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N Corp. E.G.O:: Fell Bullet Yi Sang Identity artwork

IDENTITY 0113 · Season 6

N Corp. E.G.O:: Fell Bullet

HP
214
Speed
4-7
Offense Lv.
66/68/70
Defense Lv.
67
Stagger Thresholds
70%/30%/15%
Panic
Panic
Resource Distribution
Wrath: 3 cardsLust: 2 cardsPride: 1 card + Counter
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Pierce attacker who builds Torn Memory to 7, shoots down an ally with S3, and turns that sacrifice into a devastating hit against an enemy. Reliably killing the chosen ally is central to his plan.

Core Mechanics

  • S3 — Target Readjustment Fire: At Combat Start, having 7 Torn Memory prioritizes an ally as the main target, favoring the target with the lowest HP. Coin Ⅰ is Unbreakable and only damages the main target; if that target is an ally, this attack changes their Pierce resistance to Fatal. If Coin Ⅰ kills an ally, Coin Ⅱ, also Unbreakable, gains +30%/40% damage per Torn Memory, up to +210%/280%. After attacking, loses SP equal to Torn Memory × 2, up to 14. If he had 7 Torn Memory at Combat Start, consumes it all afterward; if the attack killed an ally under that condition, recovers 20 SP. Slash-separated values indicate different Uptie tiers.
  • Torn Memory (maximum 7): Gained through S1 See Through Defenses, S2 Punch Through, and defense Front Line Support. Each stack increases S1 and S2 damage. His always-active Volatilized Memory passive removes all stacks at Turn End, then grants the same amount next turn.
  • Starting Poise Count: S1 gains 1/2 Poise Count on use and another 1 on hit. Defense gains 2 Poise Potency and 2 Count on hit. S2 gains Potency but does not increase Count.
  • Combat passive — Fell Bullet (6 Pride Owned; unlocked at Uptie Ⅱ): Killing an ally with his own attack grants Fell Bullet next turn. Torn Memory consumed by his Fell Bullet E.G.O is restored in the same amount next turn.

How to Use

Early on, use S1 and defense to establish Poise Count while building Torn Memory. S2 does not add Count, so avoid opening with it on turn 1. At 7 Torn Memory, use S3 to shoot an ally. If Coin Ⅰ fails to kill them, Coin Ⅱ does not receive its enhanced damage bonus, so prepare a suitable target beforehand. A simple approach is to bring a low-level Identity into a slot vacated by a withdrawn ally and use them as the target. He is harder to use outside Chain Battles, where losing an ally is a lasting disadvantage. S3 at 6 or fewer Torn Memory, or S2 with accumulated Memory, can still provide some damage without the full setup.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

See Through Defenses

WrathBluntBlunt
Clash Power
5~113~9 → 4~10 → 5~11
Base Power
53 → 4 → 5
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
1

Deal +7%/+10%/+15% damage for every on self (max 49%/70%/105%)

On Use Gain 1

On Use At 5+ , Coin Power +1

On Use At 3+ Count, Base Power +1

On Use Gain +1/+2 Count and 1

On Use Coin Power +1 for every 5 on self (max 2)

On Use Base Power +1 for every 3 Count on self (max 2)

ⅠOn Hit Gain +1 Count

On Crit - Heads Hit/On Crit Inflict +1 Count

On Crit - Heads Hit/On Crit Gain 1

Unbreakable Coin

Unbreakable Coin
  • S2 Punch Through: Coin2
  • S3 Target Readjustment Fire: Coin1, 2
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Fell Bullet

Pride ×6Owned

If this unit killed an allied unit using its attack, gain for the next turn (including using this unit's '' and attacks against allies)

If this unit uses its E.G.O '' and consumes : Next turn, gain equal to the amount of it consumed by the end of the last turn

Combat Passive

Volatilized Memory

NoneAlways active

Turn End: Lose all on self. Next turn, gain equal to the amount lost

Support Passive

Designate Target

Pride ×4Resonance

When the ally with the slowest Speed attacked an ally, Attack End: Gain 1 next turn (2 times per turn)

- If the attacked ally is killed by this attack, gain 1 for the whole Encounter instead (max 2 per Stage per Identity)

- Can gain only up to 2 from the above effect

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Fell Bullet: Pride S3 and defense supply resources. His Fell Bullet passive, requiring 6 Pride Owned, uses allied deaths and Torn Memory, matching this E.G.O's mechanics.

KEYWORDSEffect Glossary

BleedShared mechanics →
When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
PoiseShared mechanics →
On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1.
Torn Memory
- Max Value : 7 - Used for certain Skills
Unbreakable CoinShared mechanics →
- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
E.G.O CorrosionShared mechanics →
Won’t listen to orders and will only use Corrosion Skills.
Fell Bullet
Max Stack: 1 +3% damage on Critical Hit for every Torn Memory (max 18%) On Hit, inflict 1 Bleed (3 per turn) On Kill, gain 3 Poise and +2 Poise Count (2 times per turn) Expires at Turn End
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)

Combat glossary →Review combat basics such as Clashes, SP, and resistances