English translation in progress. Untranslated passages remain in Japanese.

4th Match Flame Rodion E.G.O artwork

E.G.O 0902 · HE

4th Match Flame

RodionWrathScorched Girl (Lobotomy Corporation / Library of Ruina)S1 Premium Pass Lv06
Risk Level
HE
SP Cost
20/20/30
Resource Cost
Wrath ×3Pride ×2Envy ×1E.G.O usable with these resources →
Resistance
×0.5×1×2×1×2×1×0.75

GUIDEMechanics and How to Use

At a Glance

A Wrath Slash setup E.G.O that spreads Burn and Wrath Fragility across multiple targets to boost next turn's Wrath damage (assumes Threadspin Ⅴ).

Core Mechanics

  • Burn and Wrath Fragility: A multi-target attack with 3 Attack Weight that inflicts 6 Burn when it hits without being broken, and 3 Wrath Fragility next turn on hit.
  • Self-buff: After the attack, she gains 1 Wrath Power Up and 1 Wrath DMG Up next turn. These effects assume following up with Wrath skills on the next turn.
  • Unbreakable Coins: Its Clash Power is a high 25–38 and stable even with Minus Coins. Damage also grows by +5% per point of the highest Resonance (up to 30%), but it is likely not a skill aimed at her own damage.
  • Passive — Spark of Flame: While Wrath Absolute Resonance is active, a Clash Win inflicts 1 Wrath Fragility on the main target (once per turn). Defeating a Burning enemy heals HP equal to Wrath Absolute Resonance% (up to 12%).

How to Use

  • In a Burn team, fire it on the turn before everyone attacks together with Wrath skills.
  • Its Sanity cost is 20 for both Awakening and Corrosion (30 with Overclock). Leave the follow-up after firing to other Identities' Wrath skills.
  • The Corrosion skill is nearly identical to Awakening, with 5 Attack Weight and 10 Burn, but it also catches allies.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Spark of Flame. At this point, it only heals on kills.
  • Ⅲ: Base Power 33→38, Burn 4→6, and 3 Wrath Fragility is added. This is where its real strength comes in, so take it at least this far.
  • Ⅳ: Attack Weight goes 1→3 (Corrosion 3→5). Against a single target, Ⅲ is likely enough.
  • Ⅴ: Coin Power −18→−13 raises the minimum Clash Power from 20 to 25, and it gains Unbreakable Coins. Adds her own Wrath Power Up and Wrath DMG Up, and Spark of Flame's Wrath Fragility infliction.

SKILLSSkill

Awakening

Awakening skill

SlashSlash
Clash Power
25~38
Base Power
38
Coin Power
-13
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
3

Deal +5% damage for every highest Reson. (max 30%)

[Attack End] Gain 1 and 1 next turn

Ⅰ

On Hit without Cracking Inflict 6

On Hit Inflict 3 next turn

Corrosion

Corrosion skill

SlashSlash
Clash Power
20~38
Base Power
38
Coin Power
-18
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
5

Indiscriminate

Targets randomly

Deal +5% damage for every highest Reson. (max 30%)

[Clash Lose] Base Power -18

[Attack End] Gain 2 and 1 next turn

Ⅰ

On Hit Inflict 10

On Hit Inflict 3 next turn

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Spark of Flame

Combat Start: If Wrath A-Reson. was activated, inflict 1 on the main target on Clash Win (once per turn)

After defeating an enemy that has , heal (Wrath Reson.)% HP (max 12%)

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Power Up
Skills gain final Power by the effect’s Count for one turn.
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Burn
At the end of the turn, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Wrath DMG Up
Deal more damage with Wrath skills based on the effect’s Count for one turn. (Max 10)
Wrath Fragility
Take more damage from Wrath skills based on the effect’s Count for one turn. (Max 10)
Wrath Power Up
Wrath skills gain final Power by the effect’s Count for one turn.
Unbreakable Coin
- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Rage
Spent by certain skills. Required for the use of certain skills.