English translation in progress. Untranslated passages remain in Japanese.

Dawn Office Fixer Faust Identity artwork

IDENTITY 0216 · Walpurgis Night

Dawn Office Fixer

HP
253
Speed
4-7
Offense Lv.
67/68/69
Defense Lv.
65
Stagger Thresholds
55%/25%
Panic
Panic
Resource Distribution
Wrath: 1 card + CounterSloth: 2 cards暴食 特殊スキルPride: 3 cards
Resistance
Slash×0.5Pierce×2.0Blunt×1

GUIDEMechanics and How to Use

At a Glance

A Burn and Tremor attacker that builds Fire Butterfly Coffin to 30 for enhanced S3. Her full cycle begins after using Dismemberment at High Noon through defense to gain 3 Combat Instinct and a large heal; passive Coffin generation then lets her keep using enhanced S3 regularly.

Core Mechanics

  • Fire Butterfly Coffin: Maximum 30, with at most 20 gained per turn. Landing a basic skill grants 2, and each skill also adds more on use. Every 10 increases Clash Power and reuse Coins. If it exceeds 20 at Turn End, she gains half of the excess as Burn next turn (5 Burn and +2 Burn Count at 30).
  • Dismemberment at High Noon (from the Defense skill Stigmatize): An Unfocused Volley that it turns into at 30 or more Coffin, once per turn. After the attack, she spends up to 30 of her own Burn and recovers (5/20 + Burn spent)% of her max HP, up to 35/50%. She then spends all Coffin and gains 3 Battle Instinct. It does not transform while she has Overheated Coffin.
  • Battle Instinct: Maximum 3. +2 to minimum and maximum Speed, +1 to the Burn Potency and Count inflicted by basic skills, and more damage for skills such as Eject and Eject - High Noon.
  • Combat passive — Feuerfalter [Stigma Workshop] (3 Wrath Owned; unlocked at Uptie Ⅱ): With Battle Instinct, gains (value×3) Coffin at Combat Start, or 9 at 3 Battle Instinct. She follows up with Seconded Offensive after certain skills from Sinclair's Dawn Office Fixer and Gregor's Dawn Office Rep, or when their basic skills stagger an enemy.
  • Eject - High Noon (from S3 Eject): An Unfocused Volley that it turns into at 30 Coffin, once per turn. All Coins are Unbreakable Coins. It performs Amplitude Conversion into Tremor - Scorch and triggers Tremor Burst, then grants 1 Battle Instinct and 1 Overheated Coffin after the attack. It does not spend Coffin.
  • Heatproof Coat: Burn damage does not stagger her and cannot reduce her HP below 1. Damage taken from Burn is reduced by 50%, or 75% below 50% HP.

How to Use

Her skills are weak below 10 Coffin early on, so build Coffin while playing carefully. S3 Eject and the Defense skill Stigmatize gain Coffin and Wrath, so they are fine to use from the start. Once she reaches 30 Coffin, fire Eject - High Noon first if S3 is in hand. Then fire Dismemberment at High Noon from her Defense skill to gain 3 Battle Instinct and recover HP. However, on the turn she fires Eject - High Noon, Overheated Coffin prevents her Defense skill from transforming, so be careful when acting with multiple slots. After gaining 3 Battle Instinct, she gains 9 Coffin every turn and can fire the enhanced S3 repeatedly. Above 20 Coffin she starts damaging herself, so if her HP is under pressure, recover early with Dismemberment at High Noon. Pairing her with the other two Dawn Office members adds Seconded Offensive follow-ups.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Flash of Sunup

PrideSlashSlash
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

On Use Clash Power +1 for every 10 (max 2/3)

On Use At 20+ , Reuse the final Coin once

On Use Final Power +1 for every 4 ( + ) on target (max 2/3)

On Use Gain 4

ⅠOn Hit Inflict 2 and +1 Count

ⅡOn Hit Inflict 1

S1Special

Seconded Offensive

GluttonySlashSlash
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+3
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

On Use Deal +1% damage for every on self (max 30%)

On Use Gain the following effects based on Stack:

- Deal +2% damage for every Stack (max 60%)

- Final Power +1 for every 10 Stacks (max 3)

ⅠOn Hit Inflict +1 Count (2 times per turn)

ⅡOn Hit Inflict +1 Count (2 times per turn)

Unbreakable Coin

Unbreakable Coin
  • S3 (Special) Eject - High Noon: Coin1, 2, 3
  • Defense (Special) Dismemberment at High Noon: Coin1, 2, 3
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Feuerfalter [Stigma Workshop]

Wrath ×3Owned

When other Identities meet the following conditions, Fixer Faust uses the "Seconded Offensive" Skill against the targeted enemy (once per turn per Identity)

- At Base Skill Attack End: If the enemy that was hit is Staggered, use "Seconded Offensive" against said enemy

