Information Neutralization
Gloom ×4OwnedTurn End: If 1 ally that has the lowest SP lost SP this turn, heal 10 SP for the said ally
English translation in progress. Untranslated passages remain in Japanese.
SUPPORT PASSIVES · 192 Identities
Browse every Identity’s Support Passive, grouped by Sinner and listed in Identity order. Filter by required resources to find passives your team can activate.
Show Support Passives whose resource costs use only the selected Sin affinities. Selecting multiple affinities also includes passives requiring a combination of them. Each number shows the result count if that affinity is added.
Turn End: If 1 ally that has the lowest SP lost SP this turn, heal 10 SP for the said ally
1 ally that has the highest max HP gains Clash Power +1 in a Clash
1 ally that has the highest SP gains +1 more Count from Skill effects
1 ally that has the lowest SP deals +10% damage when attacking 2 or more targets at once
1 ally that has the lowest max HP: For every 4 Stagger Threshold raised by triggering on an enemy, inflict 1 next turn (max 3 per enemy per turn)
1 ally that has the highest Count deals more damage against targets that have based on on target (+1.5% per , max +15% damage)
On Crit, 1 ally that has the highest inflicts +2 more Potency using its Skills (6 times per turn)
When 1 ally with the fastest Speed s a Skill, gain (3/5 x ed Skill rank)% of the max HP as Shield (2 times per turn)
1 ally that has the lowest SP heals 2 SP On Hit for every type of negative effect on the target (max 6)
(This Passive activates 2 times max per turn)
If the target has , heal 3 additional SP
When an ally hits with a Skill, consume 2 on the target to inflict them with 1 Butterfly (3 times per turn)
When 1 ally that has the lowest current HP is killed, gain 2 E.G.O resources for 2 least-owned Affinities
For 2 allies that have the lowest SP: If they lost SP this turn, heal 5 SP at Turn End
- If the said allies have Base Skills that inflict Potency or Count, heal 5~10 SP instead
When the ally with the slowest Speed attacked an ally, Attack End: Gain 1 next turn (2 times per turn)
- If the attacked ally is killed by this attack, gain 1 for the whole Encounter instead (max 2 per Stage per Identity)
- Can gain only up to 2 from the above effect
Apply the following effect to 1 ally that has the highest max HP
- Combat Start: Gain (affected unit's Speed difference between this turn and last turn x 2) Defense Level (max 5; if the affected unit was not an Active participant last turn, use its minimum base Speed value to calculate)
- Combat Start: If the affected unit is at less than 50% HP, and if the Speed difference between this turn and last turn is 3 or higher, heal 50 HP (once per Encounter)
Deal +5% damage with Slash, Pierce, and Blunt Base Attack Skills that are used for the first time by any ally each turn (once per type across all allies)
- The Index Identities deal +10% damage instead
- This effect's application is determined Before Attack
When 1 ally with the fastest Speed uses a Skill that gains or consumes Count, gain 1 next turn (once per turn)
1 ally that has the highest max HP inflicts 2 at 25% chance on hit
1 ally that has the lowest max HP gains +1 Count
1 ally that has the lowest max HP gains Final Power +2 for its Defense Skills
Combat Start: Heal 15 SP for 1 ally that has the lowest SP
If the ally is an "N Corp. ", also apply 1
Combat Start: Apply 2 to the ally that has the lowest HP percentage
If the ally has less than 50% HP, apply an additional 2
1 ally with the fastest Speed deals +1.5% damage for every on target when attacking using a damage type that the target is "Weak" or "Fatal" (Resistance>x1.5/1) to (max 15%)
If the ally is a Seven Association Fixer, deal additional damage (+0.5% for every ; max 5%)
In a Clash, if the target of the ally with the slowest Speed has 3+ types of negative effect, target's Clash Power -1
When the ally with the earliest Deployment order hits Critically using a Slash Skill, inflict 1 (max 3 times per enemy per turn)
When 1 ally that has the lowest SP hits an enemy that has 5+ , the ally heals 2/3 SP On Hit (4 times per turn)
When 1 ally that has the lowest Count kills an enemy, the ally gains +2/+3 Count (once per turn, prioritizes allies that consume or gain )
When 1 ally that has the lowest SP inflicts with a Base Skill's On Hit effect, inflict 2 additional (max 3 times)
- If the target the ally is attacking has 30+ , inflict +1 Count instead (max 3 times)
When 1 ally with the fastest Speed inflicts damage, gain 1 next turn (3 times per turn)
Turn End: Apply 1 next turn to the ally who inflicted the most Potency to enemies with its Skills and Passives (includes those from E.G.O Skills; if multiple Identities share the highest inflicted record for the turn, select the Identity earliest in the Deployment order. Does not activate if no one inflicted Potency that turn)
Effects apply to the Identity with the earliest Deployment order
- Prioritizes The Index-faction Identities
Combat Start: If this unit's leftmost Skill on the Dashboard and other allies target the same enemy Slot, said Skill deals +5% damage for every ally targeting the same Slot excluding this unit (max 15%, applies when this unit and allies both use Base Attack Skills to main-target enemy Slot)
When hit, allies that equipped Defense Skill on their Slots this turn inflict 4 on the attacker (2 times per turn)
- If the attacker already has , inflict +2 Count instead
Combat Start: If there is only 1 surviving Identity, including Backup units, the said Identity gains 3 and 3
All allied take -2% damage this turn for every allied on the field at Combat Start (max -10%)
1 ally with the most SP deals +10% Pierce damage.
