English translation in progress. Untranslated passages remain in Japanese.

Dawn Office Rep Gregor Identity artwork

IDENTITY 1216 · Walpurgis Night

[Dawn Office Rep](persona:1216)

HP
287
Speed
4-6
Offense Lv.
67/68/69
Defense Lv.
69
Stagger Thresholds
55%
Panic
Panic
Resource Distribution
Wrath: 1 card + CounterSloth: 3 cardsPride: 2 cards
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Burn and Tremor Identity that builds 30 Light of Daybreak for enhanced S3 Crack of Dawn, granting 3 Dawnherald to all allies. Dawnherald accelerates Light of Daybreak generation, potentially enabling Crack of Dawn every 3–4 turns and maintaining the buff. Deploying all 3 Dawn Office members completes the passive coordination.

Core Mechanics

  • Light of Daybreak (max 30, up to 20 per turn): He gains (1 + target's Burn Potency ÷ 3) on each basic attack skill hit, up to 3. The Defense skills Guardian and Heat Haze grant 5 each on use (Heat Haze once per turn). Through the combat passive Morgenfeuer [Stigma Workshop] (2 Wrath and 2 Sloth Owned; unlocked at Uptie Ⅱ), basic attack skill hits grant +2 while he has Dawnherald. At 10 or more, +1 Burn Potency inflicted; at 20 or more, +1 Burn Count inflicted. At Turn Start, he gains 1 Burn per 5 and +1 Burn Count per 10.
  • Crack of Dawn: At 30 Light of Daybreak, S3 Dawnsplitter or the Defense skill Guardian turns into Crack of Dawn before use (once per turn). All Coins Unbreakable, 3 Attack Weight, and +75% damage per target fewer than its Attack Weight (+50% at lower Uptie). After the attack, he gives 3 Dawnherald to all allies next turn, spends up to 15 of his own Burn Potency, and heals (15 + amount spent)% of his max HP. All Light of Daybreak is spent.
  • Dawnherald (max 3, decreases by 1 at Turn End): +10% damage for skills that inflict Burn Potency, Burn Count, or special Burn (+15% for Wrath). +1 Clash Power for such basic skills (+1 Base Power instead for Dawn Office members). The regular S3 also gives 1 to all allies next turn after the attack (1 more at 20 or more Light of Daybreak).
  • Bonuses at 20+ Light of Daybreak: S1 Flash of Sunup gains 1 extra Unbreakable Coin (requires 30 or more at lower Uptie). S2 Sunset Blade also gains an extra Unbreakable Coin that triggers Tremor Burst on hit. S3 gains +1 Final Power and all-Unbreakable Coins.
  • Preparing for self-damage: Through the always-active The Fixer at the Crack of Dawn, Burn damage does not stagger him and cannot reduce his HP below 1. Damage taken from Burn is −50% (−75% below 50% HP). Guardian reduces his own Burn Count by 2 on Clash Win and by 5 at the end of the skill (once per turn each).
  • Dawn Office coordination: The always-active Dawn Office gives everyone Dawn Office equal to the number of members if 2 or more Dawn Office members are present on first appearing (+1 Offense Level per point; at 3, restores 5 SP at Turn Start). Through Morgenfeuer, when Dawn Office allies stagger an enemy with basic skills (not enemies already staggered before the attack began), or after Dawn Office Fixer Faust's Eject, Eject - High Noon, or Dismemberment at High Noon, or Dawn Office Fixer Sinclair's Stigmatize or Blazing Strike, he follows up with Flash of Sunup (once per turn per Identity).

How to Use

Early on, when enemies have no Burn, earn Light of Daybreak with the Defense skills Guardian and Heat Haze. Once Burn is applied, also earn it from S1 and S2 hits, gaining the bonuses at 20 or more. He can gain at most 20 per turn, so reaching 30 takes until turn 2 at the earliest. At 30, fire Crack of Dawn from S3 or Guardian, rebuild Light of Daybreak with the +2 bonus while Dawnherald lasts, and chain into Crack of Dawn again. However, Dawnherald decreases every turn, so there will be turns when it lapses midway. After Crack of Dawn, Light of Daybreak starts from 0, so he tends to run out of steam. Conversely, hoarding too much increases his self-inflicted Burn, so fire it once it reaches 30. Any skill that inflicts Burn benefits from Dawnherald.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Flash of Sunup

SlothSlashSlash
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

On Use At 30/20+ , this Skill gains an extra Coin 2 as an

On Use Final Power +1 for every 4 ( + ) on target (max 3)

ⅠOn Hit Inflict 1

On Hit Inflict +2 Count

ⅡOn Hit Inflict 1

Unbreakable Coin

Unbreakable Coin
  • S3 (Special) Crack of Dawn: Coin1, 2, 3, 4
Becomes Unbreakable under certain conditions
  • S1 Flash of Sunup effect: [使用時] 暁の火が30/20以上なら、スキルの2コインが破壊不能コインとして1つ追加される
  • S2 Sunset Blade effect: スキルの3コインが破壊不能コインとして1つ追加される
  • S3 Dawnsplitter effect: [使用時] 暁の火が20以上なら、下記の効果を適用 このスキルの全てのコインが破壊不能コインになる
  • Defense (Special) Heat Haze effect: [使用時] 暁の火が20以上、またはこのターンに「明け方」スキルを使用したなら、このスキルの全コインが破壊不能コインになる
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Morgenfeuer [Stigma Workshop]

Wrath ×2Sloth ×2Owned

When other Identities meet the following conditions, Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity)

- At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy

(Does not activate if the said enemy was already Staggered Before Attack of the said Skill)

