English translation in progress. Untranslated passages remain in Japanese.

Sunshower Yi Sang E.G.O artwork

E.G.O 0105 · WAW

Sunshower

Yi SangSlothDrifting FoxS2 Premium Pass Lv60
Risk Level
WAW
SP Cost
35/35/53
Resource Cost
Sloth ×4Gluttony ×2Gloom ×2Pride ×2E.G.O usable with these resources →
Resistance
×2×2×0.75×0.5×1×1×1

GUIDEMechanics and How to Use

At a Glance

A multi-target Sloth Pierce E.G.O that strengthens its own attack while granting Sloth buffs and Protection to all allies for 2 turns.

Core Mechanics

  • Teamwide buffs: Before attacking, grants all allies 1 Sloth Power Up, 1 Sloth Damage Up, and 2 Protection for this turn and next turn. At Threadspin Ⅲ, Sloth Damage Up rises to 2 and Protection to 3.
  • SP recovery: From Threadspin Ⅲ, a Heads Hit restores 15 SP to the user.
  • Corrosion: Grants only the Sloth Power Up and Sloth Damage Up buffs to the user; it does not grant Protection. On hit, inflicts 1 Sloth Fragility and 1 Pierce Fragility for 2 turns, increased to 2 each at Threadspin Ⅲ. Targets randomly and cannot distinguish friend from foe.
  • Passive — Ray of Sun After Rain: Restores 3 SP to all allies at Turn Start, beginning on the turn after use.

How to Use

  • Its buffs strengthen Sloth skills, so teams with more Sloth attacks benefit more.
  • SP cost is high: 35 Awakening, 35 Corrosion, 53 Overclock. Prefer Threadspin Ⅲ or higher, where a Heads Hit can restore SP.
  • Costs 4 Sloth, 2 Gluttony, 2 Gloom, and 2 Pride.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Only unlocks Ray of Sun After Rain.
  • Ⅲ: Improves Power and buffs, and adds SP recovery to Awakening.
  • Ⅳ: Coin Power rises from +10 to +15, and Attack Weight from 5 to 7. This is a substantial upgrade and a worthwhile target if using the E.G.O.

SKILLSSkill

Awakening

Awakening skill

PiercePierce
Clash Power
17~3215~25 → 17~27 → 17~32
Base Power
1715 → 17
Coin Power
+15+10 → +15
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
75 → 7

Before Attack Give 1 , 1/2 , and 2/3 to all allies this turn and next turn

Ⅰ[Heads Hit] Heal 15 SP

Corrosion

Corrosion skill

PiercePierce
Clash Power
20~3518~28 → 20~30 → 20~35
Base Power
3528 → 30 → 35
Coin Power
-15-10 → -15
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
75 → 7

Indiscriminate

Targets randomly

Before Attack Gain 1/2 and 1/2 this turn and the next 2 turns

ⅠOn Hit Inflict 1/2 and 1/2 this turn and next turn

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Ray of Sun After Rain

Turn Start: All allies heal 3 SP

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Power Up
Skills gain final Power by the effect’s Count for one turn.
Protection
Take less damage from skills based on the effect’s Count for one turn. (Max 10)
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Sloth DMG Up
Deal more damage with Sloth skills based on the effect’s Count for one turn. (Max 10)
Sloth Power Up
Sloth skills gain final Power by the effect’s Count for one turn.
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Pierce Fragility
Take more damage from Pierce skills based on the effect’s Count for one turn. (Max 10)
Sloth Fragility
Take more damage from Sloth skills based on the effect’s Count for one turn. (Max 10)