Cleave
- Clash Power
- 4~123~9 → 4~12
- Base Power
- 43 → 4
- Coin Power
- +4+3 → +4
- No. of Coins
- 2
- Skill Level
- Identity Lv+1
- Attack Weight
- 1
On Use Gain 1/2
On Use At 4+ ( on self + on target), Coin Power +1
ⅠOn Hit Inflict 1
ⅡOn Hit Inflict 1/2
English translation in progress. Untranslated passages remain in Japanese.

IDENTITY 0213 · Standard
A Slash attacker whose S1–S3 gain bonuses from Poise and Bleed. She struggles to sustain Poise alone and performs best with outside Poise support. Bow's Glimmer [閃弓] offers a way to turn a turn spent unable to attack into greater damage later.
By default, Clash with S1–S3 and raise their power with Poise and Bleed. Maintain Poise with external support. Bow's Glimmer means giving up Clashes while charging, and the damage rarely justifies that. Do not use it routinely; limit it to situations where she cannot attack anyway, such as bosses whose powerful skills force the turn to end, and charge Target Aim then fire.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
On Use Gain 1/2
On Use At 4+ ( on self + on target), Coin Power +1
ⅠOn Hit Inflict 1
ⅡOn Hit Inflict 1/2
At 4 Stack: When this unit gains Potency from Base Attack Skill effects, gain +1 Count (2/3 times per Encounter; per-Encounter cap resets when drops to 3)
If this unit used "Bow's Glimmer" Skill at 2+ , gain 1/2 next turn
If this unit is in state, replace the leftmost Base Attack Skill equipped on the Dashboard with "Bow's Glimmer", then use it at Combat Start
- If, at max Stack, this unit's Skill 3 is on neither the Dashboard nor the upcoming list of Skills when this effect activates, the Defense Skill equipped on the leftmost Skill Slot counts as a Skill 3, and will be used to activate "Bow's Glimmer"
Gain the following effects based on which Base Attack Skill was replaced (Sin Affinity carries over from the replaced Skill)
- Skill 1: Base Power +1, deal +11% damage
- Skill 2: Base Power +1, Coin Power +1, deal +22% damage
- Skill 3: Base Power +4, Coin Power +4, deal +44% damage
※ If an E.G.O Skill was equipped at Combat Start, remove and this unit does not use "Bow's Glimmer"
Turn End: Apply 1 next turn to the ally who inflicted the most Potency to enemies with its Skills and Passives (includes those from E.G.O Skills; if multiple Identities share the highest inflicted record for the turn, select the Identity earliest in the Deployment order. Does not activate if no one inflicted Potency that turn)
Combat glossary →Review combat basics such as Clashes, SP, and resistances