
CHAPTER 04 / BOSS GUIDE
Dongbaek E.G.O::Spicebush
Hits build and can trap allies in flowers. Limit by winning es, deal with the flowers, and prepare for the second-phase duel.
- HP
- 1465
- Level
- 35
- Speed
- 1〜3
- Defense Lv.
- 34
- Deployment limit
- 7 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Offset s with or to prevent extra .
- Defeat Soon-to-bloom Flowers before “”.
- Assign “” to a Sinner who can also win the next 2 es.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Turns 1–4, approximately
Win Clashes with strong skills and offset Evades
- Start with es you can win while your SP is low. reduces SP, making subsequent es harder.
- Offset “” by targeting it with a faster Sinner's or . This prevents repeated s from building up .
- Flowers begin appearing on turn 3. Handle their attacks alongside Dongbaek's, and build resources for dangerous area attacks.
Turns 5–6, approximately
Reduce the flower count before stopping “Magnificent Spring Breeze”
- On turn 5, Dongbaek defends and the flowers are replenished in a grown state. Winning a against “” defeats the flower, so use this turn to remove them.
- The following “” gains +5 Final Power per remaining flower. Without flowers it rolls 16–20; with 4 remaining it rolls 36–40.
- After clearing flowers, answer Spring Breeze with strong skills or . The normal first-phase pattern has 2 Spring Breeze slots, so assign an answer to both.
- If you defeat flowers on the Spring Breeze turn, those attacks must resolve first. Assign faster Sinners to flowers and slower Sinners to with Spring Breeze.
After transitioning at 50% HP or less
Assign your intended duelist to “Must Cover With Dirt”
- In the second phase, “” follows a pattern involving Spring Breeze. Reaching the HP boundary early changes the turn timing, so check the enemy's current skill names.
- The Sinner ing with “” becomes the duelist from next turn. Choose someone with high Level and SP who can use strong skills or .
- Everyone except the duelist being trapped in flowers at once is part of this mechanic. The rescue method differs from ordinary captures.
The 2 Clashes during Dueling
Beat “Withering Flower” twice, then attack during Stagger
- The duelist must win 2 es against “”, which rolls 8–11. Dongbaek gains 3 each time she loses a .
- At 6 or more petals, Dongbaek s at Turn End and your allies are freed. Prioritize winning the duel rather than attacking flowers to rescue them.
- After winning the duel, focus strong attacks on the ed Dongbaek. If she survives, continue managing and Spring Breeze.
NOTESUnique effects and cautions
Easy-to-miss details
- “” also inflicts [On Use]. Winning the does not prevent all from this skill.
- Soon-to-bloom Flowers strengthen Spring Breeze. Flowers trap allies. Target the former to reduce Spring Breeze's power.
- Spring Breeze's power changes with the flower count. Predictions made while flowers remain do not necessarily reflect the after they are defeated. Check action order too.
- Lowering SP does not change Dongbaek's Heads/Tails odds. At -25 or lower, she also gains 2 , so partially lowering SP can strengthen her attacks. at -45 causes , but she resists and during .
- Turn numbers describe the usual pattern. If you reach 50% HP early or cause , prioritize the enemy's current skill names when deciding your actions.
At Turn End, if below 5, take SP damage equal to the value × 5 and reduce by 1. At 5 or more, take Sloth damage equal to the value as a percentage of Max HP and enter .
Even 4 costs 20 SP, so staying below 5 is not automatically safe. Prevent hits and offset s.
An ally is trapped in a flower and cannot act. Ordinary also reduces SP.
Normally, defeat the corresponding Flower to rescue the ally. For allies trapped by , win the duel instead.
All allies except the duelist enter . Each time Dongbaek loses a with “”, she gains 3 petals. At 6 or more, she s at Turn End.
The duelist must win 2 es. The flowers cannot be destroyed during the duel.
