English translation in progress. Untranslated passages remain in Japanese.

The One Who Grips Faust Identity artwork

IDENTITY 0204 · Season 1

The One Who Grips

FaustN Corp. FanaticsN Corp.Bleed Identities
HP
214
Speed
4-7
Offense Lv.
69
Defense Lv.
64
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Lust: 2 cards + EvadePride: 1 cardEnvy: 3 cards
Resistance
Slash×2.0Pierce×1Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A support Identity that activates her combat passive, Whistles, through Lust Resonance to quickly restore allies' SP. In Bleed teams, Nails provide Bleed Count while Gaze boosts allies' Pierce and Blunt damage.

Core Mechanics

  • Combat passive — Whistles (4 Lust Resonance; unlocked at Uptie Ⅱ): At Combat Start, restores 15 SP to the 2 allies with the lowest SP, and also inflicts 1/2 Fanatic if a target is an N Corp. Fanatic. This is the core of the Identity.
  • Lust skills: S2 The Gripping and the Defense skill Such Filth are Lust. Reaching 4 Lust Resonance requires Lust skills from allies as well.
  • Gaze: Coin Ⅲ of S2 inflicts it next turn. For 1 turn, the target takes 20% more damage from Pierce and Blunt skills, and an ally who defeats it recovers 10 SP.
  • Nails: A special Bleed inflicted by S1 Cackle, S2, and S3 Execution. At Turn Start, it inflicts 1 Bleed and increases Bleed Count by the Nails value. It is halved at Turn End, rounded down.
  • S3: Defeating an enemy with this skill restores 10 SP to all allies and grants them 1 Pierce DMG Up and 1 Blunt DMG Up. Coin Ⅲ deals +50%/70% damage if the target has at least 5 Nails.
  • Defense skill — Such Filth: On a successful Evade, the target loses 3 SP.

How to Use

Pair her with allies who have Lust skills to reach 4 Lust Resonance and trigger Whistles. Use it to stabilize SP early in a fight or after using an E.G.O. On offense, apply Gaze and Nails with S2 to raise the damage of allied Pierce and Blunt attackers. S1 is a follow-up for keeping Nails up, while S3 is for finishing off minions and the like to restore SP to the whole team. Her own Clash power and durability are low, so avoid forcing Clashes and use her Evade as well. She can also inflict Fanatic on N Corp. Fanatics, but that is not important.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Cackle

EnvyPiercePierce
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+3
No. of Coins
2
Skill Level
Identity Lv+4
Attack Weight
1

[Clash Win] Target loses 3 SP

Ⅰ[Heads Hit/On Hit] Inflict 1 Nails

ⅡOn Hit Inflict 1/2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Whistles

Lust ×4Resonance

Combat Start: Heal 15 SP for 2 allies that have the lowest SP

If the ally is an "N Corp. ", also apply 1

E.G.OCompatible E.G.O

  • Hex Nail: Her Envy S1 supplies resources, and S1, S2, and S3 all inflict Nails, which fits the Threadspin Ⅳ Nails.

KEYWORDSEffect Glossary

BleedShared mechanics →
When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
ParalyzeShared mechanics →
Fix the Power of Coins to 0 for one turn, with one Coin per the effect’s Count.
Gaze
Take +20% damage from Pierce and Blunt skills for one turn. The ally that defeats the marked unit heals 10 SP; if the ally is an 'N Corp. Fanatic', also apply 1 Fanatic next turn.
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Pierce DMG Up
Deal more damage with Pierce skills based on the effect’s Count for one turn. (Max 10)
Blunt DMG Up
Deal more damage with Blunt skills based on the effect’s Count for one turn. (Max 10)
Fanatic
Raise Skill Final Power by the effect’s Count against units that have Nails for the turn. (Applies to clashes as well)

Combat glossary →Review combat basics such as Clashes, SP, and resistances