An Envy Resonance E.G.O with an Unbreakable Coin that, on Clash Win, converts spare Envy resources into missing resources, with a passive that also inflicts Power Down on strong enemies.
Core Mechanics
Resource conversion: On Clash Win, spends Envy resources equal to Envy Resonance and gains the resources she has least of, 1 at a time (up to 4, 5 at Threadspin Ⅲ, 6 at Ⅳ).
On Clash Lose: Final Power drops by 4, but she gains Shield of Envy Resonance×5 (up to 20, 25 at Threadspin Ⅲ, 30 at Ⅳ). The conversion only works on a win, so use it when she can win.
Beware one-sided attacks: It has an Unbreakable Coin, and in one-sided attacks, the healing "on hit without being broken" does not trigger.
Debuffs and healing: Inflicts 2 Needles and 1 Nails on hit (plus 1 Curse from Threadspin Ⅲ). When it hits without being broken, heals the 2 allies with the lowest HP ratio by 6% of max HP (8% at Ⅲ, 10% at Ⅳ) (allies other than herself must have an Envy basic attack).
Passive — Loser's Penalty: Voodoo: Deals 4 Envy damage to the target on Clash Win. If her or the target's HP is below 33%, inflicts 1 Power Down next turn (once per turn).
How to Use
In teams that can keep Envy Resonance high, fire it in place of Skill 1 to trade Envy resources for other resources. It is good for securing resources that are hard to produce with Identity skills.
In teams that are not Envy-centered, it is likely an E.G.O used mostly for its passive.
It requires 1 Lust and 3 Envy, with an Awakening Sanity cost of 15. While in use, her Sin resistances switch to Fatal to Sloth and Gloom, Endured against Envy, and Normal for the rest.
The Corrosion skill is a single 3-Coin slot centered on multi-target attacks and debuffs based on Envy Resonance. See the skill section for details.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Loser's Penalty: Voodoo.
Ⅲ: Increases the conversion amount, healing, and Shield, and adds 1 Curse. Valuable if you use it often in Envy teams.
Ⅳ: Strengthens nearly the same items as Ⅲ further. If you can spare it.
SKILLSSkill
Awakening
Awakening skill
Slash
Clash Power
12~24
Base Power
12
Coin Power
+12
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
3
On Unopposed Attack: Does not activate this skill's On Hit without Cracking effects
[Clash Win] Consume Envy E.G.O resource by Envy Reson., and for every Envy E.G.O resource consumed, gain 1 E.G.O resource each for the least-owned Affinities (max consumable Envy resource: 4/5/6)
[Clash Lose] Final Power -4 and gain Shield equal to (Envy Reson. x 5) (max 20/25/30)
Ⅰ
On Hit without Cracking Heal 2 allies with the lowest HP percentage by 6%/8%/10% of their max HP (once per Skill)
- Ignores allies without Envy Base Attack Skills when choosing targets for healing (excluding this unit)
On Hit Inflict 2 Needle
On Hit Inflict 1 Nails
On Hit Inflict 1
Corrosion
Corrosion skill
Slash
Clash Power
4~16
Base Power
4
Coin Power
+4
No. of Coins
3
Skill Level
Identity Lv+3
Attack Weight
1
Indiscriminate
Targets randomly
At 2+ Envy Reson., Final Power +1/Final Power +1 for every 2 Envy Reson. (max 2)/Final Power +1 for every 2 Envy Reson. (max 3)
[Clash Win] Atk Weight +1 for every 2 Envy Reson. (max 2)
[Clash Lose] Gain Shield equal to (Envy Reson. x 5) (max 20/25/30)
[Clash Lose] This Skill inflicts +1 more Needle,, and Nails
Ⅰ
On Hit Inflict 3 Needle
Ⅱ
On Hit Inflict 2
Ⅲ
On Hit Inflict 1 Nails
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Loser's Penalty: Voodoo
On Clash Win, deal 4 Envy damage to target
- At less than 33% HP, or if target has less than 33% HP, inflict 1 next turn (once per turn)
- This Passive's effect does not inflict in the same turn the E.G.O Gift Voodoo Doll activated
Turn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
Unbreakable Coin
- This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Power Down
All skills lose final Power by the effect’s Count for one turn.
Needle
- Unique Bleed
- When taking Envy damage, gain +1 Bleed Count and reduce this effect's Stack by 1
- Turn End: Gain 1 Bleed and reduce this effect's Stack by 1
Nails
Unique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by Potency.
Turn End: Halve this effect’s Count. (Rounded down)