A 3-Attack-Weight multi-target Slash E.G.O whose damage grows against enemies with more Burn, and whose passive, which boosts her fourth skill, keeps providing damage afterward (assumes Threadspin Ⅴ).
Core Mechanics
Damage from Burn: +2 Power if a target has Burn. +5% damage per 1 total Burn on all targets, up to 100%. Its Clash Power is 21–37 from Threadspin Ⅲ, high for 6 resources.
Burn and Wrath damage: Inflicts 4 Burn on hit and adds Wrath damage based on the target's Burn Potency (Burn Potency×2% of final damage, up to 20%).
Reward for defeating enemies: Defeating an enemy grants 2 Attack Power Up next turn. Defeating several with the multi-target attack likely stacks it accordingly.
Passive — 4th Match Flame: The fourth skill she uses gains +4 Final Power and 4 Burn per hit. If that skill is Wrath, it gains damage based on the Burn Potency of all targets, and if it is an E.G.O skill, it restores SP on the first Coin toss (for Plus Coins).
Corrosion skill: A Minus Coin skill with Unbreakable Coins and higher power than Awakening. If it fails to defeat an enemy, she takes 10 Burn herself, so it is heavy to handle.
How to Use
Use it on multiple enemies with built-up Burn. Being multi-target, it works in both regular battles and against single bosses.
The passive becomes active after use, so fire it once early.
The more actions she takes per turn, such as with extra slots, the easier it is to line up a fourth skill.
Landing a Wrath E.G.O (such as Great Trichiliocosm) as the fourth skill stacks the passive's effects.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks 4th Match Flame.
Ⅲ: Raises Base Power and strengthens the Attack Power Up on kills to 2.
Ⅳ: Attack Weight becomes 3, and the Burn-based damage increase is added. This is the target level if you use it often.
Ⅴ: The damage increase checks the total Burn on all targets, and Wrath damage is added. The passive gains extra effects for Wrath skills and E.G.O skills, and the Corrosion skill gains Unbreakable Coins.
SKILLSSkill
Awakening
Awakening skill
Slash
Clash Power
21~37
Base Power
21
Coin Power
+16
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
3
Skill Power +2 against units that have
Before Attack Deal +5% damage for every 1 total sum of on all targets (max 100%)
On Kill Gain 2 next turn
ⅠOn Hit Deal (( on target x 2)% of this Coin's final damage) Wrath damage (max 20%)
On Hit Inflict 4
Corrosion
Corrosion skill
Slash
Clash Power
26~42
Base Power
42
Coin Power
-16
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
3
Indiscriminate
Targets randomly
Skill Power +4 against units that have
Before Attack Deal +5% damage for every 1 total sum of on all targets (max 100%)
[Clash Lose] Base Power -16
On Kill Gain 3 next turn
[Failed Kill] Gain 3 and 10 next turn
Ⅰ
On Hit Deal (( on target x 3)% of this Coin's final damage) Wrath damage (max 30%)
On Hit Inflict 4
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
4th Match Flame
Every 4th Skill this unit uses gains Final Power +4 and inflicts 4 On Hit
- If the said Skill is a Wrath Skill, deal +( Potency on all targets / 2)% additional damage (max 20%)
- If the said Skill is an E.G.O Skill, apply the following effects at Coin Start of the first Coin:
· If the said Coin is a Plus Coin, heal 10 SP
· If the said Coin is a Minus Coin, lose 15 SP (this effect cannot reduce this unit's SP below -40)
SYNERGYTeams and Synergies
Blade of the House of Spiders: Has skills that inflict Burn and Bleed, and S2 (Pride) and S3 (Wrath) supply the required affinities. She can increase her number of actions, for example by gaining slots when allies die, so the passive is likely easy to cycle.
Liu Assoc. South Section 4: All of her skills inflict Burn, and her Wrath S2 and Guard supply the required Wrath.
Attack skills gain final Power by the effect’s Count for one turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.
Burn
At the end of the turn, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
Rage
Spent by certain skills. Required for the use of certain skills.
Unbreakable Coin
- This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1