
CHAPTER 10 / BOSS GUIDE
Blackthread of the Elden Sea (Canto X, Route B)
Reduce through defense and “” to prevent “”'s reuse. ing a part ends the turn, after which the enemy hides in a . Remove the pools with multiple Attack s, then prepare for predation and attacks concentrated on Pwie.
- HP
- Body 6,022 (6,691) / Torso 2,650 (2,944)
- Level
- 65
- Speed
- 1~2
- Defense Lv.
- 67
- Deployment limit
- 12 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Intercept attacks on Pwie at the opening and during . Watch for extra Power if Pwie remains the main target.
- Reduce by using defense or “”. Do not let ed Sinners or those with 20 or more receive “”.
- Remove the post- with the number of Attack s, not count.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- A lethal follow-up occurred despite winning the clash
- On Hit, “” reuses its if the target is ed or has at least 20 , dealing fixed damage equal to 150% max HP. During , s remain after a clash win; choose a healthy recipient with little .
- Attacks focus on Pwie and the enemy's Power is high
- The enemy starts ked and targets Pwie with every attack during . Leaving Pwie as the main target increases Base and Power. Intercept with Sinners, using clashes available regardless of too.
- did not immediately decrease after selecting defense
- decreases when a Defense is used, removing half the current Stack, rounded down. Merely equipping defense does not instantly remove it. Ensure an opportunity to use defense, and use a clash with “” to remove it all.
- ended the turn and my attacks stopped dealing damage
- ing a part forcibly ends the turn, and all parts gain next turn. Its 100% damage reduction changes the usual approach of focusing damage during . Hit each part with Attack s to reduce pool Potency.
- A multi-hit attack barely reduced the pool
- The pool loses Potency only once per skill when hit. Use multiple skills rather than one with many s. It also expires over time, but that grants next turn; prepare for the buff.
Before the 5F battle
Prepare Pierce damage and defense to reduce Tangling
- Finish shopping toward Customer Lv. 65 and Diamond rank. Yi Sang, Meursault, and Gregor are required. Prepare opportunities to use defense and HP recovery; do not rely on only one Sinner to receive “”.
- All enemy attacks are Blunt. Check Blunt resistance; offensively, use Pierce 1.2 and Wrath, Lust, Gluttony, and Pride 1.2. Slash and Blunt are 0.8; Gloom and Envy are 0.75.
- lets Meursault gain 2 extra resources matching a used skill's affinity, twice per turn. Its survival effect requires another ally alive at Turn Start, so protect the other Sinners too.
Opening and during Panic
Intercept attacks on Pwie with Sinners
- The enemy starts ked. In that state, all targets are Pwie and all s become Unbreakable. Check each slot's target and clash with Sinners.
- If Pwie is the main target during , Power +6 and Base Power +4. Low Morale also grants +3 and +2. Distinguish the prediction while Pwie is targeted from the values after redirecting to a Sinner.
- Many skills are clashable regardless of . Assign recipients with few statuses to “” and attacks that forcibly targets with at least 15 .
- resets SP to 0 at Turn End, but clash losses can lower it again. Do not assume low SP means safety; check current s and targets every turn.
Each turn and when Tangling rises
Reduce Tangling and rotate dangerous clashes
- increases damage taken, lowers Base Power by 1 per 10 Stack, and applies next turn per 3 Stack at Turn End. Do not keep assigning strong clashes to a heavily affected Sinner.
- Using a Defense removes half the current , rounded down. The left arm's “” deals 90% less damage if the recipient has defense equipped, making it a useful opportunity to defend.
- When “” appears, take a winnable clash with a Sinner carrying . Their is fully removed regardless of the result. If you win, half that part's Blackstitch remains, rounded up.
- “” reuses its On Hit against ed targets or those with at least 20 ; the reused hit deals fixed damage equal to 150% max HP. Do not rely solely on the post-clash removal of 10 ; rotate to a less affected Sinner.
Attacking during the normal pattern
Focus one part and build Blackstitch
- Focus damage on the part you want to rather than spreading attacks across parts. Arms can still be attacked after destruction. Some positions are unconfirmed; check the actual gauge too.
- Each hit gives the enemy 1 , plus 1 more for Slash. It increases damage taken by Stack%, and grants 1 per 25 Stack at Turn Start. Slash is resisted at 0.8, so weigh Blackstitch buildup against direct damage.
