- BurnShared mechanics →
- At the end of the turn, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
- TremorShared mechanics →
- When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.
- Unbreakable CoinShared mechanics →
- - This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
- Light of Daybreak
- - Max Stack: 30
- Can gain up to 20 Stack per turn
- Turn Start: Gain 1 Burn for every 5 Stack; then, gain +1 Burn Count for every 10 Stack
- On Hit using a Base Attack Skill, gain (1 + (Burn on target / 3)) Stack (max 3)
- At 10+ Stack, Base Skills inflict +1 more Burn Potency on enemies
- At 20+ Stack, Base Skills inflict +1 more Burn Count on enemies
- Tremor Burst
- Raise target's Stagger Threshold by Tremor Potency on target
- Protection
- Take less damage from skills based on the effect’s Count for one turn. (Max 10)
- Amplitude Conversion
- Converts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
- Dawnherald
- - Max Stack: 3
- Base Skills that inflict Burn Potency, Count, or 'Unique Burn' deal +10% damage
· If the said Skill is a Wrath Skill, deal +15% damage instead
- Base Skills that inflict Burn Potency, Count, or 'Unique Burn', gain Clash Power +1
· If this unit is a Dawn Office Identity, gain Base Power +1 instead
- Turn End: Lose 1 Stack
- Dawn Office
- - Max Stack: 3
- Gain 1 Offense Level for every Stack
- Turn Start: At 3 Stack, heal 5 SP
- Turn Start: If all other allied Identities that have "Dawn Office" are defeated, expires
- Assist Defense
- - Max Stack: 3
- When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense
- When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority
- Does not activate for allies who equipped Defense Skills
- Expires at Turn End
- High Noon
- - Min Speed +2
- On Base Attack Skill Use: Gain Base Power +2 and deal +(45 / # of Coins)% damage
- Apply the following effects to "Sunset Blade"
· On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1
- Apply the following effects to "Blazing Strike"
· Deal +100% damage
· On Use: Convert all Coins into Unbreakable Coins
· On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1
· On Use: At 3+ Volatile Passion, consume up to 100 Scorchfield
· Deal +1% damage for every Scorchfield consumed (max 100%)
* Scorchfield Effects
- Stores all Burn damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Rage
- Spent by certain skills. Required for the use of certain skills.
- Running
- Does not act. When hit, this unit is defeated after the skill ends.
- Escape Apparatus
- - When this unit takes damage that brings its HP down to 10, this unit's HP does not drop below 10 for the turn
- Turn End after the above effect activates: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death; in Encounters where Retreat is disabled, the Retreat effect does not activate and expires at Turn End)
· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
- From Dawnbreak to Sunset
- - If this unit has 3+ Stagger Thresholds, remove the first Stagger Threshold
- Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3
(excluding forced Staggers; once per Encounter; prioritizes the Skill of lowest rank)
- Turn Start: Heal 5 SP
- Passive "Unstable Shell of Ego" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 25
- When in Volatile E.G.O::Waxen Pinion state, gain the following effects:
· Turn Start: Gain Shield equal to 15% of max HP
· When hit while this unit has Shield, inflict 1 Burn against the attacker (2 times per turn)
· Activate Scorchfield on this field
※ Scorchfield effects
- Stores all Burn damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Blazing Sunset
- - If this unit has 3+ Stagger Thresholds, remove the first Stagger Threshold
- Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3
(excluding forced Staggers; once per Encounter; prioritizes the Skill of lowest rank)
- Turn Start: Heal 8 SP
- Passive "Unstable Shell of Ego" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 45
- Turn Start: enter the Volatile E.G.O::Waxen Pinion State, heal 50% HP, and heal SP to max (once per Encounter)
- Volatile E.G.O::Waxen Pinion State is maintained even when this unit has 0 or lower SP at Turn Start
- When in Volatile E.G.O::Waxen Pinion state, gain the following effects:
· Turn Start: Gain Shield equal to 20% of max HP
· When hit while this unit has Shield, inflict 2 Burn against the attacker (2 times per turn)
· Activate Scorchfield on this field
※ Scorchfield effects
- Stores all Burn damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters