore an attack just because the enemy's HP is low.
Blood Coagulation
Condition: Under the listed effect's conditions
At Attack End, if the target has at least 5 , gain 1 Coagulated Blood.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Thirst for Blood
Condition: Under the listed effect's conditions
- Prioritizes targets with .
- At Turn End, if no damage was dealt this turn, gain 2 and 2 next turn.
- At Turn End, if damage was dealt this turn, heal 5 SP.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Bloodfeast
Condition: Under the listed effect's conditions
If this character appears in the encounter or is in its enemy roster, all characters' damage increases from Turn 1. Each time this character enters, reveal the latent blood scattered across the battlefield.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Blood-tinged Scissorblades
Condition: Under the listed effect's conditions
If at 2 or more, strengthen the Scissorblades.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Panic Recovery
Condition: Under the listed effect's conditions
If ked at Turn End, reset SP to 0.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
This Explosive Insanity!
Condition: Alive at the end of the arrival turn
Uses its self-destruct skill next turn and dies at that turn's end.
Impact on the fight
Self-destruction is Unclashable. or kill it first.
"Ghost" Bloodfiend of Prayers
Starved and Withered
Condition: Under the listed effect's conditions
At Combat Start, gain Withered.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Bloodsucking
Condition: Under the listed effect's conditions
On attack hit against a target with , heal HP by 20% of damage dealt.
Impact on the fight
Hits on ing allies also permit healing. Do not ignore an attack just because the enemy's HP is low.
Blood Coagulation
Condition: Under the listed effect's conditions
At Attack End, if the target has at least 5 , gain 1 Coagulated Blood.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Thirst for Blood
Condition: Under the listed effect's conditions
- Prioritizes targets with .
- At Turn End, if no damage was dealt this turn, gain 2 and 2 next turn.
- At Turn End, if damage was dealt this turn, heal 5 SP.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Bloodfeast
Condition: Under the listed effect's conditions
If this character appears in the encounter or is in its enemy roster, all characters' damage increases from Turn 1. Each time this character enters, reveal the latent blood scattered across the battlefield.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Panic Recovery
Condition: Under the listed effect's conditions
If ked at Turn End, reset SP to 0.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
This Explosive Insanity!
Condition: Alive at the end of the arrival turn
Uses its self-destruct skill next turn and dies at that turn's end.
Impact on the fight
Self-destruction is Unclashable. or kill it first.
Bloodfiend of the Happy Parade
Festive Mood
Condition: Under the listed effect's conditions
Gain 1 Festive Fever every time this unit gains positive buff with effects (once per type of buff)
Turn Start: gain Festive Fever equal to the number of other allies (max 3)
Turn End: lose Festive Fever equal to the number of allies that were killed this turn
Turn End: heal SP equal to Festive Fever on self (does not activate at -45 SP)
Turn End: at 8+ Festive Fever, use a powerful next turn
Impact on the fight
Aim to or kill it before Fever reaches 8. A longer fight allows the stronger skill.
Bloodsucking
Condition: Under the listed effect's conditions
On attack hit against a target with , heal HP by 20% of damage dealt.
Impact on the fight
Hits on ing allies also permit healing. Do not ignore an attack just because the enemy's HP is low.
Blood Coagulation
Condition: Under the listed effect's conditions
At Attack End, if the target has at least 5 , gain 1 Coagulated Blood.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Thirst for Blood
Condition: Under the listed effect's conditions
- Prioritizes targets with .
- At Turn End, if no damage was dealt this turn, gain 2 and 2 next turn.
- At Turn End, if damage was dealt this turn, heal 5 SP.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Bloodfeast
Condition: Under the listed effect's conditions
If this character appears in the encounter or is in its enemy roster, all characters' damage increases from Turn 1. Each time this character enters, reveal the latent blood scattered across the battlefield.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Starved and Withered
Condition: Under the listed effect's conditions
At Combat Start, gain Withered.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
Panic Recovery
Condition: Under the listed effect's conditions
If ked at Turn End, reset SP to 0.
Impact on the fight
Adds also accumulate and buffs. Handle regular skills while seeking s and kills.
This Explosive Insanity!
Condition: Alive at the end of the arrival turn
Uses its self-destruct skill next turn and dies at that turn's end.
Impact on the fight
Self-destruction is Unclashable. or kill it first.