Reach at least 40 SP to transform into Volatile E.G.O::Waxen Pinion, then apply heavy Burn with the area-enhanced S2 Sunset Blade and Blazing Strike. Deploying him alongside Dawn Office Fixer Faust and Dawn Office Rep Gregor is close to essential.
Core Mechanics
Transformation (Unstable Shell of Ego): If his SP is 40 or more at Turn Start, he spends 20 SP to transform. While transformed, he gains Volatile Passion, inflicts 1 Burn on hit, and gains +1 Final Power if the main target has Burn. At Turn End, he loses (turns transformed×5) SP, up to 40, and the transformation ends if his SP is 0 or below at Turn Start.
Open with S3 Stigmatize: Restores 10 SP on Clash Win and loses 10 on Clash Lose. Coins Ⅰ and Ⅱ inflict 3 Burn each. Throw it at opponents it can beat to raise SP.
S2 after transforming: On use and after the attack, he loses 5 SP each, but gains +1 Attack Weight, and +1 more at 45 SP. Each Coin increases Burn Count by 1.
Blazing Strike: A 1-Coin technique that S3 turns into while transformed. Coin Power rises per 4 total Burn Potency across all enemies (with a cap). +5/10% damage per Wrath Resonance (up to 30/60%), with more if the highest Wrath Absolute Resonance is 4 or more. Inflicts 10 Burn. Restores 10 SP on Clash Win, loses 30 on Clash Lose, and loses 15 after the attack.
Combat passive — Stigma Workshop Weaponry / Passion (5 Wrath Owned; unlocked at Uptie Ⅱ): +1 to the Burn Potency and Count inflicted (up to 6 times per turn). While transformed, Coin Power increases by (SP ÷ 20), or +3 at 45 SP.
Dawn Office team: Gregor greatly supports his SP recovery, upkeep, and durability, and Faust greatly supports his damage (see the other Identities' data for the buff details).
How to Use
Deploy him with the other two Dawn Office members. Early on, win Clashes with S3 Stigmatize and similar to raise his SP to 40 and transform. With both Dawn Office members present (SP recovers every turn through Gregor's Dawn Office Rep's From Dawnbreak to Sunset and the Dawn Office 3-member effect), a Clash Win with S3 or a 3-Coin skill on turn 1 lets him transform on turn 2. He can hardly gather 5 Wrath on his own, so secure it with allies' Wrath skills to activate Passion. After transforming, spread Burn Count with the multi-target S2, and fire S3 with 4 or more Wrath chained. His SP keeps dropping, so make up for it with Clash Wins to keep the transformation.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
SKILLSSkill
S1×3
Fierce Charge
GloomSlash
Clash Power
3~102~9 → 3~10
Base Power
32 → 3
Coin Power
+7
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
1
ⅠOn Hit Inflict 1/2
[Heads Hit] When in a Volatile E.G.O state, Reuse Coin (once per Skill)
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Stigma Workshop Weaponry / Passion
Wrath ×5Owned
This unit inflicts +1 more Potency and Count with its Skills (Activates 6 times per turn)
When in a Volatile E.G.O state, and at 0+ SP, gain Coin Power +(SP/20). At 45 SP, gain Coin Power +3 instead.
Combat Passive
Unstable Shell of Ego
NoneAlways active
Turn Start: At 40+ SP, consume 20 SP to enter the Volatile E.G.O::Waxen Pinion state. (this 'Turn Start' effect does not activate repeatedly)
If 2+ allies are defeated in a single turn, and if this unit's SP isn't at -45 at Turn End, reset SP to 20; then, enter the Volatile E.G.O::Waxen Pinion state. (if both conditions are met at the same time, whichever condition that results in a higher SP goes into effect)
If this unit gets Staggered due to damage or raised Stagger Threshold when entering the Volatile E.G.O state, recover from Stagger. If the Stagger is something that cannot be naturally recovered from, this unit does not enter the Volatile E.G.O state.
Gain while in the Volatile E.G.O state.
Turn Start: At 0 or less SP, exit the Volatile E.G.O::Waxen Pinion state.
Support Passive
Flaring Brand
Wrath ×3Resonance
When the #1 Sinner to be Deployed Heads Hits, inflict +1 Count (4 times per turn)
At the end of the turn, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
Rage
Spent by certain skills. Required for the use of certain skills.
Volatile Passion
- On Hit, inflict 1 Burn
- If the main target has Burn, Final Power +1
- When hit, if this unit had a Defense Skill chained at Combat Start, inflict Burn against the attacker for the turn
- Turn End: lose (# of turns spent in Volatile E.G.O state x 5) SP. (Max SP loss : 40)
Combat glossary →Review combat basics such as Clashes, SP, and resistances