English translation in progress. Untranslated passages remain in Japanese.

Shi Assoc. East Section 3 Faust Identity artwork

IDENTITY 0213 · Standard

Shi Assoc. East Section 3

FaustShi AssociationFixerBleed + Poise Identities
HP
243
Speed
3-7
Offense Lv.
66/67/68
Defense Lv.
64
Stagger Thresholds
70%/50%/20%
Panic
Panic
Resource Distribution
Wrath: 3 cardsLust: 1 card + GuardPride: 2 cards
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Slash attacker whose S1–S3 gain bonuses from Poise and Bleed. She struggles to sustain Poise alone and performs best with outside Poise support. Bow's Glimmer [閃弓] offers a way to turn a turn spent unable to attack into greater damage later.

Core Mechanics

  • Poise and Bleed bonuses: S1 Cleave gains +1 Coin Power if her Poise plus the target's Bleed totals at least 4. S2 Positioning Maneuver and S3 Glimmering Bow gain Clash Power/Coin Power for every 4 of that total, and +11% damage for every 4 Poise she has, up to 44%. The Poise-based bonuses do not activate without Poise.
  • Scarce Poise: Her own Poise gain is only about 1/2 from S1 and 1/2 from the Coins of S2 and S3. Her main stage is the Mirror Dungeon, where E.G.O Gifts can make up for Poise. Yi Sang's Blade Lineage Salsu support passive Bestow (the 1 ally with the highest SP gains +1 whenever they gain Poise Count from a skill effect) and the E.G.O Thoracalgia can also help.
  • Bleed: Coin Ⅲ of S3 inflicts 4 Bleed, and S2 and S3 also increase Bleed Count.
  • Bow's Glimmer: At Turn End after using the Defense skill Unfold Bowblade, if she has at least 1 Arrow - Shi, she gains Ready to Loose and 1 Target Aim. From then on, her leftmost basic attack skill becomes Bow's Glimmer, an unclashable shot fired at Combat Start. Each turn she uses no attack skill grants +1 Target Aim, up to 4. Each Target Aim raises damage and Critical damage, and at 4 she gains +444% Critical damage. While in Ready to Loose, damage does not stagger her. It is cancelled if she starts combat with an E.G.O skill equipped.

How to Use

By default, Clash with S1–S3 and raise their power with Poise and Bleed. Maintain Poise with external support. Bow's Glimmer means giving up Clashes while charging, and the damage rarely justifies that. Do not use it routinely; limit it to situations where she cannot attack anyway, such as bosses whose powerful skills force the turn to end, and charge Target Aim then fire.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Cleave

WrathSlashSlash
Clash Power
4~123~9 → 4~12
Base Power
43 → 4
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

On Use Gain 1/2

On Use At 4+ ( on self + on target), Coin Power +1

ⅠOn Hit Inflict 1

ⅡOn Hit Inflict 1/2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Shi-no-Yumi

Lust ×3Owned

At 4 Stack: When this unit gains Potency from Base Attack Skill effects, gain +1 Count (2/3 times per Encounter; per-Encounter cap resets when drops to 3)

If this unit used "Bow's Glimmer" Skill at 2+ , gain 1/2 next turn

Combat Passive

Snipe - Archery

NoneAlways active

If this unit is in state, replace the leftmost Base Attack Skill equipped on the Dashboard with "Bow's Glimmer", then use it at Combat Start

- If, at max Stack, this unit's Skill 3 is on neither the Dashboard nor the upcoming list of Skills when this effect activates, the Defense Skill equipped on the leftmost Skill Slot counts as a Skill 3, and will be used to activate "Bow's Glimmer"

Gain the following effects based on which Base Attack Skill was replaced (Sin Affinity carries over from the replaced Skill)

- Skill 1: Base Power +1, deal +11% damage

- Skill 2: Base Power +1, Coin Power +1, deal +22% damage

- Skill 3: Base Power +4, Coin Power +4, deal +44% damage

※ If an E.G.O Skill was equipped at Combat Start, remove and this unit does not use "Bow's Glimmer"

Support Passive

Aiming for the Bullseye

Lust ×4Resonance

Turn End: Apply 1 next turn to the ally who inflicted the most Potency to enemies with its Skills and Passives (includes those from E.G.O Skills; if multiple Identities share the highest inflicted record for the turn, select the Identity earliest in the Deployment order. Does not activate if no one inflicted Potency that turn)

Support passives activated by these resources →

KEYWORDSEffect Glossary

BleedShared mechanics →
When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
PoiseShared mechanics →
On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1.
Arrow - Shi
- Min Capacity: 0 - Max Capacity: 4 - Arrows spent by certain Skills
Defense Level Down
Defense Level decreases based on the effect's Potency for one turn.
Lodged Arrow
- Max Stack: 4 - Turn Start: gain Bleed Potency by Stack - Lose Defense Level by Stack - Turn End: at 2+ Stack, gain 1 Fragile next turn (once per turn) - Expires on: Death, Retreat, buff removal/expiration. When it expires, apply Arrow - Shi to Shi East Section 3 Faust by Stack
Target Aim
- Max Stack: 4 - Expires if this unit does not have "Ready to Loose"
Ready to Loose
- When this unit has this effect, activate the following: · Converts the leftmost Base Attack Skill on the Dashboard to "Bow's Glimmer", then uses it at Combat Start · This unit cannot be Staggered from taking damage, Tremor Burst, or raised Stagger Threshold · Does not trigger Assist Attack · Removed if an E.G.O Skill was equipped at Combat Start
Liferender
- Offense Level +2 - Final Power +1 - Expires at Turn End
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)
Slash DMG Up
Deal more damage with Slash skills based on the effect’s Count for one turn. (Max 10)
Pierce DMG Up
Deal more damage with Pierce skills based on the effect’s Count for one turn. (Max 10)

Combat glossary →Review combat basics such as Clashes, SP, and resistances