PARTYRecommended teams and preparation
What to prepare first
- Aim for Level 35 or higher on your main units, starting with Identities that lose es. Check their skills and passives through III too.
- The deployment limit is 7. If fewer Sinners are trained, another option is deploying 4–5 and using the extra action slots gained in deployment order. You have fewer actions on turn 1, so still account for attacks left unanswered.
- Prepare 2 Sinners with strong skills or for the turn with 2 Spring Breeze slots. Check whether your team's skills supply the necessary .
- If your roster cannot cover the es, consider borrowing a Support Identity. No specific Identity is required to clear this fight.
Main duelist
A Sinner with reliable Level and SP who can win 2 consecutive es using strong skills or . Check their remaining skills and resources before the duel starts.
Slash / Pride / Gluttony attacker
Dongbaek takes 1.5× Slash, 2.0× Pride, and 1.5× Gluttony damage. Flowers are also weak to Slash, Pride, and Gluttony. Prioritize winning es before exploiting weaknesses.
Evade offsetter
Use a faster Sinner's or . Instead of attacking with everyone each turn, spend one slot on offsetting to limit buildup.
Spring Breeze Clash specialist
Prepare high-power skills or that can with Spring Breeze after flowers are removed. Avoid spending all necessary resources or SP just to deal damage.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 4-48. Deployment limit: 7 Sinners.
Dongbaek E.G.O::SpicebushPart: Body

- HP
- 1465
- Level
- 35
- Speed
- 1〜3
- Defense Lv.
- 34
- Stagger Thresholds
- No HP Stagger Thresholds
Physical resistances
Slash
- ×1.5
Pierce
- ×0.75
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×0.5
- Sloth
- ×1.0
- Gluttony
- ×1.5
- Gloom
- ×0.75
- Pride
- ×2.0
- Envy
- ×1.0
- Normal Heads/Tails odds are 50% each regardless of SP. Your own Sinners' SP still matters as usual.
- The second phase begins at 50% HP. You cannot burst past this boundary and finish her before the transition.
- If the first phase continues, she s on turn 7 and every 6 turns afterward. In the second phase, win the duel to her.
Soon-to-bloom FlowerPart: Bud

- HP
- 21 → 32 → 42 (increases with growth)
- Level
- 35
- Speed
- 1〜2
- Defense Lv.
- 32
- Stagger Thresholds
- HP50%
Physical resistances
Slash
- ×2.0
Pierce
- ×0.75
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×0.75
- Sloth
- ×1.0
- Gluttony
- ×2.0
- Gloom
- ×1.0
- Pride
- ×2.0
- Envy
- ×1.0
- These flowers strengthen “Magnificent Spring Breeze” according to how many remain. They are separate from the Flowers that trap allies.
- On turn 5, “” allows you to defeat these flowers simply by winning the .
Fully Bloomed FlowerPart: Body

- HP
- 31
- Level
- 35
- Speed
- 1〜2
- Defense Lv.
- 32
- Stagger Thresholds
- HP50%
Physical resistances
Slash
- ×2.0
Pierce
- ×0.75
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×0.75
- Sloth
- ×1.0
- Gluttony
- ×2.0
- Gloom
- ×1.0
- Pride
- ×2.0
- Envy
- ×1.0
- Appears for a Sinner in . Normally, defeating the corresponding flower frees that Sinner.
- Flowers trapping allies through cannot be defeated during the duel. Use the correct rescue method.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Dongbaek E.G.O::Spicebush
Scattering Fragrance
- Displayed Power
- 4〜8
- Base Power
- 4
- Coin Power
- +2
- No. of Coins
- 2
- AttackLevel
- 34Enemy Lv. -1
- Attack Weight
- 1
ⅠOn Hit Inflict 2
On Hit Inflict 1
ⅡOn Hit Inflict 2
On Hit Inflict 1
How to respond
A candidate for building early wins. Keep it away from allies with high .
