A Pierce E.G.O that heals HP based on the damage dealt; its intended use is becoming multi-target at Threadspin Ⅳ to stack healing.
Core Mechanics
Damage-based healing: On hit, heals HP equal to 40% of the damage dealt (60% at Threadspin Ⅲ).
Multi-target (Threadspin Ⅳ): Attack Weight goes from 1 to 3, and hitting more enemies likely creates more chances to heal.
Passive — Nutrient Absorption: Defeating an enemy with Rupture heals (Gluttony Absolute Resonance)% of max HP. It requires both Rupture and Gluttony Absolute Resonance.
Corrosion skill: Cannot distinguish friend from foe and targets the highest-HP target (possibly an ally). 3 Attack Weight (5 at Threadspin Ⅳ), inflicting Rupture on Heads Hit, but it heals less than Awakening.
How to Use
Take it to Threadspin Ⅳ, then hit multiple enemies to heal.
Used in a Rupture team, the passive's condition is also easier to meet.
It requires 1 Sloth and 4 Gluttony. Its resistances are Fatal (×2) to Wrath and Pride and Ineffective (×0.5) against Gluttony.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Nutrient Absorption.
Ⅲ: Raises power, and healing goes from 40% to 60%.
Ⅳ: Both Awakening and Corrosion gain Attack Weight, bringing the healing to a practical level.
SKILLSSkill
Awakening
Awakening skill
Pierce
Clash Power
16~2414~22 → 16~24
Base Power
1614 → 16
Coin Power
+8
No. of Coins
1
Skill Level
Identity Lv-3
Attack Weight
31 → 3
ⅠOn Hit Heal 40%/60% of damage dealt
Corrosion
Corrosion skill
Pierce
Clash Power
19~2317~21 → 19~23
Base Power
1917 → 19
Coin Power
+4
No. of Coins
1
Skill Level
Identity Lv-3
Attack Weight
53 → 5
Indiscriminate
Targets the unit with the most HP
ⅠOn Hit Heal 20%/30% of damage dealt
[Heads Hit] Inflict 3/5
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Nutrient Absorption
After defeating an enemy that has , heal (Gluttony A-Reson.)% HP.
SYNERGYTeams and Synergies
G Corp. Manager Corporal: Uses Rupture, and his S1 is Gluttony and S2 Sloth, supplying the required affinities.
LCB Sinner: An Identity who inflicts Rupture, whose S2 is Gluttony and S3 Sloth, supplying the required affinities.
KEYWORDSEffect Glossary
Rupture
When hit by an attack, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.