English translation in progress. Untranslated passages remain in Japanese.

The Thumb East Capo IIII Meursault Identity artwork

IDENTITY 0512 · Season 6

The Thumb East Capo IIII

The Thumb East Capo IIII

HP
265
Speed
4-6
Offense Lv.
68/69/70
Defense Lv.
67
Stagger Thresholds
65%
Panic
Panic
Resource Distribution
Wrath: 1 cardLust: 2 cardsSloth: 3 cards + Counter
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Thumb Identity that wants to switch to Savage Tigermark Rounds early and attack through , Unbreakable Coins, and enhanced S3 Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬]. Manage ammunition so the Overheat period after running dry does not coincide with the decisive phase of battle.

Core Mechanics

  • Switching to Savage Tigermark Rounds: He starts with 12 Tigermark Rounds. The first time in a battle he equips a Defense skill, runs out of Tigermark Rounds, or is staggered, he loads 8 Savage Tigermark Rounds at the end of that turn and gains (once per battle; any remaining Tigermark Rounds disappear). Equipping a Defense skill lets him switch without waiting to fire off all Tigermark Rounds.
  • Strength while on Savage Tigermark Rounds: Through the combat passive Tiantui Star's Blade [天退星刀] (3 Sloth Owned; unlocked at Uptie Ⅱ), all Coins of his basic attack skills become Unbreakable while he has at least 1 Savage Tigermark Round. Coins that spend Savage Tigermark Rounds gain +2 Coin Power, +30% damage, and +2 Burn inflicted. S3 becomes the 5-Coin Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬], which uses 3 Savage Tigermark Rounds per use.
  • Ammo management: The basic attack skill that fires the last Savage Tigermark Round gains +2 Attack Weight. The Defense skill I'm Burning Up. uses no ammo. Adjust the ammo spent by other skills so the enhanced S3 fires the last rounds.
  • Overheat (a state to avoid): Gained on the turn after firing off all Savage Tigermark Rounds. His Speed rises, but his basic attack skills lose Clash Power equal to (total rounds spent ÷ 2), up to 10. It is a major weakening, so keep it from overlapping with a boss's critical phase.
  • Tremor and Burn: Each skill inflicts Tremor and Burn, and S3 converts into Tremor - Scorch and triggers Tremor Burst. If ammo was spent, an additional Tremor Burst is triggered.

How to Use

Equip a Defense skill early to switch to Savage Tigermark Rounds, then attack hard with Unbreakable Coins and the enhanced S3. There are only 8 Savage Tigermark Rounds, so allocate them so the enhanced S3 uses up the last rounds, and time Overheat to match the flow of battle.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Double Slash - Blast [爆]

SlothSlashSlash
Clash Power
4~123~11 → 4~12
Base Power
43 → 4
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
1

Final Power +1 for every 4 ( + ) on the main target (max 2/3)

ⅠOn Hit Inflict 1

ⅡSpend 1

On Hit Inflict 1/2

On Hit Inflict 1/2

Unbreakable Coin

Becomes Unbreakable under certain conditions
  • Passives Tiantui Star's Blade [天退星刀]: While holding Tigermark Round, at 1 or more, all Coins of Tanglecleaver become Unbreakable Coins / While holding Savage Tigermark Round, at 1 or more, all Coins of basic attack skills become Unbreakable Coins / While holding Savage Tigermark Round, at 0, Coins of basic attack skills that can consume special Ammo become Unbreakable Coins
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Tiantui Star's Blade [天退星刀]

Sloth ×3Owned

When this unit has :

- At 1+ , convert all Coins of 'Tanglecleaver' into s

- Skill Coins that spend gain +1 Power and deal +10% damage (activates only as long as the Coin has Rounds left to spend)

When this unit has :

- At 1+ , convert all Coins of this unit's Base Attack Skills to s

- At 0 , convert all Coins of this unit's Base Attack Skills that spend 'Unique ' to s

- Skill Coins that spend gain +2 Power, deal +30% damage, and inflict +2 more Potency and Count On Hit with those Coins (activates only as long as the Coin has Rounds left to spend)

Combat Passive

Chachihu [揷翅虎]

NoneAlways active

Always Active: begin Encounters with 12

When flipping a Coin that consumes or : while not having those 'Unique ' does not cancel this unit's attacks, the Coin's On Hit "inflict " and "inflict Count" effects do not activate

If this unit equipped Defense Skills for the first time in this Encounter, or if this unit spent all of his , or if this unit is Staggered: at the end of that turn, reload 8 and gain 1 (once per Encounter)

- If this effect activates while this unit is Staggered, recover from Stagger (excluding forced Staggers)

- Remove all if this unit has any leftover

- At 8+ (sum of and spent), convert to

When this unit uses a Base Attack Skill that spends the final Round of ...

- Gain Atk Weight +2 before attacking

- Gain 1 next turn

Support Passive

Savage Tiger's Lunge

Sloth ×3Owned

When 1 ally with the fastest Speed uses a Skill that spends , if their Speed is faster than the target's by 3 or more, deal +(Speed difference × 2/3)% more damage (max 10%/15%).

(This effect does not activate if the affected unit lacks the buff entirely. However, it will activate if they have the buff, even if they have 0 rounds left)

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Capote: Sloth (S1), Lust (S2), and Wrath (S3) supply all three required affinities, and he inflicts both Burn and Tremor.
  • Regret: Has a 3-Coin Wrath skill (S3) that benefits greatly from +2 Coin Power at the far left. He also handles Tremor Burst.
  • Crushbound Past: Supplies Sloth resources (S1, Defense skill), and S1–S3 inflict Tremor.

KEYWORDSEffect Glossary

BurnShared mechanics →
At the end of the turn, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
TremorShared mechanics →
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Tigermark Round
- Unique Ammo - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive - Max Capacity: 12
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Amplitude Conversion
Converts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion.
Savage Tigermark Round
- Unique Ammo - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive - Activates the same way as Tigermark Round does - Max Capacity: 8
Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
Unbreakable CoinShared mechanics →
- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Tiantui Star [天退星]
- Min & Max Speed +1 - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%) - Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills - If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Shin (心) - Tiantui Star [天退星] next turn - Max Stack: 1
Shin (心) - Tiantui Star [天退星]
- Min & Max Speed +3 - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills - Max Stack: 1
Overheat
- Loses this effect when this unit gains Savage Tigermark Round - Min & Max Speed +2 - Base Attack Skills Lose (cumulative number of Tigermark & Savage Tigermark Rounds spent / 2) Clash Power (max 10); however, gain the following effects(cumulative): · 8+ Rounds spent: Gain 1 Protection for every 10% missing HP on self at Turn Start (max 5) · 14+ Rounds spent: On Clash Lose, Unbreakable Coins of this unit's Base Attack Skills deal +(75 + missing HP percentage on self)% damage (max 150%) · 20+ Rounds Spent: Deal +(HP percentage difference)% damage against targets with higher remaining HP percentage than this unit (max 50%; except E.G.O Skills)

Combat glossary →Review combat basics such as Clashes, SP, and resistances