A Wrath Blunt E.G.O suited to resource gathering, healing everyone on kills and, through its passive, granting 5 resources of the killing skill's Sin.
Core Mechanics
Team heal on kills: On defeating an enemy, heals all allies by 10% of max HP (15% at Threadspin Ⅲ) and grants 1 Attack Power Up next turn.
Built for finishing: Deals more damage when the target is below 25% HP (10%, 20% at Threadspin Ⅲ, 40% at Ⅳ). Suited to finishing off enemies below 25% HP.
Passive — Live Offering: Defeating an enemy with an attack or counter skill grants 5 resources of the killing skill's Sin. Its main use is likely farming resources by defeating weak enemies, then funneling them into high-cost E.G.O later.
Minus Coin: A single Coin with −8 Coin Power and lowish Clash Power.
Corrosion skill: Gains 10 Bleed next turn if it fails to defeat an enemy (the opposite condition from Awakening). Threadspin Ⅲ also adds 3 Attack Power Up.
How to Use
In fights against weak enemies, defeat them with Identity skills or counters to build resources, funding the E.G.O you use against strong enemies.
Do not expect too much damage from Awakening itself; use it for finishing blows and healing.
It requires 3 Wrath and 2 Lust, with a Sanity cost of 20 for Awakening and 30 for Overclock.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Live Offering. If the passive is the goal, this is enough.
Ⅲ: Base Power goes from 24 to 28, healing and the damage bonus increase, and Corrosion gains 3 Attack Power Up.
Ⅳ: Only the bonus against targets below 25% HP grows (40% for Awakening, 50% for Corrosion). Corrosion also increases the risk to allies, so it is likely a low priority.
SKILLSSkill
Awakening
Awakening skill
Blunt
Clash Power
20~2816~24 → 20~28
Base Power
2824 → 28
Coin Power
-8
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
1
If target’s HP is below 25%, deal +10% damage/If target’s HP is below 25%, deal +20% damage/If target’s HP is below 25%, +40% Damage
ⅠOn Kill Heal all allies for 10%/15% of their Max HP
On Kill Gain 1 next turn
Corrosion
Corrosion skill
Blunt
Clash Power
20~2816~24 → 20~28
Base Power
2824 → 28
Coin Power
-8
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
1
Indiscriminate
Targets randomly
If target’s HP is below 25%, +15%/+25%/+50% Damage
Ⅰ[Failed Kill] Gain 10 next turn
[Failed Kill] Gain 3 next turn
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Live Offering
After defeating an enemy with an attack or counter skill, gain 5 E.G.O resources of that skill’s Affinity.
SYNERGYTeams and Synergies
The One Who Shall Grip: Defeating enemies with S2 (Lust) and S3 (Wrath) recovers the required Lust and Wrath.
Dawn Office Fixer: His S3 is Wrath, so a kill with it grants 5 of the required Wrath.
KEYWORDSEffect Glossary
Attack Power Up
Attack skills gain final Power by the effect’s Count for one turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.
Bleed
When tossing an attack Coin, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.