1 ally with the fastest Speed gains +1 final Power for their first skill.
1 ally with the fastest Speed deals +10% Slash damage.
1 ally that has the least SP deals +10% damage
If the Speed of all allies is faster than the Speed of all enemies, the fastest ally deals more damage based on the Speed difference between itself and the slowest enemy (+3% for every point of Speed difference; max 15%)
1 ally with the lowest Max HP gains 1 next turn every time the enemies strike an ally(not including this unit) 6 times. (Max 2)
The ally with the highest Skill Slot heals 2/4 HP every time they hit an enemy that targets this unit (Does not apply to units without )
1 ally that has the least gains 1/2 more Potency when gaining Potency using its own Skill or Coin effects (max 2 times; does not apply to allies that do not have )
When 1 ally with the slowest Speed takes damage from enemies that have , take -10% damage
Combat Start: 1 ally with the least HP gains 1 for every 20% missing HP (max 3)
- If the said ally is a <Bloodfiend>, gain 1 for every 15% missing HP instead (max 3)
1 ally with the fastest Speed : On Clash Win against enemies with or 'Unique ', gain 1 next turn (once per turn)
- If the target has 20+ Potency, gain 1 additional
If, among allies that gain Count using their Base Attack Skills, 1 ally that has the least Count uses a Base Attack Skill that gains Count, the said ally gains +2 Count (2 times per turn)
- At 0 or higher SP: heal ( on target x 2) HP (max 10; heals up to 20 per turn)
- At less than 0 SP: heal ( on target) SP (max 5; heals up to 10 per turn)
Ally with the fastest Speed: On Hit using a Base Attack Skill against enemies that have 2+ Count or Count, inflict 1 (2 times per turn)
Combat Start: Heal 15 SP for the ally that has the lowest SP
- This effect prioritizes Plus Coin Identities
- If the affected unit is in The Index faction, they gain 1 as well
- This effect does not apply to units under effects that prevent SP recovery such as E.G.O Corrosion, Panic, etc.
Among allies that have or Unique , when 1 ally with the earliest Deployment Order triggers using its Base Skills, increase the Stagger Threshold raise by +12.5%
1 ally with the lowest Max HP deals and takes +20% damage.
1 ally that has the lowest Max HP inflicts +1
1 ally with the fastest Speed inflicts +1 .
When an enemy is defeated, the ally with the least HP heals 15 HP. (Once per turn.)
When an ally with the lowest Max HP defeats an enemy, they gain +2 Count (Once per turn)
- If 1 ally with the least uses up their last with a Coin, deal 50% of the damage dealt by that Coin attack against each target as bonus damage against each individual target. (rounded up)
- If 1 ally with the least uses a Skill that spends , gain 3 . (once per turn; does not apply to allies without )
When 1 ally with the slowest Speed defeats an enemy that has , inflict 3 on 1/2 random enemies (once per turn)
- In Focused Encounters, inflict on 1/2 random Parts
When the ally that was deployed last wins a Clash, gain +1 Count (3 times per turn), and gain 1 next turn (once per turn)
#1 Deployed ally gains +1 more Count from their Skill or Coin effects (2 times per turn)
Combat Start:
- 1 ally with the lowest HP percentage heals 3 HP
- 1 ally with the least SP heals 3 SP
Turn End: 1 ally with the fastest Speed gains 2 next turn
If the ally with the earliest Deployment order hits an enemy using its attack, inflict 1 (once per enemy per turn)
- If target has , inflict +1 Count as well
If the ally with the earliest Deployment order is hit by an enemy, inflict 1 against the attacker (3 times per turn)
- If the attacker has , inflict +1 Count as well
Combat Start: The ally with the earliest Deployment order gains 1 Shield for every on self (max 10)
When the ally with the fastest Speed hits an enemy using a Skill that inflicts Potency, Count, or 'Unique ', inflict 2 and trigger ; then, reduce target's Count by 1 (once per turn)
When the ally with the earliest Deployment order uses a Base Skill, the said ally gains 2 Potency (3 times per turn)
1 ally with the highest Max HP takes -10% damage from attack skills.
1 ally with the slowest Speed inflicts +1 .
