English translation in progress. Untranslated passages remain in Japanese.

Magic Bullet Outis E.G.O artwork

E.G.O 1108 · HE

Magic Bullet

OutisPrideDer Freischütz? (LC) (LoR)Walpurgisnacht event exclusive
Risk Level
HE
SP Cost
25/30/45
Resource Cost
Wrath ×2Lust ×2Pride ×4E.G.O usable with these resources →
Resistance
×0.75×1×2×1×1×0.5×2

GUIDEMechanics and How to Use

At a Glance

A Pride E.G.O whose Pierce attack changes with the number of Magic Bullets, handing out heavy Burn and Dark Flame and chaining into the Magic Bullet Identity's Magic Bullet Fire.

Core Mechanics

  • Spending Magic Bullets: If Magic Bullet is 0 before attacking, she gains 1. The bullet fired is determined by the Magic Bullet value, and the effect changes greatly from the 1st to the 7th (the 6th grants +6 Attack Weight; the 7th grants +200% damage but she dies at the end of the attack).
  • Replenishing Magic Bullets: After the attack, she gains Magic Bullets equal to the highest Resonance (1–4).
  • Burn and Dark Flame: Coin Ⅰ inflicts Burn and Dark Flame equal to the number of Magic Bullets on hit. Dark Flame lowers Defense Level and deals (value × target's Burn) Pride damage at Turn End.
  • Damage from Burn: +1% damage per 3 Burn on the target, up to 10%. 2% (up to 20%) at Threadspin Ⅲ and 3% (up to 30%) at Ⅳ.
  • Passive — Seven Bullets: Basic attack skills inflict (Magic Bullet ÷ 3) Burn on hit. For the Magic Bullet Identity, it inflicts Burn equal to the number of Magic Bullets (up to 3 times per turn). If the target's Burn Potency is 30 or more, it inflicts 1 Dark Flame instead (up to 2 times per turn).

How to Use

  • The Magic Bullet Identity is its main user, and the basic flow is likely adding Magic Bullets with this, then emptying them with Magic Bullet Fire.
  • Dark Flame's damage scales with the enemy's Burn (value × target's Burn), so stack Burn first before firing.
  • With few Magic Bullets, it inflicts little Burn and Dark Flame on hit.
  • Emptying them at 7 Magic Bullets resets Magic Bullets for the Magic Bullet Fire Identity. The 7th bullet kills her at the end of the attack.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Seven Bullets. It affects Burn teams' damage.
  • Ⅲ: The Burn-based damage increase becomes 2%, and the Dark Flame applied to all Burning enemies when the main target is defeated increases to 3.
  • Ⅳ: The Burn-based damage increase becomes 3%, and Dark Flame on kills increases to 4. Whether it is worth the Threadspin cost is doubtful, so it is likely a low priority.

SKILLSSkill

Awakening

Awakening skill

PiercePierce
Clash Power
22~36
Base Power
22
Coin Power
+14
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
1

Deal +1%/+2%/+3% damage for every 3 on target (max 10%/20%/30%)

Before Attack At 0 , gain 1 .

- value determines the bullet to fire.

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·

·

·

·

·

·

[Attack End] Gain equal to the highest Reson. (min. 1, max 4)

[Attack End] If the main target is defeated, inflict 2/3/4 against all enemies that have

ⅠOn Hit Inflict equal to

On Hit Inflict equal to (once per turn for each unit)

Corrosion

Corrosion skill

PiercePierce
Clash Power
20~40
Base Power
40
Coin Power
-20
No. of Coins
1
Skill Level
Identity Lv+5
Attack Weight
1

Indiscriminate

Targets randomly

Deal +1%/+2%/+3% damage for every 3 on target (max 10%/20%/30%)

Before Attack At 0 , gain 1 .

- value determines the bullet to fire.

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·

·

·

·

·

·

[Attack End] Gain equal to the highest Reson. (min. 1, max 4)

[Attack End] If the main target is defeated, inflict 3/5/7 against all enemies that have

ⅠOn Hit Inflict equal to

On Hit Inflict equal to (once per turn for each unit)

On Hit Inflict +( / 3/2) Count (rounded down)

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Seven Bullets

- On Hit with Base Attack Skills: inflict ( / 3) (3 times per turn)

- For Lobotomy E.G.O:: Outis Identity, inflict () instead (3 times per turn)

- If the target has 30+ , inflict 1 instead of the above effect (2 times per turn)

SYNERGYTeams and Synergies

  • Lobotomy E.G.O::Magic Bullet: The dedicated Identity whose passive Burn infliction is strengthened to the number of Magic Bullets; her S2, S3, and Defense skill are Pride, supplying the required affinity, and her S3 Magic Bullet Fire resets Magic Bullets at 7.
  • The House of Spiders: The Middle Nursefather: An Identity who inflicts Burn and Bleed, whose S1 is Lust, supplying the required Lust.

KEYWORDSEffect Glossary

Burn
At the end of the turn, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
Magic Bullet
- Max: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3
Dark Flame
- Unique Burn - Max Value: 7 - Target loses Defense Level equal to the value of this effect - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
The First Magic Bullet
- Deals +20% damage - Raise the target's Stagger Threshold by damage dealt (max 30)
The Second Magic Bullet
- Deal +10% damage - Deal damage to targets other than the main target (max targets: 4); the main target takes 0 damage - On Hit, inflict 3 Paralyze
The Third Magic Bullet
- Deal +20% damage - Before Attack: gain +2 Atk Weight - On Hit, inflict 2 Attack Power Down and 10 Burn
The Fourth Magic Bullet
- Deal +30% damage - Before Attack: gain +3 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 20); then, inflict 3 Fragility next turn
The Fifth Magic Bullet
- Deal +30% damage - Before Attack: gain +4 Atk Weight - On Hit, inflict 10 Burn; then, inflict 4 Offense Level down and 4 Defense Level Down next turn
The Sixth Magic Bullet
- Before Attack: gain +6 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 30) - Reuse the Coin for every 7 Burn on the main target (2 times max) - Plus Coin Skill Base Power -16 - Minus Coin Skill Base Power -22 - Plus Coin Power -8 - Minus Coin Power -12
The Seventh Magic Bullet
- Deal +200% damage - Deal +2.5% damage for every 1% missing HP on target (max 200%) - Before Attack: for this attack, if the Pierce Damage Res. on target or on self are less than 2.0, change them to Fatal(x2.0) - Attack End: kills this unit