- A hit from a skill with at least 5 Atk Weight grants next turn, once per turn. It increases damage taken but also raises part slot weight. Area attacks may not reach every part; check the target display.
- raises arm Power but lowers it on the torso's “” and . Check each part's modifier, and finish necessary healing before triggering .
Part Stagger and the next turn
Clear pools with multiple Attack Skills
- When any part is ed, each other part loses one Threshold and the turn ends immediately. Do not plan on all remaining attacks or healing resolving.
- All parts gain next turn. They take 100% less damage, cannot be ed, and deal 100% more unopposed damage. Keep clashing instead of ignoring attacks, and use spare skills to reduce pool Potency.
- The pool loses 1 Potency when hit, once per skill. Check each part's remaining value and hit it with multiple Attack s. It also loses 1 Count at Turn End and expires when either Potency or Count reaches 0.
- A part whose pool is removed by hits gains 10 Blackstitch. If the gain exceeds the Blackstitch cap, it also gains 3 this turn and next turn. If the pool expires over time, it gains next turn; check how it was removed.
After pools disappear: predation
Prepare for repeated Maws and damage the weakened parts
- Prepare for the predation pattern after pools expire. The torso uses four s; divide clashes among multiple Sinners and avoid assigning ed recipients or those with at least 20 .
- Each part with grants +2 Power to all parts. Damage also increases with the recipient's . After pools expire over time, prioritize strong clashes and control.
- Parts with more Blackstitch take more damage. Focus strong attacks after the pools disappear; when the “” appears, also use it to remove .
- Damage and Threshold rise from , , , , and are reduced by 50%. Do not rely on statuses alone; finish with direct skill damage too.
NOTESUnique effects and cautions
Easy-to-miss details
- During , all attacks target Pwie and all s are Unbreakable. Expect attacks to remain after a clash win.
- “” reuses On Hit against a ed target or one with at least 20 , dealing fixed damage equal to 150% max HP. Check the recipient's condition first.
- decreases when defense is used, not immediately on equipping it.
- Part immediately ends the turn. Handle next turn's pools differently from a normal damage opening.
- Pool Potency decreases once per skill. Letting it expire over time grants the predator buff next turn.
- The meanings of parenthesized body and part HP, percentages, and some threshold positions remain unconfirmed. Check the gauge; do not build a fixed sequence from reverse-calculated numbers.
Maximum 30. Take +1% damage per Stack and lose 1 Base Power per 10 Stack. At Turn End, gain 1 next turn per 3 Stack, up to 10. Using defense removes half the current Stack, with the amount removed rounded down.
Reduce it with defense and “” to avoid forced and “”'s reuse condition.
Maximum 6 Potency and 2 Count. On Hit, lose 1 Potency, once per skill; at Turn End, lose 1 Count. Expires when either reaches 0. Cannot be ed, takes 100% less damage, and deals 100% more unopposed damage.
Reduce Potency with multiple Attack s rather than count. Keep clashing too.
Maximum 50. Damage taken +1% per Stack; gain 1 per 25 Stack at Turn Start. Increases from hits and pool removal. At 25 or more, the arms may replace Gloom skills with “”; the torso uses “” at 50 on certain actions.
Focus damage on parts with high Stack. ing with “” also removes Sinners' .
Maximum 5. Increases each part's slot weight by Stack and damage taken by 10% per Stack. Raises Power on several arm skills by Stack, but lowers it on the torso's “” and .
Gained from attacks with at least 5 Atk Weight. Weigh the damage benefit against area targeting coverage and increased arm Power.
Each part with this effect grants all parts +2 Power. Damage +5% per 3 on the recipient, up to 50%. Expires at Turn End. Gained next turn when a pool expires at Turn End.
After pools expire over time, handle predation with strong clashes and Sinners carrying little .
At −20 SP or lower, skills against Pwie gain +3 Power and +2 Base Power; inflict 1 when hit, up to 3 times per skill. At −45 or lower, target Pwie with everything, make all s Unbreakable, increase those bonuses to +6 and +4, and inflict up to 6 times per skill.
Starts ked and targets Pwie. Intercept with Sinners; do not treat low SP as a simple debuff.
Meursault gains two extra resources of his skill's affinity on use, twice per turn. With another ally alive at Turn Start, cannot die from damage that turn. Cannot retreat.
