- BurnShared mechanics →
- At the end of the turn, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
- TremorShared mechanics →
- When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.
- Fire Butterfly Coffin
- - Max Stack: 30
- Can gain up to 20 Stacks per turn
- On Hit using a Base Skill, gain 2 Stacks
- Turn End: At 20+ Stacks, gain Burn next turn equal to half of surplus Stacks past 20 (rounded down)
· At 30 Stacks, gain 5 Burn and +2 Burn Count instead
- Tremor Burst
- Raise target's Stagger Threshold by Tremor Potency on target
- Amplitude Conversion
- Converts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
- High Noon
- - Min Speed +2
- On Base Attack Skill Use: Gain Base Power +2 and deal +(45 / # of Coins)% damage
- Apply the following effects to "Sunset Blade"
· On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1
- Apply the following effects to "Blazing Strike"
· Deal +100% damage
· On Use: Convert all Coins into Unbreakable Coins
· On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1
· On Use: At 3+ Volatile Passion, consume up to 100 Scorchfield
· Deal +1% damage for every Scorchfield consumed (max 100%)
* Scorchfield Effects
- Stores all Burn damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Power Down
- All skills lose final Power by the effect’s Count for one turn.
- Unbreakable CoinShared mechanics →
- - This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
- Unfocused Volley
- - When this Skill flips Coins, each Coin flips against a random enemy among its targets
· The first Coin always targets the main target
· All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected
- Battle Instinct
- - Max Stack: 3
- Min & Max Speed +2
- Base Skills inflict +1 more Burn Potency and Burn Count on enemies
- Skill "Eject" deals +(Stack x 5)% damage
- Skills "Eject - High Noon" and "Dismemberment at High Noon" deal +(Stack x 10)% damage
- Overheated Coffin
- - Max Stack: 1
- Turn End:
· Gain 3 Burn next turn
· This effect expires
- Dawn Office
- - Max Stack: 3
- Gain 1 Offense Level for every Stack
- Turn Start: At 3 Stack, heal 5 SP
- Turn Start: If all other allied Identities that have "Dawn Office" are defeated, expires
- Rage
- Spent by certain skills. Required for the use of certain skills.
- Solitude
- - Take +10% damage from Gloom Skills
- SP Units: Change their Panic Type to 'Solitude'
- Non-SP Units: Gain +2 Sinking Count at Turn End
- Turn End: Lose 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Non-SP Units" conditional to certain enemies that have SP but cannot change their Panic Types
※ Solitude Panic Effect:
- Low Morale: Gain +2 Sinking Count at Turn End
- Panic: Gain +3 Sinking Count at Turn End
- Loneliness at High Noon
- - Min Speed +2
- On Base Attack Skill Use: Gain Base Power +3 and deal +(90 / # of Coins)% damage
- Apply the following effects to "Sunset Blade"
· On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1
- Apply the following effects to "Blazing Strike"
· Deal +150% damage
· On Use: Convert all Coins into Unbreakable Coins
· On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1
· On Use: Consume up to 100 Scorchfield and deal +1.5% damage for every Scorchfield consumed (max 150%)
- When this unit takes damage that brings its HP down to 0 this turn, this unit's HP cannot drop below 1 for the turn, and recovers from Stagger when Staggered due to damage (once per Encounter)
* Scorchfield Effects
- Stores all Burn damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Defense Level Up
- Defense Level increases based on the effect's Potency for one turn.
- Offense Level Up
- Offense level increases based on the effect's Potency for one turn.