- BleedShared mechanics →
- When tossing an attack Coin, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
- RuptureShared mechanics →
- When hit by an attack, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
- Hardblood
- - Max Stack: 10
- Stage 1 Hardblood
- At 10+ Hardblood, converts to Hardblood II.
- At 20+ Hardblood, converts to Hardblood III.
- Reverts to the previous Stage when the Stack drops below the requirements.
- Hardblood does not drop below 1.
- Raise Min & Max Speed values by 1 for every 10 Hardblood
- At Hardblood II, gain 1 Offense Level Up based on the Stack
- At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
- Hardblood Armor
- - Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- Attack End: If this unit dealt HP damage, lose 1 Stack (once per turn)
• If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
- Fragile
- Take more damage from skills based on the effect’s Count for one turn. (Max 10)
- Lust Fragility
- Take more damage from Lust skills based on the effect’s Count for one turn. (Max 10)
- Unbreakable CoinShared mechanics →
- - This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
- La Mancha Parade
- - Max Stack: 4
- Take +10% damage from Lust Skills
• If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity
• At max Stack, deal -20% damage against <La Manchaland> Identities
- Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends
- Focused Performance
- - Max Stack: 3
- <La Manchaland> Identities only; includes Empowered Skills
- Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%)
- Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%)
- Lose 1 Stack when:
1) Skill 3 Attack End
2) If this unit does not have Hardblood Armor at Turn Start
- Haste
- Speed increases by the effect’s Count for one turn.
- Defense Level Up
- Defense Level increases based on the effect's Potency for one turn.
- Offense Level Up
- Offense level increases based on the effect's Potency for one turn.