Use him for resources and receiving attacks while keeping other Sinners alive.
Raised through department-store shopping with eyeballs; determines dungeon Identity levels.
Prepare for Customer Lv. 65 and Diamond rank.
PARTYRecommended teams and preparation
What to prepare first
- Aim for Customer Lv. 65 and Diamond rank. Check defense and HP recovery on the required Yi Sang, Meursault, and Gregor too.
- Build mainly around Pierce with Wrath, Lust, Gluttony, and Pride attacks. Status effects are halved, so value direct skill damage too.
- Prepare Blunt resistance and multiple clash recipients who can rotate to Sinners with less . Avoid Maw's reuse condition as well as winning its clash.
Multiple high-Power clash specialists
Intercept attacks on Pwie and handle four predation Maws while resting Sinners with high .
Focused Pierce damage and repeated skills on parts
Build Blackstitch to damage parts; use multiple Attack s to remove pools.
Defense and HP recovery
Reduce and heal remaining Unbreakable damage. Finish necessary healing before triggering .
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 10-04. Deployment limit: 12 Sinners. Covers the Route B, 5F encounter in Canto X. Lv. 65, base 67, 1–2. Listed HP is body 6,022 (6,691), each arm 1,989 (2,209), and torso 2,650 (2,944); whether the parenthesized values represent starting or maximum HP is unconfirmed. percentages and some threshold positions are also unconfirmed; do not reverse-calculate percentages. Yi Sang, Meursault, and Gregor are required; up to 12 Sinners can deploy. Identity levels in this dungeon follow , and Identities below III are raised to III; is unchanged.
Blackthread of the Elden Sea [Torso]Part: Body
![Blackthread of the Elden Sea [Torso] appearance](/images/bosses/old-sea-thread.webp)
- HP
- Body 6,022 (6,691) / Torso 2,650 (2,944)
- Level
- 65
- Speed
- 1~2
- Defense Lv.
- 67
- Stagger Thresholds
- Unconfirmed (1,923 and 736 listed)
Physical resistances
Slash
- ×0.8
Pierce
- ×1.2
Blunt
- ×0.8
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.2
- Sloth
- ×1.0
- Gluttony
- ×1.2
- Gloom
- ×0.75
- Pride
- ×1.2
- Envy
- ×0.75
- Whether parenthesized HP is starting or maximum HP is unconfirmed.
- Part ends the turn; all parts gain pools next turn.
Blackthread of the Elden Sea [Left Arm]Part: Left Arm
- HP
- 1989(2209)
- Level
- 65
- Speed
- 1~2
- Defense Lv.
- 67
- Stagger Thresholds
- Unconfirmed (1,435 and 552 listed)
Physical resistances
Slash
- ×0.8
Pierce
- ×1.2
Blunt
- ×0.8
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.2
- Sloth
- ×1.0
- Gluttony
- ×1.2
- Gloom
- ×0.75
- Pride
- ×1.2
- Envy
- ×0.75
- Can still be attacked after destruction. The meaning of parenthesized HP is unconfirmed.
- percentages and some positions are unconfirmed. Check the actual gauge too.
Blackthread of the Elden Sea [Right Arm]Part: Right Arm
- HP
- 1989(2209)
- Level
- 65
- Speed
- 1~2
- Defense Lv.
- 67
- Stagger Thresholds
- Unconfirmed (1,989 and 552 listed)
Physical resistances
Slash
- ×0.8
Pierce
- ×1.2
Blunt
- ×0.8
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.2
- Sloth
- ×1.0
- Gluttony
- ×1.2
- Gloom
- ×0.75
- Pride
- ×1.2
- Envy
- ×0.75
- Can still be attacked after destruction. The meaning of parenthesized HP is unconfirmed.
- percentages and some positions are unconfirmed. Check the actual gauge too.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
All s are negative. During , every becomes Unbreakable, so winning a clash cannot fully prevent hits. “” is a used by each part. increases Power on arm skills, but lowers it on the torso's “” and .
