English translation in progress. Untranslated passages remain in Japanese.

Zwei Assoc. South Section 4 Faust Identity artwork

IDENTITY 0205 · Standard

Zwei Assoc. South Section 4

FaustZwei AssociationFixer
HP
265
Speed
4-6
Offense Lv.
64
Defense Lv.
67
Stagger Thresholds
55%/20%
Panic
Panic
Resource Distribution
Lust: 1 cardGloom: 2 cards + GuardEnvy: 3 cards
Resistance
Slash×2.0Pierce×1Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A tank and support who hands Defense Level Up to allies while absorbing attacks. Her self-buffs at 5 or more Defense Level Up assume she also receives Defense Level Up from other Zwei Association Identities and similar sources.

Core Mechanics

  • Defense Level Up for allies: On use, S2 Client Protection grants 2/3 Defense Level Up to the ally with the lowest current HP ratio, up to 3 times per turn. If her own HP ratio is the lowest, she becomes the target. Coin Ⅱ of S3 Law and Order also gives 1 Haste and 2 Defense Level Up next turn to the ally with the lowest ratio, plus 1 more of each if the target is a Zwei Association Fixer.
  • Combat passive — Territory Protection (4 Gloom Owned; unlocked at Uptie Ⅱ): At Combat Start, grants 2 Defense Level Up to the allies on both sides of her on the dashboard, plus 2 more if the target is below 50% HP.
  • Self-buffs (5+ Defense Level Up): S2 gains +1/2 Clash Power, and S3 gains +1 Coin Power. Her own sources are limited to 2/3 from losing a Clash with S1 Patrolling, plus Coin Ⅱ of S1 and each Coin of S2 (gained next turn), so a single action rarely reaches the threshold.
  • External supply: Gregor's Zwei Assoc. South Section 4 grants 3 Defense Level Up to all allies when using S3. Sinclair's Zwei Assoc. West Section 3 can grant Defense Level Up next turn to allies with low HP.
  • Aggro: S1 adds +2 Aggro to its slot next turn, and Guard adds +3.

How to Use

Her main job is raising allies' durability with S2, S3, and her passive while drawing attacks with Aggro. To aim for her self-buffs, receive Defense Level Up from sources such as Gregor's Zwei Assoc. South Section 4, or lower her own HP ratio so S2 targets herself. She is generally used in Zwei teams. Her Guard also produces Gloom, the most demanded affinity in the cost of the E.G.O Fluid Sac, so she can double as its resource supplier.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Patrolling

EnvyPiercePierce
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv-1
Attack Weight
1

[Clash Lose] Gain 2/3

On Use Gain +2 to this Skill Slot next turn

Ⅱ[Heads Hit/On Hit] Gain 2 next turn

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Territory Protection

Gloom ×4Owned

Combat Start: Apply 2 to the 2 allies adjacent to this unit on the Dashboard

If the allies have less than 50% HP, apply an additional 2

Support Passive

Protection Request Received

Gloom ×2Resonance

Combat Start: Apply 2 to the ally that has the lowest HP percentage

If the ally has less than 50% HP, apply an additional 2

Support passives activated by these resources →

KEYWORDSEffect Glossary

Defense Level Up
Defense Level increases based on the effect's Potency for one turn.
Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
Haste
Speed increases by the effect’s Count for one turn.

Combat glossary →Review combat basics such as Clashes, SP, and resistances