- Burn
- At the end of the turn, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
- Ammo
- Spent by certain skills.
Some attacks cancel if lacking Ammo.
- Magic Bullet
- - Max: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
· The higher the value, the higher the Base Power and Coin Power of Skill 3
- Dark Flame
- - Unique Burn
- Max Value: 7
- Target loses Defense Level equal to the value of this effect
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
- The First Magic Bullet
- - Deals +20% damage
- Raise the target's Stagger Threshold by damage dealt (max 30)
- The Second Magic Bullet
- - Deal +10% damage
- Deal damage to targets other than the main target (max targets: 4); the main target takes 0 damage
- On Hit, inflict 3 Paralyze
- The Third Magic Bullet
- - Deal +20% damage
- Before Attack: gain +2 Atk Weight
- On Hit, inflict 2 Attack Power Down and 10 Burn
- The Fourth Magic Bullet
- - Deal +30% damage
- Before Attack: gain +3 Atk Weight
- On Hit, raise the target's Stagger Threshold by damage dealt (max 20); then, inflict 3 Fragility next turn
- The Fifth Magic Bullet
- - Deal +30% damage
- Before Attack: gain +4 Atk Weight
- On Hit, inflict 10 Burn; then, inflict 4 Offense Level down and 4 Defense Level Down next turn
- The Sixth Magic Bullet
- - Before Attack: gain +6 Atk Weight
- On Hit, raise the target's Stagger Threshold by damage dealt (max 30)
- Reuse the Coin for every 7 Burn on the main target (2 times max)
- Plus Coin Skill Base Power -16
- Minus Coin Skill Base Power -22
- Plus Coin Power -8
- Minus Coin Power -12
- The Seventh Magic Bullet
- - Deal +200% damage
- Deal +2.5% damage for every 1% missing HP on target (max 200%)
- Before Attack: for this attack, if the Pierce Damage Res. on target or on self are less than 2.0, change them to Fatal(x2.0)
- Attack End: kills this unit