Blackthread of the Elden Sea [Torso]
Thrashing of an Elden Being
- Displayed Power
- 11〜15
- Base Power
- 15
- Coin Power
- -2
- No. of Coins
- 2
- AttackLevel
- 68Enemy Lv. +3
- Attack Weight
- 3
Can clash with this skill regardless of
Power −1 per Stack on self
On Use Base Power +1 for every 3 on the main target (max 3)
On Use If the main target has 15+ , Base Power +3
ⅠOn Hit Inflict 2
On Hit Inflict 2
ⅡOn Hit Inflict 2
On Hit Inflict 3
On Hit without Cracking If target has 15+ , target
How to respond
Base Power rises with the main target's , with another +3 at 15 or more. lowers this skill's Power. Win with a low- Sinner to also prevent forced .
Tangling
- Displayed Power
- 12〜16
- Base Power
- 16
- Coin Power
- -2
- No. of Coins
- 2
- AttackLevel
- 68Enemy Lv. +3
- Attack Weight
- 3
Can clash with this skill regardless of
Power −1 per Stack on self
On Use Base Power +1 for every 3 on the main target (max 3)
On Use If the main target has 15+ , Base Power +3
ⅠOn Hit Inflict +2 Count
On Hit Inflict 5
ⅡOn Hit Inflict 3
On Hit Inflict 5
How to respond
3 Atk Weight; each hit inflicts 5 . Repeated hits approach Maw's reuse threshold, so limit buildup through clashes and defense.
Abyssal Maw
- Displayed Power
- 12〜18
- Base Power
- 18
- Coin Power
- -6
- No. of Coins
- 1
- AttackLevel
- 70Enemy Lv. +5
- Attack Weight
- 1
Can clash with this skill regardless of
Combat Start Base Power +1 and deal +10% damage for every 2 on target
ⅠOn Hit without Cracking Inflict 5
[Hit after Lose] Remove 10 on target
On Hit If target is ed or if target has 20+ , Reuse this (once per )
[Reuse - On Hit] Deal fixed damage equal to 150% of target's max HP
How to respond
Prioritize choosing the recipient. On Hit against a ed target or one with at least 20 , reuses for fixed damage equal to 150% max HP. When s remain after winning, choose someone who does not meet the reuse condition.
Cleansing
- Displayed Power
- 11〜15
- Base Power
- 15
- Coin Power
- -4
- No. of Coins
- 1
- AttackLevel
- 67Enemy Lv. +2
- Attack Weight
- 1
Clashable Counter
On Use Base Power +1 for every 2 on target
[ Win] Remove all on target, then remove all from the Part that used this
[ Lose] Remove all on target, then halve the from the Part that used this (rounded up)
ⅠOn Hit Inflict 3
On Hit Inflict 3 next turn
How to respond
able . The recipient loses all whether you win or lose. If you win, that part's Blackstitch is halved, rounded up. Take a winnable clash with a Sinner carrying to cleanse it while limiting damage.
Blackthread of the Elden Sea [Left Arm]
Give It Back...
- Displayed Power
- 8〜12
- Base Power
- 12
- Coin Power
- -2
- No. of Coins
- 2
- AttackLevel
- 68Enemy Lv. +3
- Attack Weight
- 1
If the target has a Defense equipped, damage −90%
Power +1 per Stack on self
On Use Base Power +1 for every 5 on target (max 2)
ⅠOn Hit Inflict 2
On Hit Inflict 2
ⅡOn Hit Inflict 2
On Hit Inflict 2
How to respond
Deals 90% less damage if the recipient has defense equipped. Have a Sinner with high defend to also reduce it when defense is used. Becomes Unbreakable during .
Hand It Over...
- Displayed Power
- 11〜15
- Base Power
- 15
- Coin Power
- -2
- No. of Coins
- 2
- AttackLevel
- 69Enemy Lv. +4
- Attack Weight
- 3
Can clash with this skill regardless of
Power +1 per Stack on self
On Use Power +1 for every 3 on the main target (max 8)
ⅠOn Hit Inflict 2
On Hit Inflict 2
ⅡOn Hit Inflict 2
On Hit Inflict 3
On Hit without Cracking If target has 15+ , target
How to respond
able regardless of . The recipient's grants up to +8 Power. At 15 or more , an unbroken second- hit forcibly s them; use a Sinner with little .
Cleansing
- Displayed Power
- 11〜15
- Base Power
- 15
- Coin Power
- -4
- No. of Coins
- 1
- AttackLevel
- 67Enemy Lv. +2
- Attack Weight
- 1
Clashable Counter
On Use Base Power +1 for every 2 on target
[ Win] Remove all on target, then remove all from the Part that used this
[ Lose] Remove all on target, then halve the from the Part that used this (rounded up)
ⅠOn Hit Inflict 3
On Hit Inflict 3 next turn
How to respond
able . The recipient loses all whether you win or lose. If you win, that part's Blackstitch is halved, rounded up. Take a winnable clash with a Sinner carrying to cleanse it while limiting damage.
