English translation in progress. Untranslated passages remain in Japanese.

LCB Sinner Hong Lu Identity artwork

IDENTITY 0601 · Standard

LCB Sinner

Hong LuLCB SinnerLimbus CompanyLCBRupture + Sinking Identities
HP
214
Speed
3-6
Offense Lv.
67
Defense Lv.
63
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Lust: 1 cardSloth: 2 cards + EvadePride: 3 cards
Resistance
Slash×2.0Pierce×1Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

An Identity that inflicts Sinking and Rupture, enhancing S2 and S3 on the turn after taking no damage.

Core Mechanics

  • Sinking and Rupture: S1 Downward Cleave inflicts Sinking, S2 Dual Strike inflicts Sinking and Rupture, and Coin Ⅱ of S3 Whirlwind inflicts Sinking and Rupture (plus 2 Attack Power Down on Heads Hit).
  • Bonuses on the turn after taking no damage: If he took no damage on the previous turn, S2 gains +1 Coin Power and S3 gains +2 Coin Power.
  • Combat passive — Entertainment (2 Sloth Resonance): Restores 6 SP at the start of the next turn.

How to Use

Inflict Sinking and Rupture with S1 and S2. If he took no damage on the previous turn, S2 and S3 become stronger, so prioritize S3 if it is in hand that turn.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Downward Cleave

PrideBluntBlunt
Clash Power
4~112~9 → 3~10 → 4~11
Base Power
42 → 3 → 4
Coin Power
+7
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
1

Ⅰ[Heads Hit/On Hit] Inflict 2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Entertainment

Sloth ×2Resonance

Heal 6 SP next turn.

KEYWORDSEffect Glossary

SinkingShared mechanics →
When hit by an attack, take fixed SP damage by the effect’s Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.
RuptureShared mechanics →
When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Attack Power Down
Attack skills lose final Power by the effect’s Count for one turn.
Power Down
All skills lose final Power by the effect’s Count for one turn.

Combat glossary →Review combat basics such as Clashes, SP, and resistances