- Bind
- Speed decreases by the effect’s Count for one turn.
- TremorShared mechanics →
- When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.
- RuptureShared mechanics →
- When hit by an attack, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
- Haste
- Speed increases by the effect’s Count for one turn.
- Tremor Burst
- Raise target's Stagger Threshold by Tremor Potency on target
- Concussion
- - Max Stack: 2
- Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.2 (rounded down)
- Lose 1 Stack at Turn End
- Linebreaker
- - Max Stack: 5
- Turn Start: gain (Stack x 10) Shield for the turn
- At max Stack, gain 2 Final Power
- When hit: if this unit took 100+ damage from a single Skill, gain 1 Protection after that Skill ends (2 times per turn; includes damage against Shield HP; does not count damage from Keywords)
- Unbreakable CoinShared mechanics →
- - This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
- Strider【Wu】
- - Max Stack: 3
- Turn End: gain 2 Haste and (Stack x 2) Aggro next turn
- Before Attack: inflict (Stack) Tremor Potency against the main target (max 6 per turn)
- Lose 1 Stack at Turn End
- Commanding Cry
- - Gain 1 Clash Power and 2 Defense Level
- Expires at Turn End
- Clashable Guard
- - On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill
- Attack Power Up
- Attack skills gain final Power by the effect’s Count for one turn.
- Power Up
- Skills gain final Power by the effect’s Count for one turn.
- PoiseShared mechanics →
- On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful.
At the end of the turn, reduce the Count by 1.
- Assist Attack
- - When the ally given this effect finishes an attack skill, this unit makes a one-sided attack with Skill 1 on the enemy that ally attacked.
- Assist Attacks do not affect the skill list used by that character.
- Exalted Command
- - If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Base Skill 3 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. (Does not activate as Empowered Skills)
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
- Does not activate if affected ally's Skill 3 is not unlocked.
- Heishou Bolus Contamination [黑獣丸染]
- - Max Stack: 11
- Empowers The Lord of Hongyuan Hong Lu based on which Heishou he activated combo with
- The Heishou Bolus Contamination effects can stack with each other
· Heishou - Mao Adept Faust: take -5% damage from Skills
· Heishou - Mao Ryōshū: if this unit's Speed is faster than the target's, deal +5% damage
· Heishou - Mao Outis: inflict +1 Rupture Count On Hit with Unopposed Attacks (once per turn)
· Heishou - Si Rodion: Inflict 1 Rupture On Critical Hit (3 times per turn)
· Heishou - Si Gregor: Gain +1 Poise Count when dealing Rupture damage (once per turn)
- Offense Level Up
- Offense level increases based on the effect's Potency for one turn.