Blackthread of the Elden Sea [Right Arm]
Don't Take It Away From Me...
- Displayed Power
- 13〜17
- Base Power
- 17
- Coin Power
- -4
- No. of Coins
- 1
- AttackLevel
- 68Enemy Lv. +3
- Attack Weight
- 3
Power +1 per Stack on self
On Use Base Power +1 for every 5 on the main target (max 2)
ⅠOn Hit Inflict +3 Count
On Hit Inflict 3
How to respond
3 Atk Weight. Base Power rises with the main target's . with a less affected Sinner to prevent more Count and .
Coiled and Tangled
- Displayed Power
- 11〜14
- Base Power
- 14
- Coin Power
- -1
- No. of Coins
- 3
- AttackLevel
- 69Enemy Lv. +4
- Attack Weight
- 1
Can clash with this skill regardless of
Power +1 per Stack on self
On Use Power +1 for every 3 on target (max 8)
ⅠOn Hit Inflict +4 Count
On Hit Inflict 2
On Hit without Cracking Inflict 1
ⅡOn Hit Inflict 2
On Hit Inflict 2
On Hit without Cracking Inflict 1
ⅢOn Hit Inflict 2
On Hit Inflict 2
On Hit without Cracking If target has 15+ , target
How to respond
able regardless of . An unbroken third- hit forcibly s a target with at least 15 . s subtract from Base Power 14; use 14 as the base maximum and check additional buffs.
Cleansing
- Displayed Power
- 11〜15
- Base Power
- 15
- Coin Power
- -4
- No. of Coins
- 1
- AttackLevel
- 67Enemy Lv. +2
- Attack Weight
- 1
Clashable Counter
On Use Base Power +1 for every 2 on target
[ Win] Remove all on target, then remove all from the Part that used this
[ Lose] Remove all on target, then halve the from the Part that used this (rounded up)
ⅠOn Hit Inflict 3
On Hit Inflict 3 next turn
How to respond
able . The recipient loses all whether you win or lose. If you win, that part's Blackstitch is halved, rounded up. Take a winnable clash with a Sinner carrying to cleanse it while limiting damage.
PASSIVESPassives
Blackthread of the Elden Sea [Torso]
Ceaseless Wailing
Condition: Stage Start and during
Encounter Start: Enter state
If this unit is in state, apply the following effects:
- All Attacks target Pwie
- On Use, if Pwie is the main target, gain Power and Base Power
- Combat Start: Convert all s into s
Impact on the fight
Initially targets Pwie and makes all skills Unbreakable. Intercept with Sinners to avoid the extra Power from keeping Pwie as the main target.
Tangled Black Thread
Condition: When hit, hit by Slash, or hit by at least 5 Atk Weight
The effects of this unit's s, Low Morale, and inflict on the enemy
※ can be reduced either by using Defense s or via certain s of this unit
When hit, activate the following effects:
- Gain 1
- If the that hit this unit is a Slash , gain 1 additional
- If the that hit this unit has 5+ Atk Weight, gain next turn (once per turn)
Impact on the fight
Attacks build Blackstitch and make the enemy easier to damage. s with at least 5 Atk Weight also build , changing arm Power and slot weight.
Into the Waters of Eld
Condition: Part and pool removal
If a Part becomes ed, remove 1 Threshold from other Parts and end the turn; then, all Parts gain next turn
If expired due to being hit,
- Gain 10
- If was gained beyond its max cap, gain 3 this turn and next turn
Turn End: If expired,
- Gain (7 - remaining Potency)
- Gain 1 next turn
Impact on the fight
ends the turn immediately; do not count on remaining attacks or healing. Reduce next turn's pools with multiple skills and prepare for predation after removal.
Lingering Dampness
Condition: Throughout combat; ked at Turn End
Take less HP and SP damage from , , , , and ; -50% to Threshold raised by
This unit's Type does not change when inflicted with an effect that changes Types
Turn End: If this unit is in , SP returns to 0
Impact on the fight
Major status damage and Threshold rise are halved. Bring direct skill damage and check the all-s during .