(Does not activate if the said enemy was already Staggered Before Attack of the said Skill)

- At Attack End of the following Skills, use "Seconded Offensive" on the enemy they hit (prioritizes Staggered targets):

· Rep Gregor's "Dawnsplitter" and "Crack of Dawn"

· Fixer Sinclair's "Stigmatize" and "Blazing Strike"

If Fixer Sinclair is on the field: On Hit using Reused Coins of Fixer Faust's Base Skills, deal additional Wrath damage equal to on the targeted enemy (max 10; max 20 per turn)

- Counts as activating

Combat Start: When this unit has , gain (Stack x 3)

Combat Passive

Heatproof Coat

NoneAlways active

Upon entering the Encounter for the first time, gain 0

Cannot be Staggered or fall below 1 HP due to damage

Take -50% damage from effects (rounded down)

- At less than 50% HP, take -75% damage from effects instead (rounded down)

Combat Passive

Seonbae

NoneAlways active

If Fixer Sinclair is on the field, activate the following effects:

- Fixer Sinclair gains

- Turn Start: If Fixer Faust is defeated, convert on Fixer Sinclair into

E.G.OCompatible E.G.O

  • 9:2: Her Pride S1 inflicts Burn, and her Wrath S3 triggers Flamebrand, while also supplying the required Pride.
  • Everlasting: Her Sloth S2 and Pride S1 supply resources, and she can inflict Tremor and trigger Tremor Burst.
  • Ardor Blossom Star: Her Pride S1 inflicts Burn, and gaining Burn on herself through this E.G.O increases that amount. Her passive also reduces damage taken from Burn.

KEYWORDSEffect Glossary

BurnShared mechanics →
At the end of the turn, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
TremorShared mechanics →
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Fire Butterfly Coffin
- Max Stack: 30 - Can gain up to 20 Stacks per turn - On Hit using a Base Skill, gain 2 Stacks - Turn End: At 20+ Stacks, gain Burn next turn equal to half of surplus Stacks past 20 (rounded down) · At 30 Stacks, gain 5 Burn and +2 Burn Count instead
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Amplitude Conversion
Converts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion.
High Noon
- Min Speed +2 - On Base Attack Skill Use: Gain Base Power +2 and deal +(45 / # of Coins)% damage - Apply the following effects to "Sunset Blade" · On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1 - Apply the following effects to "Blazing Strike" · Deal +100% damage · On Use: Convert all Coins into Unbreakable Coins · On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1 · On Use: At 3+ Volatile Passion, consume up to 100 Scorchfield · Deal +1% damage for every Scorchfield consumed (max 100%) * Scorchfield Effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters
Power Down
All skills lose final Power by the effect’s Count for one turn.
Unbreakable CoinShared mechanics →
- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Unfocused Volley
- When this Skill flips Coins, each Coin flips against a random enemy among its targets · The first Coin always targets the main target · All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected
Battle Instinct
- Max Stack: 3 - Min & Max Speed +2 - Base Skills inflict +1 more Burn Potency and Burn Count on enemies - Skill "Eject" deals +(Stack x 5)% damage - Skills "Eject - High Noon" and "Dismemberment at High Noon" deal +(Stack x 10)% damage
Overheated Coffin
- Max Stack: 1 - Turn End: · Gain 3 Burn next turn · This effect expires
Dawn Office
- Max Stack: 3 - Gain 1 Offense Level for every Stack - Turn Start: At 3 Stack, heal 5 SP - Turn Start: If all other allied Identities that have "Dawn Office" are defeated, expires
Rage
Spent by certain skills. Required for the use of certain skills.
Solitude
- Take +10% damage from Gloom Skills - SP Units: Change their Panic Type to 'Solitude' - Non-SP Units: Gain +2 Sinking Count at Turn End - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but cannot change their Panic Types ※ Solitude Panic Effect: - Low Morale: Gain +2 Sinking Count at Turn End - Panic: Gain +3 Sinking Count at Turn End
Loneliness at High Noon
- Min Speed +2 - On Base Attack Skill Use: Gain Base Power +3 and deal +(90 / # of Coins)% damage - Apply the following effects to "Sunset Blade" · On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1 - Apply the following effects to "Blazing Strike" · Deal +150% damage · On Use: Convert all Coins into Unbreakable Coins · On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1 · On Use: Consume up to 100 Scorchfield and deal +1.5% damage for every Scorchfield consumed (max 150%) - When this unit takes damage that brings its HP down to 0 this turn, this unit's HP cannot drop below 1 for the turn, and recovers from Stagger when Staggered due to damage (once per Encounter) * Scorchfield Effects - Stores all Burn damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters
Defense Level Up
Defense Level increases based on the effect's Potency for one turn.
Offense Level Up
Offense level increases based on the effect's Potency for one turn.

Combat glossary →Review combat basics such as Clashes, SP, and resistances