Pungent Fragrance
- Displayed Power
- 7〜9
- Base Power
- 7
- Coin Power
- +1
- No. of Coins
- 2
- AttackLevel
- 37Enemy Lv. +2
- Attack Weight
- 3
ⅠOn Hit Inflict 2
ⅡOn Hit Inflict 2
How to respond
Spreads to multiple allies. Stop it with a skill that can win reliably.
Flowering Buds
- Displayed Power
- 7〜12
- Base Power
- 7
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 35Enemy Lv. +0
- Attack Weight
- 1
Spawn 2 flowers next turn
If there are 4 flowers present, instead raise the level of a lowest-level flower by 1
ⅠOn Hit Inflict +3 Count
On Hit Inflict 3
How to respond
Prevent the hit that inflicts 3 . Flower creation is not an [On Hit] effect, so prepare to handle the flowers even if you win the .
Like Flowers in Full Bloom...
- Displayed Power
- 8〜11
- Base Power
- 8
- Coin Power
- +1
- No. of Coins
- 3
- AttackLevel
- 37Enemy Lv. +2
- Attack Weight
- 1
On Use Inflict 3
ⅠOn Hit Inflict 1
ⅡOn Hit Inflict 1
How to respond
Winning the does not prevent the 3 inflicted [On Use]. Redirect it away from allies with high and stop the additional stacks from hits.
Magnificent Spring Breeze
- Displayed Power
- 16〜20
- Base Power
- 16
- Coin Power
- +4
- No. of Coins
- 1
- AttackLevel
- 32Enemy Lv. -3
- Attack Weight
- 7
Gain +5 Final Power for each living Soon-to-bloom Flower
[Attack End] Remove all Soon-to-bloom Flowers
ⅠOn Hit Target loses 15 SP
On Hit Inflict 3
How to respond
Defeat flowers first to reduce the power buff, then with or another strong skill. The listed 16–20 excludes flower buffs. Letting it hit while waiting for flowers to disappear afterward is dangerous.
Must Cover With Dirt
- Displayed Power
- 5〜11
- Base Power
- 5
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 34Enemy Lv. -1
- Attack Weight
- 1
On Use Inflict next turn
How to respond
Choosing who es with this skill also chooses your duelist. Assign a Sinner who can win the following 2 es too.
Withering Flower
- Displayed Power
- 8〜11
- Base Power
- 8
- Coin Power
- +1
- No. of Coins
- 3
- AttackLevel
- 32Enemy Lv. -3
- Attack Weight
- 1
Combat Start Gain 10
[ Lose] Gain 3
How to respond
Winning es matters more than dealing damage. Win twice to reach 6 petals and trigger .
Culminating Fragrance
- Displayed Power
- 20〜35
- Base Power
- 20
- Coin Power
- +5
- No. of Coins
- 3
- AttackLevel
- 42Enemy Lv. +7
- Attack Weight
- 15
[Unclashable]
If target is Fully Bloomed, deal +100% damage
ⅠOn Hit If target is Fully Bloomed, stagger them and remove the effect
ⅡOn Hit Inflict 2
ⅢOn Hit Inflict 5
On Hit Inflict +5 Count
How to respond
Win the duel to her instead. Once this attack arrives, attempting to with cannot stop it.
Piquant Scent
- Displayed Power
- 6〜8
- Base Power
- 6
- Coin Power
- +2
- No. of Coins
- 1
- DefenseLevel
- 35Enemy Lv. +0
- Attack Weight
- 1
On Evade Inflict 1
How to respond
Target this with a faster Sinner's or to offset it. Avoid attempting repeated attacks while leaving the active.
Awaiting the Moment
- Displayed Power
- 20〜30
- Base Power
- 20
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 35Enemy Lv. +0
- Attack Weight
- 1
Combat Start Gain 5
How to respond
Prioritize flowers or preparation for the next es over focusing attacks on Dongbaek. Offsetting with a Defense does not remove the gained at Combat Start.
Soon-to-bloom Flower
Floral Breeze
- Displayed Power
- 3〜8
- Base Power
- 3
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 30Enemy Lv. -5
- Attack Weight
- 1
ⅠOn Hit Inflict 1
How to respond
Check flower attacks as well as Dongbaek's, and use spare actions to or defeat them.
Fragrant Breeze
- Displayed Power
- 3〜7
- Base Power
- 3
- Coin Power
- +2
- No. of Coins
- 2
- AttackLevel
- 30Enemy Lv. -5
- Attack Weight
- 1
ⅠOn Hit Inflict 1
ⅡOn Hit Inflict 1
How to respond
Avoid letting both s hit an ally who already has high .
Pungent Breeze
- Displayed Power
- 4〜7
- Base Power
- 4
- Coin Power
- +1
- No. of Coins
- 3
- AttackLevel
- 30Enemy Lv. -5
- Attack Weight
- 2
ⅠOn Hit Inflict 1
ⅡOn Hit Inflict 1
ⅢOn Hit Inflict 1
How to respond
Multiple allies can receive , so with it or defeat the flower first rather than ignoring it.
Borne Scent
- Displayed Power
- 4〜8
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 1
- DefenseLevel
- 30Enemy Lv. -5
- Attack Weight
- 1
On Use Heal 10 HP
How to respond
This flower strengthens Spring Breeze, so it is worth defeating even while it defends.
Fully Bloomed
- Displayed Power
- 6〜8
- Base Power
- 6
- Coin Power
- +2
- No. of Coins
- 1
- AttackLevel
- 34Enemy Lv. -1
- Attack Weight
- 1
[ Lose] This unit is defeated
How to respond
You do not need to deplete its HP. Assign one winning skill to each flower and reduce their numbers before Spring Breeze.
Fully Bloomed Flower
Full Bloom
- Displayed Power
- 4〜8
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 1
- DefenseLevel
- 30Enemy Lv. -5
- Attack Weight
- 1
Cannot act
At the end of the turn, lose 20 SP
If SP reaches -45, fully heal SP, then gain Dazzled Mind next turn
If this effect isn't removed for 2 turns, remove it at the end of the turn
How to respond
For ordinary captures, defeat the corresponding flower quickly to rescue the Sinner. Duel flowers cannot be defeated; free those allies by winning the duel.
PASSIVESPassives
Dongbaek E.G.O::Spicebush
Cost of Blooming
Condition: Dongbaek loses a with “”
Dongbaek loses 10 SP.
Impact on the fight
Stopping Spring Breeze prevents damage and also reduces her SP.
Into Full Bloom
Condition: Turn 5 Start (first-phase defense pattern)
At the start of Turn 5, spawn 4 Soon-to-bloom Flowers with 3 Growing
Impact on the fight
Removing early flowers is not enough; deal with the replenished flowers too.
Flowering Mind
Condition: 50% HP or less
When HP drops to 50%, proceeds to the next phase. HP does not go below 50% until the phase changes.
Impact on the fight
Avoid spending all your strong attacks at the HP boundary; save some for second-phase es.
Dueling
Condition: One Sinner selected by the second-phase special skill
When HP falls below 50%, uses a special skill to target 1 unit, then becomes immune to and for the next 2 turns.
If Yi Sang has '', Dongbaek gains 1 .
If Yi Sang wins the duel, all allies gain 3 next turn.
If Dongbaek wins the duel, Dongbaek fully heals SP.
Impact on the fight
Yi Sang has special modifiers, but does not have to be your duelist. Choose a Sinner who can win.
Fixed Panic
Condition: Receives an effect that changes Type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Avoid strategies that depend on changing her Type.
Soon-to-bloom Flower
Growing Flower
Condition: On creation
Spawns with 1 Growing
Impact on the fight
Grown flowers take more effort to remove. Reserve enough actions to defeat them before Spring Breeze.