A multi-target ZAYIN E.G.O for Envy teams that heals low-HP allies on Clash Win and, even on Clash Lose, takes the hit with Shield and a damage bonus.
Core Mechanics
Healing on win: At the end of the attack after a Clash Win, heals the (2 + Envy Resonance ÷ 2) allies with the lowest HP ratios by 2% of their max HP (4% at Threadspin Ⅲ, 6% at Ⅳ) and restores 5 SP. Up to 3 targets (4 from Threadspin Ⅲ).
Insurance on loss: On Clash Lose, gains Shield of (Envy Resonance×5), and damage against the main target becomes +100% (150% at Threadspin Ⅲ, 200% at Ⅳ).
Unbreakable Coin: On hit after a Clash Win, inflicts 1 Power Down next turn, and inflicts 4 Bleed on hit.
Passive — 'Tis Thy Turn to Swallow the Needle!: Envy skills deal +10% damage, plus +1% per Envy Resonance, up to 7%. Offense Level also rises based on accumulated HP damage, up to 3.
How to Use
Use it in teams that can build at least 4 Envy Resonance. With low Resonance, the healing and number of targets stay small.
The healing is small, but it is easy to use, so use it repeatedly to keep HP up.
Its Wrath resistance is Normal, so in fights with many Wrath attacks, equipping it instead of the ZAYIN La Sangre de Sancho (Fatal to Wrath) is an option.
It requires 5 Envy, with a Sanity cost of 20 for both Awakening and Corrosion.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks the passive, but the healing is small.
Ⅲ: Doubles the healing and increases the SP recovery targets. Shield and damage dealt also rise, so it is likely worth taking at least this far.
Ⅳ: Further increases Shield, damage dealt, and healing.
SKILLSSkill
Awakening
Awakening skill
Slash
Clash Power
12~24
Base Power
12
Coin Power
+12
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
3
[Attack End After Clash Win] Heal 2%/4%/6% HP and 5 SP each for (2 + Envy Reson. / 2) allies that have the lowest current HP percentages (max 3/4 units)
[Clash Lose] Gain (Envy Reson. x 5) Shield (max 20/25/30)
[Clash Lose] Deal +100%/+150%/+200% damage to the main target
Ⅰ
[Hit after Clash Win] Inflict 1 next turn (once per turn per target)
On Hit Inflict 4
Corrosion
Corrosion skill
Slash
Clash Power
4~16
Base Power
4
Coin Power
+4
No. of Coins
3
Skill Level
Identity Lv+3
Attack Weight
3
Indiscriminate
Targets randomly
At 2+ Envy Reson., Final Power +1/Final Power +1 for every 2 Envy Reson. (max 2)/Final Power +1 for every 2 Envy Reson. (max 3)
[Clash Win] Deal +60%/+80%/+100% damage to the main target
[Clash Lose] Gain Shield equal to (Envy Reson. x 5) (max 20/25/30)
[Clash Lose] This Skill inflicts +1 more
Ⅰ
Ⅱ
Ⅲ
On Hit Inflict 1 next turn (once per turn per target)
On Hit Inflict 6
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
'Tis Thy Turn to Swallow the Needle!
Envy Skills deal +10% damage
- Said Skills deal +1% more damage for every 1 Envy Reson. (max 7%)
Turn Start: Gain equal to (cumulative HP damage taken by this unit in this Encounter (including Shield damage) / 20) (max 3)
Combat Start: On Envy A-Reson., inflict 1 Needle to all enemies (in Focused Encounters, all Parts)
SYNERGYTeams and Synergies
The Middle Little Sister: Her Envy skills build resources and Resonance, and her passive Vengeance Tattoo grows stronger the more damage allies take.
All skills lose final Power by the effect’s Count for one turn.
Bleed
When tossing an attack Coin, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
Unbreakable Coin
- This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Offense Level Up
Offense level increases based on the effect's Potency for one turn.
Needle
- Unique Bleed
- When taking Envy damage, gain +1 Bleed Count and reduce this effect's Stack by 1
- Turn End: Gain 1 Bleed and reduce this effect's Stack by 1