A powerful single-target E.G.O that spends Charge for damage and Rupture Count for additional Pride damage.
Core Mechanics
Spending Charge: Before attacking, consumes Charge Count and increases damage according to the amount spent, up to +50%, or +75% at Threadspin Ⅲ.
Spending Rupture: On hit, deals additional Pride damage equal to the damage dealt × the target's Rupture Potency × 7.5%, increased to 10% at Threadspin Ⅲ, then consumes 5 Rupture Count. The additional damage is capped at 75% of the hit's damage, increased to 100% at Threadspin Ⅲ.
Dimensional Rift: From Threadspin Ⅲ, a hit after consuming Charge inflicts 3 Dimensional Rift, increased to 5 at Threadspin Ⅳ. At Turn End, increases Rupture Count by that amount.
Passive — Rambling Man: At Turn Start, gains 4 Charge Count if he took no damage on the previous turn. Hitting an enemy slower than himself increases Rupture Count by 1, up to 3 times per turn.
How to Use
Attacks the rearmost target in Normal Encounters. Prepare Charge and Rupture before using it.
Awakening has a large +18 Coin Power bonus, so Tails greatly lowers its roll. Use it at high SP.
Corrosion can inflict Rupture itself, allowing its additional Pride damage even without prior Rupture setup.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Only unlocks Rambling Man.
Ⅲ: Improves Power and damage bonuses, and adds Dimensional Rift. Most of its Power is established at this tier.
Ⅳ: Only raises Dimensional Rift from 3 to 5, so this can be a lower-priority upgrade.
SKILLSSkill
Awakening
Awakening skill
Pierce
Clash Power
20~3815~33 → 20~38
Base Power
2015 → 20
Coin Power
+18
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
1
Targets the rearmost unit (In regular encounters)
Before Attack Spend Count to deal more damage (Max 50%/75%)
ⅠOn Hit Deal bonus Pride damage by (Target’s x 7.5/10)% of the damage dealt, and reduce Count by 5 (Max 75%/100%/100)
On Hit If Count was spent, inflict 3/5
Corrosion
Corrosion skill
Pierce
Clash Power
18~4212~36 → 18~42
Base Power
4236 → 42
Coin Power
-24
No. of Coins
1
Skill Level
Identity Lv+5
Attack Weight
1
Indiscriminate
Targets a random unit
Before Attack Spend Count to deal more damage (Max 50%/75%)
ⅠOn Hit Inflict 3/6
On Hit Deal bonus Pride damage by (Target’s x 7.5/10)% of the damage dealt, and reduce Count by 5 (Max 75%/100%/100)
On Hit If Count was spent, inflict 3/5
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Rambling Man
Turn Start: If this unit took no damage last turn, gain +4 Count.
On Hit against an enemy that has a slower Speed, inflict +1 Count (3 times per turn).
SYNERGYTeams and Synergies
W Corp. L3 Cleanup Agent: Uses both Charge and Rupture. Sloth S1 and Gluttony S2 also supply its required affinities.
LCE E.G.O:: Lantern: Uses Rupture, while Sloth S1 and Gluttony S3 supply the required affinities.
KEYWORDSEffect Glossary
Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Rupture
When hit by an attack, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
Dimensional Rift
At the end of the turn, gain Rupture Count by this effect’s Stack. Then, remove this effect.