English translation in progress. Untranslated passages remain in Japanese.

LCE E.G.O:: Dimension Shredder Yi Sang Identity artwork

IDENTITY 0116 · Season 7

LCE E.G.O:: Dimension Shredder

Yi SangLCELimbus CompanyE.G.O GearRupture + Charge Identities
HP
257
Speed
3-7
Offense Lv.
68/68/69
Defense Lv.
63
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Gluttony: 2 cardsPride: 3 cardsEnvy: 1 card + Evade
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Charge Identity that gains Dimensional Castaway by evading, then follows up allies' attacks with S1 Dimensional Slice to build Charge. Use enhanced S3 at 15 Charge Count, then continue the evade-and-follow-up cycle.

Core Mechanics

  • Defense skill — Sidestep: At Combat Start, he gains 1 Dimensional Castaway and 1 Quadricolor Dimensions (1 more with 3 or more Charge Potency, once per turn). If his Charge Count is below 7, he spends HP to refill it to 7, and if it exceeds 15, he spends 10 of the excess to recover HP and gain Haste next turn. He also gains Charge Barrier equal to his Charge Potency, up to 5.
  • Follow-ups: Through the always-active passive Open Alley, when an ally other than himself hits an enemy with a skill, he spends 1 Dimensional Castaway to trigger Dimensional Slice on that target and gains 1 Quadricolor Dimensions.
  • S1 — Dimensional Slice: Spends 2 Charge Count on use and gains 6 on Coin Ⅰ hit (once per skill). With Dimensional Castaway, it spends 1 to reuse Coin Ⅰ (once per skill). The follow-up trigger also spends 1 Dimensional Castaway, so a follow-up S1 only reaches the reuse at 3 or more Charge Potency, when Sidestep grants 2 Dimensional Castaway.
  • Charge Potency and Quadricolor Dimensions: During battle, he gains 1 Charge Potency each time he spends a cumulative 10 Charge Count. Quadricolor Dimensions (max 4, decreasing by 1 at Turn End) raises Offense Level, Defense Level, and Charge Count gain based on its value, and at 4 or more, his skills deal +(Charge Potency×4)% damage, up to 20%.
  • S3 — Rip Space: With 15 or more Charge Count, it activates as Four-dimensional Refraction Time Series Severance (a 4-Coin Unfocused Volley that spends 15 Charge Count), gaining 1 Quadricolor Dimensions on each hit with Coins Ⅰ–Ⅲ. Coin Ⅳ is reused at 5 or more Charge Potency (once per skill). With 7–14, it becomes the regular version that spends all Charge Count.

How to Use

It works well to basically turn the S1s in hand into his Defense skill (Sidestep). Gain Dimensional Castaway with Sidestep and earn Charge Count through Dimensional Slice follow-ups timed with allies' attacks. Sidestep refills Charge Count to 7, so combined with the follow-ups, Charge builds quickly. Once Charge Count reaches 15, fire the enhanced S3, then return to Sidestep and follow-ups. As he keeps spending, Charge Potency grows and he meets the reuse conditions for the follow-ups and enhanced S3. S2 Consecutive Dimensional Slice spends 5 Charge Count but only gains 6, a poor return. Treat it as a Clash skill for raising SP. This Identity has no way to restore SP, so he needs to secure SP through Clashes against weak skills or rely on allies' support. Rupture infliction is only a side effect.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Dimensional Slice

PrideSlashSlash
Clash Power
6~135~11 → 6~12 → 6~13
Base Power
65 → 6
Coin Power
+7+6 → +7
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
1

On Use Consume 2 Count to gain Coin Power +1

On Use Final Power +1 for every 6 ( Count on self + and on target) (max 3)

ⅠOn Hit Gain +6 Count (once per Skill)

On Hit Inflict 1/2

On Hit Consume 1 to Reuse this Coin (once per Skill)

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

VelocityAndCoordinatesAndVelocity

Envy ×4Owned

If this unit's Speed is faster than the target's, deal +(Speed difference x Potency on self)% damage (max 20%)

Turn End: Gain ( Potency on self / 2) next turn (max 2; rounded down)

Combat Passive

Open Alley

NoneAlways active

Gain 1 Potency every time this unit consumes 10 cumulative Count in this Encounter

When another ally's Skill hits an enemy: At Attack End, consume 1 to activate "Dimensional Slice" against the said target; then, gain 1

KEYWORDSEffect Glossary

ChargeShared mechanics →
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
RuptureShared mechanics →
When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Dimensional Rift
At the end of the turn, gain Rupture Count by this effect’s Stack. Then, remove this effect.
Dimensional Castaway
Max Stack: 3 Before Getting Hit, gain Shield equal to (Stack)% HP (3 times per turn)
Quadricolor Dimensions
- Max Stack: 4 - Gain the following effects based on Stack: · 1+: Offense Level +1 · 2+: Defense Level +2 · 3+: Gain +1 more Charge Count from this unit's Skills · 4+: This unit's Skills deal +(Charge Potency x 4)% damage (max 20%) - If this unit gains this effect past its max cap, this unit gains the surplus Stack next turn - Turn End: Lose 1 Stack
Unfocused Volley
- When this Skill flips Coins, each Coin flips against a random enemy among its targets · The first Coin always targets the main target · All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected
Haste
Speed increases by the effect’s Count for one turn.
Charge Barrier
- Gain (Charge Barrier # x 3) Shield. - Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn

Combat glossary →Review combat basics such as Clashes, SP, and resistances