English translation in progress. Untranslated passages remain in Japanese.

Hollow Meursault E.G.O artwork

E.G.O 0510 · WAW

Hollow

MeursaultPridePerson with a Hole?S8 Premium Pass Lv120
Risk Level
WAW
SP Cost
20/25/38
Resource Cost
Sloth ×2Gloom ×2Pride ×4Envy ×4E.G.O usable with these resources →
Resistance
×2×1×1×2×0.75×0.5×0.5

GUIDEMechanics and How to Use

At a Glance

A 7-target WAW Pride E.G.O that fires without paying resources at 5 Ashen Bullet and stacks Charge, Poise, and Sinking to deal Pierce damage.

Core Mechanics

  • Ashen Bullet: Through the passive, it can be fired without spending resources at 5 Bullets. Bullets increase by 1 at Turn Start. If short, he can pay SP before attacking to top them up to the maximum.
  • Reused first Coin: Unbreakable and only hits the main target. It spends Bullets and is reused as long as Bullets remain, up to 4 times per skill. In practice, it can be treated as a single-target attack.
  • Charge, Poise, and Black Wings: Before attacking, he gains Poise Potency and Charge, and (Poise Potency + Charge) and Bullets raise Clash Power. Black Wings increase Charge and Offense Level at Turn Start.
  • Sinking and Pierce Fragility: The first Coin inflicts Pierce Fragility and Sinking on hit, and the second Coin increases Sinking Count.
  • Corrosion skill: The second Coin's chance of Tails is Bullets×20%, guaranteeing Tails at 5 Bullets. On Heads, the attack does not hit.

How to Use

  • Fire it at 5 Bullets to deal heavy damage with no resource burden. When short on Bullets, pay SP to make up the difference.
  • Building Poise and Charge before firing further raises its power and Critical Hits.
  • The first Coin is single-target, so decide which enemy to aim at. The multi-target part is extra damage on the enemies caught in it.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks L'Hémorragie interne.
  • Ⅲ: Base Power becomes 12, and the Critical bonus and the damage increase against a single target are added.
  • Ⅳ: Coin Power becomes +2, the single-target increase becomes 100%, and Charge-based Coin Power is added.

SKILLSSkill

Awakening

Awakening skill

PiercePierce
Clash Power
12~1610~12 → 12~14 → 12~16
Base Power
1210 → 12
Coin Power
+2+1 → +2
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
7

If the target is defeated before this Skill is finished, prioritize a target that has the lowest HP (for Focused Encounters, the Part)

Clash Power +1 for every 4 ( Potency + Count) on self (max 5/7/10)

Clash Power +2 for every on self

Before Attack Gain +3 Count and +5 Count

Before Attack Consume 3(5 - on self) SP to gain up to max

[Attack End] Gain 2

Ⅰ

This Coin hits only the main target

Spend 1

Deal +10%/+15%/+20% damage on Critical Hit

If this is the first Coin:

- Deal +( Count x 5)% damage (max 100%)

- Deal +( Potency x Count)% damage on Critical Hit (max 100%)

- For this Coin, change target's Pierce Resist. to Fatal

On Hit Inflict 1

[Current Coin Attack End] At 1+ , Reuse this Coin (4 times per Skill)

On Crit Final Coin Power +1

On Hit Inflict 1 (once per Skill)

Ⅱ

Deal +30%/+50% damage on Critical Hit

On Hit Inflict +3 Count

[Coin Start] When attacking just 1 target, deal +50%/+100% damage (in Focused Encounters, a Core)

[Coin Start] Coin Power +1 for every 4 Count (max 5)

Corrosion

Corrosion skill

PiercePierce
Clash Power
12~168~14 → 12~16
Base Power
1614 → 16
Coin Power
-2-3 → -2
No. of Coins
2
Skill Level
Identity Lv+5
Attack Weight
7

Indiscriminate

Targets randomly

This Skill does not trigger Defense Skills (including Clashable Defense Skills)

Clash Power +1 for every 4 ( Potency + Count) on self (max 5/7/10)

Before Attack If this unit does not have , gain 1

Before Attack Base Power -2 for every Cracked Coin (max -4)

Before Attack When attacking just 1 target, deal +100%/+200% damage (in Focused Encounters, a Core)

Before Attack Gain Final Power +( on self)

On Kill Heal 5 SP

Ⅰ

[Coin Start] Gain 5

[Coin Start] Gain +5 Count

[Coin Start] Gain 5

On Hit Inflict 1 next turn

Ⅱ

This Coin has ( on self x 20)% chance to flip Tails regardless of this unit's SP

[Heads]

- This Coin does not hit

- [Current Coin Attack End] Gain 5

- [Current Coin Attack End] Gain +3 Count

- [Current Coin Attack End] Gain 2

- [Current Coin Attack End] Refund half of the E.G.O resources consumed by this Skill (rounded down)

[Tails]

- Deal +( Count x 3/4/5)% damage (max 60%/80%/100%)

- Deal +70%/+100%/+130% damage on Critical Hit

- On Hit Deal Pierce damage equal to 10%/15%/20% of this Coin's final damage

- [Current Coin Attack End] Consume all on self

On Hit Inflict 5

On Hit Inflict +3 Count

- [Current Coin Attack End] Remove 1 random removable negative effect applied to self

- On Kill Heal 5% HP

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

L'Hémorragie interne

[Always Active]

If this unit has 5 , does not consume E.G.O Resource when using "Hollow" E.G.O's Skills (both Awakening and Corrosion)

Turn Start: Gain 1

[Effect on Use]

Turn Start: Gain 1

Heal 5 SP every time this unit consumes or loses 3 cumulative , and gain 1 next turn (including Unique ; counts up to 9 per turn)

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Sinking
When hit by an attack, take fixed SP damage by the effect’s Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.
Poise
On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1.
Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
Pierce Fragility
Take more damage from Pierce skills based on the effect’s Count for one turn. (Max 10)
Unbreakable Coin
- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Ashen Bullet
- Unique Ammo - Max Capacity: 5 - This Ammo cannot be gained or raised due to external effects, excluding the "Hollow" E.G.O Skill
Black Wings
- Max Stack: 12 - Turn Start: Gain (Stack / 4) Charge Count (rounded down) - Turn Start: Gain 1 Offense Level Up for every 4 Stacks - This unit's Skills that gain or consume Charge or Poise deal +(Stack)% damage
Bind
Speed decreases by the effect’s Count for one turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.