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Repudiation Hong Lu E.G.O artwork

E.G.O 0610 · ZAYIN

Repudiation

Hong LuEnvyResident of Metropolaris?S8 Free Pass Lv30
Risk Level
ZAYIN
SP Cost
15/20/30
Resource Cost
Lust ×2Pride ×1Envy ×2E.G.O usable with these resources →
Resistance
×2×1×1×1×1×2×0.75

GUIDEMechanics and How to Use

At a Glance

An Envy Blunt Charge-support E.G.O that hands out Charge Count and Charge Barrier to allies and increases attackers' Charge through Photoelectricity.

Core Mechanics

  • Distributing Charge: Before attacking, increases and then spends his own Charge Count, giving 5 Charge Barrier to himself and other random allies (more allies based on amount spent ÷ 2). Charge Barrier grants Shield and turns into Charge Count at Turn End.
  • Clash bonus from Charge Potency (Threadspin Ⅲ): Clash Power increases by his Charge Potency, up to 2 (3 at Threadspin Ⅳ).
  • Photoelectricity (Threadspin Ⅲ): Inflicted on enemies on Coin Ⅱ hit; each time the enemy takes damage (once per skill), the attacker's Charge Count increases. The amount goes from 1 to 2 at Threadspin Ⅳ.
  • Passive — The City Where No One Can Hurt Another: +5 maximum Charge Count and +10% damage for Skill 3s that spend Charge. Restores 4 SP at the end of a turn in which he took no damage, but if he has 2 or more basic attack skills with Minus Coins, he loses 4 instead.
  • Corrosion skill: Uses Minus Coins with an Unbreakable Coin, spending up to 10 Charge to raise Coin Ⅱ's Final Power.

How to Use

  • To make use of Photoelectricity, fire it first with an Identity that acts early.
  • It meshes well when the Charge goes to Identities who spend Charge for power.
  • It is obtained from the Season 8 free pass at Lv 30. While in use, its resistances are Fatal to Wrath and Pride.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Only unlocks the passive, which still offers decent performance.
  • Ⅲ: Adds Photoelectricity and the Charge Potency-based Clash Power increase, so take it this far if you can.
  • Ⅳ: Increases the Charge Count and Photoelectricity inflicted and the number of allies who receive Charge Barrier.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
10~22
Base Power
10
Coin Power
+6
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
3

Before Attack Gain +1/+3/+5 Count

Before Attack Consume up to 6/8/10 Count on self; then, apply 5 on self and on (1 + ( Count consumed / 2)) random other allies (max 5/6/7 units; rounded down)

On Use Gain Clash Power equal to Potency on self (max 2/3)

ⅠOn Hit Gain +2 Count

ⅡOn Hit Inflict 1/2

Corrosion

Corrosion skill

BluntBlunt
Clash Power
10~22
Base Power
22
Coin Power
-6
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
3

Indiscriminate

Targets randomly

Deal +15%/+20%/+25% damage against targets that have Shield

Before Attack Base Power -6 for every Cracked Coin (max -12)

Before Attack Gain +3/+4/+5 Count

Before Attack Consume up to 6/8/10 Count on self; then, apply 7 on self and on (1 + ( Count consumed / 2)) random other allies (max 5/6/7 units; rounded down)

Before Attack Gain Final Power equal to Potency on self (max 2/3)

Ⅰ

On Hit Gain +2 Count

Ⅱ

[Coin Start] Consume up to 10 Count; then, this Coin gains Final Power equal to Count consumed

On Hit Inflict 1/2

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

The City Where No One Can Hurt Another

Max Count +5

Skill 3 (except E.G.O Skills) that consume Count or Unique deals +10% damage

Turn End: If this unit was not hit this turn, heal 4 SP

- If this unit has 2+ Minus Coin Base Attack Skills, lose 4 SP instead (this effect cannot reduce this unit's SP below -40)

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Charge Barrier
- Gain (Charge Barrier # x 3) Shield. - Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn
Photoelectricity
Max Value: 3 When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill) - If the Attacker has 5- Charge Count, they gain +3 additional Charge Count Turn End: this effect expires
Unbreakable Coin
- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1