A two-stage multi-target E.G.O: as a tank, it gains Aggro with Flowing while building Man in Scabbard, then fires Incandescence at 40 Man in Scabbard.
Core Mechanics
Unbrilliant Glory - Flowing: Cannot Clash and does not hit; he gains 1 Man in Scabbard and recovers 25 SP. The first time, its requirements are reduced to 1 Wrath, 1 Sloth, and 1 Pride.
Man in Scabbard: Maximum 40. It increases by 10 at Turn End and also builds when he takes damage and similar. He gains 1 Aggro per 8 and 1 Protection per 20.
Unbrilliant Glory - Incandescence: With 1 or more Man in Scabbard, it activates as Incandescence from the second use. It spends all Man in Scabbard to raise Attack Weight and Defense Level, and if it spent 40, the fourth Coin's damage rises greatly and he gains 2 Protection. At 40 Man in Scabbard, it can Clash and he cannot be staggered.
Burn and Tremor: Its single Unbreakable Coin inflicts Burn and Tremor, and damage increases with the main target's Burn and Tremor.
Passive — Wanderer: Man in Scabbard builds from HP and Shield damage he takes and from allies being staggered or dying. At 40 Man in Scabbard, if he is staggered by damage, he can recover from Stagger once per battle.
How to Use
Give it to an Identity with favorable resistances, and absorb the enemy's key skills with Aggro.
Fire Incandescence at 40 Man in Scabbard. Fighting while holding Man in Scabbard without firing it is also an option.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Wanderer. Man in Scabbard builds much faster.
Ⅲ: Flowing's next-turn Offense Level Up becomes 2, and Incandescence's damage is strengthened.
Ⅳ: Flowing also grants Damage Up, and Incandescence is strengthened further.
SKILLSSkill
Awakening
Unbrilliant Glory - Flowing
Slash
Clash Power
5~10
Base Power
5
Coin Power
+5
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
1
[Unclashable]
When used for the first time in an Encounter, consume 1 fewer Wrath, 2 fewer Sloth, and 1 fewer Pride E.G.O resources.
At 1+ , activate Unbrilliant Glory - Incandescence instead
This Skill does not hit an enemy, does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused
[Attack End] Gain 1
[Attack End] Heal 25 SP
[Attack End] Gain 1/2and 1 next turn
Awakening
Unbrilliant Glory - Incandescence
Slash
Clash Power
10~15
Base Power
10
Coin Power
+5
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
3
[Unclashable]
External effects cannot trigger this Skill to be Reused
At 40 , becomes Clashable
On Use At 40 , until this Skill ends, this unit cannot be Staggered from taking damage, and gains Clash Power +20
Before Attack Consume all and gain the following effects(all of them rounded down):
- For every (Stack consumed / 20), recuperate 1 E.G.O resource (in the following order: Pride, then Wrath)
- For every (Stack consumed / 10), gain +1 Atk Weight (max 4)
- For every (Stack consumed / 10), gain (once per turn)
- If 40 Stack was consumed, the 4th Coin deals +50%/+80%/+100% damage, and this unit gains 2 (once per turn)
Before Attack Deal +5% damage for every 8 ( + ) on the main target (max 25%)
[Attack End] Heal 5 SP for every target that was Staggered or killed due to this Skill's damage (max 25)
[Attack End] Gain 1
Turn End If this Skill did not consume 40 , the leftmost Skill Slot on the Dashboard gains +4 next turn (once per turn)
Ⅰ
Reuse this Coin (( Stack consumed / 10) - 1) times (3 times max)
On Hit Inflict 1
On Hit Inflict 1
On Hit without Cracking If this is the final Coin, and if target has 15+ Potency, trigger ; then, reduce target's Count by 1
On Hit without Cracking If this Coin was used 4 times, deal Sloth damage equal to on target (max 5/10)
[Coin Start] If this Coin isn't Cracked, and if it targets 3+ enemies, the final Coin to be used deals +10%/+20%damage (for Focused Encounters, each Part counts as 1 target)
Corrosion
Corrosion skill
Slash
Clash Power
4~20
Base Power
20
Coin Power
-4
No. of Coins
4
Skill Level
Identity Lv+6
Attack Weight
3
Indiscriminate
Targets randomly
On Use At 40 , Base Power +1
Before Attack Consume all and gain the following effects(all of them rounded down):
- Gain (Stack consumed / 10) (once per turn)
- If 40 Stack was consumed, the final Coin deals +110%/+130%/+160% damage and this unit gains 2 (once per turn)
Before Attack Deal +3% damage for every 6 ( + ) on the main target (max 15%)
Before Attack Base Power -4 for every Cracked Coin (max -16)
[Attack End] Gain 1
Turn End If 40 was consumed by this Skill, the leftmost Skill Slot on the Dashboard gains +8 next turn (once per turn)
When attacking 3+ targets: If the Coins 1~3 hit without Cracking, the final Coin deals +25% damage (once per Coin; in Focused Encounters, each Part counts as 1 target)/If there are 3+ targets: If the Coins 1~3 hit without Cracking, the final Coin deals +30% damage (once per Coin; in Focused Encounters, each Part counts as 1 target)
Ⅰ
Ⅱ
Ⅲ
Ⅳ
On Hit Inflict 5
On Hit Inflict 5
On Hit without Cracking If target has 15+ Potency, trigger ; then, reduce target's Count by 1
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Wanderer
Gain when meeting one of the following conditions:
- Gain 1 for every 3 HP damage taken
- Gain 1 for every 5 Shield HP damage taken
- Gain 10 per Staggered ally when other allies become Staggered
- Gain 20 per dead ally when other allies are killed
Turn Start: if this unit is Staggered due to damage, and if this unit has 40+ , fix all of this unit's Resistance values to 2 for the turn and recover from Stagger (once per Encounter; excluding forced Staggers)
SYNERGYTeams and Synergies
The Priest of La Manchaland: He gives himself Bleed to wear down his own HP, making Man in Scabbard build easily, and he makes use of the Aggro and Protection.
Dawn Office Rep: His S1 is Sloth, S2 Pride, and S3 Wrath, supplying the required affinities, and he can inflict Burn and Tremor.
KEYWORDSEffect Glossary
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Offense Level Up
Offense level increases based on the effect's Potency for one turn.
Man in Scabbard
- Max Stack: 40
- For every (Stack / 8), gain 1 Aggro (max 5; rounded down; affects the leftmost Skill Slot on the Dashboard)
- For every (Stack / 20), gain 1 Protection (max 2; rounded down)
- Gain 10 Stacks at Turn End
※ Can gain up to 20 per turn
Rage
Spent by certain skills. Required for the use of certain skills.
Protection
Take less damage from skills based on the effect’s Count for one turn. (Max 10)
Defense Level Up
Defense Level increases based on the effect's Potency for one turn.
Burn
At the end of the turn, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
Tremor
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.
Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Unbreakable Coin
- This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1