- At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritizes Staggered targets):

· Fixer Faust's "Eject", "Eject - ", and "Dismemberment at "

· Fixer Sinclair's "Stigmatize" and "Blazing Strike"

If Fixer Sinclair is on the field: On Hit using Coins added to Rep Gregor's Base Skills, deal additional Wrath damage equal to on the targeted enemy (max 10; max 20 per turn)

- Counts as activating

When this unit has , gain 2 On Hit using Base Attack Skills

Combat Passive

The Fixer at the Crack of Dawn

NoneAlways active

Upon entering the Encounter for the first time, gain 0

Cannot be Staggered or fall below 1 HP due to damage

Take -50% damage from effects (rounded down)

- At less than 50% HP, take -75% damage from effects instead (rounded down)

Combat Passive

Dawn Office

NoneAlways active

Upon entering the Encounter for the first time, if there are 2+ allied Identities (including this unit) on the field, apply Stack on all Identities equal to the number of Identities on the field

If Fixer Sinclair is on the field, activate the following effects:

- Fixer Sinclair gains

- Turn Start: If Rep Gregor is defeated, convert on Fixer Sinclair into

- Turn Start: If Fixer Sinclair has less than 50% HP, apply on that unit (once per Encounter)

Support Passive

Stigma Workshop Prosthesis

Wrath ×3Resonance

The ally who has the highest current HP inflicts 2 On Hit against enemies that have (once per turn)

- If said enemy has 10+ , trigger On final Coin Hit; then, reduce target's Count by 1 (once per turn)

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Unbrilliant Glory: His S1 is Sloth, S2 Pride, and S3 Wrath, supplying the required affinities, and he can inflict Burn and Tremor.

KEYWORDSEffect Glossary

BurnShared mechanics →
At the end of the turn, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
TremorShared mechanics →
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Unbreakable CoinShared mechanics →
- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Light of Daybreak
- Max Stack: 30 - Can gain up to 20 Stack per turn - Turn Start: Gain 1 Burn for every 5 Stack; then, gain +1 Burn Count for every 10 Stack - On Hit using a Base Attack Skill, gain (1 + (Burn on target / 3)) Stack (max 3) - At 10+ Stack, Base Skills inflict +1 more Burn Potency on enemies - At 20+ Stack, Base Skills inflict +1 more Burn Count on enemies
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Protection
Take less damage from skills based on the effect’s Count for one turn. (Max 10)
Amplitude Conversion
Converts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion.
Dawnherald
- Max Stack: 3 - Base Skills that inflict Burn Potency, Count, or 'Unique Burn' deal +10% damage · If the said Skill is a Wrath Skill, deal +15% damage instead - Base Skills that inflict Burn Potency, Count, or 'Unique Burn', gain Clash Power +1 · If this unit is a Dawn Office Identity, gain Base Power +1 instead - Turn End: Lose 1 Stack
Dawn Office
- Max Stack: 3 - Gain 1 Offense Level for every Stack - Turn Start: At 3 Stack, heal 5 SP - Turn Start: If all other allied Identities that have "Dawn Office" are defeated, expires
Assist Defense
- Max Stack: 3 - When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - Does not activate for allies who equipped Defense Skills - Expires at Turn End
High Noon
- Min Speed +2 - On Base Attack Skill Use: Gain Base Power +2 and deal +(45 / # of Coins)% damage - Apply the following effects to "Sunset Blade" · On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1 - Apply the following effects to "Blazing Strike" · Deal +100% damage · On Use: Convert all Coins into Unbreakable Coins · On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1 · On Use: At 3+ Volatile Passion, consume up to 100 Scorchfield · Deal +1% damage for every Scorchfield consumed (max 100%) * Scorchfield Effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters
Rage
Spent by certain skills. Required for the use of certain skills.
Running
Does not act. When hit, this unit is defeated after the skill ends.
Escape Apparatus
- When this unit takes damage that brings its HP down to 10, this unit's HP does not drop below 10 for the turn - Turn End after the above effect activates: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death; in Encounters where Retreat is disabled, the Retreat effect does not activate and expires at Turn End) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
From Dawnbreak to Sunset
- If this unit has 3+ Stagger Thresholds, remove the first Stagger Threshold - Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3 (excluding forced Staggers; once per Encounter; prioritizes the Skill of lowest rank) - Turn Start: Heal 5 SP - Passive "Unstable Shell of Ego" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 25 - When in Volatile E.G.O::Waxen Pinion state, gain the following effects: · Turn Start: Gain Shield equal to 15% of max HP · When hit while this unit has Shield, inflict 1 Burn against the attacker (2 times per turn) · Activate Scorchfield on this field ※ Scorchfield effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters
Blazing Sunset
- If this unit has 3+ Stagger Thresholds, remove the first Stagger Threshold - Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3 (excluding forced Staggers; once per Encounter; prioritizes the Skill of lowest rank) - Turn Start: Heal 8 SP - Passive "Unstable Shell of Ego" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 45 - Turn Start: enter the Volatile E.G.O::Waxen Pinion State, heal 50% HP, and heal SP to max (once per Encounter) - Volatile E.G.O::Waxen Pinion State is maintained even when this unit has 0 or lower SP at Turn Start - When in Volatile E.G.O::Waxen Pinion state, gain the following effects: · Turn Start: Gain Shield equal to 20% of max HP · When hit while this unit has Shield, inflict 2 Burn against the attacker (2 times per turn) · Activate Scorchfield on this field ※ Scorchfield effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters

Combat glossary →Review combat basics such as Clashes, SP, and resistances