A Thumb Identity that wants to switch to Savage Tigermark Rounds early and attack through , Unbreakable Coins, and enhanced S3 Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬]. Manage ammunition so the Overheat period after running dry does not coincide with the decisive phase of battle.
Core Mechanics
Switching to Savage Tigermark Rounds: He starts with 12 Tigermark Rounds. The first time in a battle he equips a Defense skill, runs out of Tigermark Rounds, or is staggered, he loads 8 Savage Tigermark Rounds at the end of that turn and gains (once per battle; any remaining Tigermark Rounds disappear). Equipping a Defense skill lets him switch without waiting to fire off all Tigermark Rounds.
Strength while on Savage Tigermark Rounds: Through the combat passive Tiantui Star's Blade [天退星刀] (3 Sloth Owned; unlocked at Uptie Ⅱ), all Coins of his basic attack skills become Unbreakable while he has at least 1 Savage Tigermark Round. Coins that spend Savage Tigermark Rounds gain +2 Coin Power, +30% damage, and +2 Burn inflicted. S3 becomes the 5-Coin Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬], which uses 3 Savage Tigermark Rounds per use.
Ammo management: The basic attack skill that fires the last Savage Tigermark Round gains +2 Attack Weight. The Defense skill I'm Burning Up. uses no ammo. Adjust the ammo spent by other skills so the enhanced S3 fires the last rounds.
Overheat (a state to avoid): Gained on the turn after firing off all Savage Tigermark Rounds. His Speed rises, but his basic attack skills lose Clash Power equal to (total rounds spent ÷ 2), up to 10. It is a major weakening, so keep it from overlapping with a boss's critical phase.
Tremor and Burn: Each skill inflicts Tremor and Burn, and S3 converts into Tremor - Scorch and triggers Tremor Burst. If ammo was spent, an additional Tremor Burst is triggered.
How to Use
Equip a Defense skill early to switch to Savage Tigermark Rounds, then attack hard with Unbreakable Coins and the enhanced S3. There are only 8 Savage Tigermark Rounds, so allocate them so the enhanced S3 uses up the last rounds, and time Overheat to match the flow of battle.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Double Slash - Blast [爆]
SlothSlash
Clash Power
4~123~11 → 4~12
Base Power
43 → 4
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
1
Final Power +1 for every 4 ( + ) on the main target (max 2/3)
ⅠOn Hit Inflict 1
ⅡSpend 1
On Hit Inflict 1/2
On Hit Inflict 1/2
Unbreakable Coin
Becomes Unbreakable under certain conditions
Passives Tiantui Star's Blade [天退星刀]: While holding Tigermark Round, at 1 or more, all Coins of Tanglecleaver become Unbreakable Coins / While holding Savage Tigermark Round, at 1 or more, all Coins of basic attack skills become Unbreakable Coins / While holding Savage Tigermark Round, at 0, Coins of basic attack skills that can consume special Ammo become Unbreakable Coins
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Tiantui Star's Blade [天退星刀]
Sloth ×3Owned
When this unit has :
- At 1+ , convert all Coins of 'Tanglecleaver' into s
- Skill Coins that spend gain +1 Power and deal +10% damage (activates only as long as the Coin has Rounds left to spend)
When this unit has :
- At 1+ , convert all Coins of this unit's Base Attack Skills to s
- At 0 , convert all Coins of this unit's Base Attack Skills that spend 'Unique ' to s
- Skill Coins that spend gain +2 Power, deal +30% damage, and inflict +2 more Potency and Count On Hit with those Coins (activates only as long as the Coin has Rounds left to spend)
Combat Passive
Chachihu [揷翅虎]
NoneAlways active
Always Active: begin Encounters with 12
When flipping a Coin that consumes or : while not having those 'Unique ' does not cancel this unit's attacks, the Coin's On Hit "inflict " and "inflict Count" effects do not activate
If this unit equipped Defense Skills for the first time in this Encounter, or if this unit spent all of his , or if this unit is Staggered: at the end of that turn, reload 8 and gain 1 (once per Encounter)
- If this effect activates while this unit is Staggered, recover from Stagger (excluding forced Staggers)
- Remove all if this unit has any leftover
- At 8+ (sum of and spent), convert to
When this unit uses a Base Attack Skill that spends the final Round of ...
- Gain Atk Weight +2 before attacking
- Gain 1 next turn
Support Passive
Savage Tiger's Lunge
Sloth ×3Owned
When 1 ally with the fastest Speed uses a Skill that spends , if their Speed is faster than the target's by 3 or more, deal +(Speed difference × 2/3)% more damage (max 10%/15%).
(This effect does not activate if the affected unit lacks the buff entirely. However, it will activate if they have the buff, even if they have 0 rounds left)
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.
Tigermark Round
- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive
- Max Capacity: 12
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Amplitude Conversion
Converts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
Savage Tigermark Round
- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive
- Activates the same way as Tigermark Round does
- Max Capacity: 8
Ammo
Spent by certain skills.
Some attacks cancel if lacking Ammo.
- This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Tiantui Star [天退星]
- Min & Max Speed +1
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%)
- Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills
- If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Shin (心) - Tiantui Star [天退星] next turn
- Max Stack: 1
Shin (心) - Tiantui Star [天退星]
- Min & Max Speed +3
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%)
- Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills
- Max Stack: 1
Overheat
- Loses this effect when this unit gains Savage Tigermark Round
- Min & Max Speed +2
- Base Attack Skills Lose (cumulative number of Tigermark & Savage Tigermark Rounds spent / 2) Clash Power (max 10); however, gain the following effects(cumulative):
· 8+ Rounds spent: Gain 1 Protection for every 10% missing HP on self at Turn Start (max 5)
· 14+ Rounds spent: On Clash Lose, Unbreakable Coins of this unit's Base Attack Skills deal +(75 + missing HP percentage on self)% damage (max 150%)
· 20+ Rounds Spent: Deal +(HP percentage difference)% damage against targets with higher remaining HP percentage than this unit (max 50%; except E.G.O Skills)
Combat glossary →Review combat basics such as Clashes, SP, and resistances