A high-power Envy Pierce E.G.O that refills Charge while raising damage through its passive, boosting the damage of Charge Identities.
Core Mechanics
High Clash Power: A high 20–26, or 22–28 at Threadspin Ⅲ, and inflicts 3 Paralyze on hit.
Gaining Charge: On hit (after the attack at Threadspin Ⅳ), increases her own Charge Count, to 7 at Threadspin Ⅲ. At Threadspin Ⅳ, it increases by another 3 at the end of a Heads attack.
Support for allies (Threadspin Ⅲ; at the end of a Heads attack at Threadspin Ⅳ): On Heads Hit, gives 1 Envy Power Up and 1 Haste next turn to 2 random allies. The targets cannot be chosen.
Multi-target (Threadspin Ⅳ): Attack Weight rises from 1 to 3, letting it hit several enemies at once.
Passive — Adaptive Release: +2% damage per Charge Count. Reduces the Charge Count spent by skill effects by 2.
How to Use
Pair it with Identities that use Charge, and use this E.G.O to cover the Charge that tends to be lacking at the start.
Paralyze only works on the turn it is used, so fire it with a fast Identity.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Only unlocks the passive.
Ⅲ: Increases power and Charge gain, and adds Envy Power Up and Haste for allies to Awakening.
Ⅳ: Attack Weight becomes 3, and the Charge gain moves to after the attack.
SKILLSSkill
Awakening
Awakening skill
Pierce
Clash Power
22~2820~26 → 22~28
Base Power
2220 → 22
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
31 → 3
ⅠOn Hit Inflict 3
[On Hit/Attack End] Gain +5/+7 Count
[Heads Hit/Heads Attack End] Apply 1 and 1 to 2 random allies next turn, and this unit gains +3 Count
Corrosion
Corrosion skill
Pierce
Clash Power
24~3422~32 → 24~34
Base Power
2422 → 24
Coin Power
+10
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
31 → 3
Indiscriminate
Targets randomly
ⅠOn Hit Inflict 5
[On Hit/Attack End] Gain +7/+10 Count
[Tails Hit/Tails Attack End] Inflict 2 and 2 on 2 random units next turn, gain +3 Count
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Adaptive Release
If this unit has , deal +2% damage for every Count.
Skills consume -2 Count.
SYNERGYTeams and Synergies
MultiCrack Office Rep: S1 and S3 spend or gain Charge, and her Lust S1 and Envy S2 supply resources.
W Corp. L2 Cleanup Agent: S1 and S2 increase Charge, and her Envy S1 and Wrath S3 also supply the required affinities.
KEYWORDSEffect Glossary
Haste
Speed increases by the effect’s Count for one turn.
Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.
Paralyze
Fix the Power of Coins to 0 for one turn, with one Coin per the effect’s Count.
Envy Power Up
Envy skills gain final Power by the effect’s Count for one turn.
Bind
Speed decreases by the effect’s Count for one turn.