1 ally with the slowest Speed inflicts +1 .
Apply 1 and 1 to the ally with the least HP below 50%.
If the ally is an 'N Corp. ', also apply 1 .
1 ally with the fastest Speed lowers the Clash Power of opponents that have by 1
At the end of the turn, 1 ally that has the highest Count gains Max Speed +1 (Capped at 3) per 5 Count next turn
The 1 ally with the least SP heals 10 SP at Turn End if there is another ally from the same Faction
Combat Start: 1 ally that has the most deals +15% damage on Critical Hit using Slash Skills
When 1 ally with the fastest Speed hits an enemy that has 6/3+ , inflict 1 (3 times per enemy per turn)
When 1 ally with the highest max HP s a Skill, gain (5 x ed Skill rank)% of the max HP as Shield (once per turn)
If the unit has , multiply the above Shield value by 1.5
The fastest ally, on Clash Win, gains 1 next turn (2 times per turn)
When 1 ally with the fastest Speed uses a Skill that spends , if their Speed is faster than the target's by 3 or more, deal +(Speed difference × 2/3)% more damage (max 10%/15%).
(This effect does not activate if the affected unit lacks the buff entirely. However, it will activate if they have the buff, even if they have 0 rounds left)
For the turn, multiply the amount of Bloodfeast generated by 1.5 (2 times per Encounter; rounded down)
Apply the following effects for this turn (2 times per Encounter)
- Attack End of Ally Pierce Base Attack Skill: The said ally heals HP equal to 10% of HP damage dealt using the attack
- If all Base Attack Skills equipped on allied Skill Slots are Pierce Skills, all allies heal 10 SP at Turn End
1 ally with the fastest Speed: On Hit, inflict 1 for every 2 types of negative effect on target (once per turn; max 3)
The first Identity to use an exclusive Skill in a turn gains 1 on said Skill Use (once per turn)
At the start of the combat phase, the ally with the least SP heals 6 SP.
1 ally with the fastest Speed inflicts +1 .
1 ally with the most SP deals +20% damage with Heads Coins.
1 ally with the most SP inflicts +1 Count with the effects of their attack skills/coins.
At the start of the combat phase, give 2 to 1 ally with the lowest HP percentage.
An ally with the slowest Speed gains 2 next turn if at 5+ Count at the start of the combat phase
When 1 ally with the fastest Speed defeats an enemy that has , gain 1 next turn (Once per turn)
Attack End: If the target is in a staggered or defeated state by an attack from 1 ally with the least SP, the ally heals 7 SP.
When #1 Deployed Identity triggers with Skill or Coin effects, 25% chance to trigger an additional (once per turn)
Combat Start: 1 ally that has the highest sum of Potency and Count loses 2 Count
When 1 ally with the fastest Speed hits an enemy that has , inflict 1 (2 times per turn)
Ally Identity that has the most deals +10% damage using Skills that spend
(Does not activate when out of )
1 ally that has the most : When using a Base Attack Skill that gains Count, deal +10%/+15% damage using the final Coin
Identity that has the least current HP percentage: Deal +(types of Deathrites on target x 3)% damage against the enemy (max 15%)
Turn End: Inflict 2 and +1 Count next turn on 1 enemy with the fastest Speed (in Focused Encounters, the Part)
When 1 ally with the earliest Deployment order attacks an enemy that has , deal +10% damage
1 ally with the fastest Speed: On Clash Win against enemies that have or "Unique ", inflict 1 next turn (once per turn)
- If target has 4- Count, also inflict +1 Count to the said target this turn
- If target has 5+ Count, also inflict 3 to the said target this turn
1 ally with the fastest Speed: On Hit using Base Attack Skills, inflict 2 (once per turn)
- If the said ally is a "Le Rouge" Identity, additionally inflict 1
1 ally that has the lowest Max HP deals +10% Blunt damage.
1 ally with the least HP deals and takes +20% damage.
1 ally with the fastest Speed deals +10% Pierce damage.
1 ally with the fastest Speed inflicts +1 Nails.
1 ally with the least SP loses 10 SP when hit by an attack and gains 1 next turn. (Once per turn)
1 ally that has the highest Max HP inflicts +1 more with Skill effects when attacking a target with a damage type that the target is "Fatal"(Resistance>x1.5) to
If the ally is a Seven Association Fixer, additional +1 more
1 ally with the highest max HP deals more Pierce Damage at less HP
- Deal +0.15%/+0.3% damage for every 1% missing HP (Max 15%/30%)
To 1 ally with the fastest Speed: Clash Power +1 to Skills that apply Potency or Count
#1 Deployed ally: Max Count +5
(When conditions are met, this effect will remain activated until the start of the next turn)
1 ally that has the highest SP deals +5% damage to targets that have less than 0 SP
If the target has less than 0 SP: Deal even more damage the further the target's SP is from 0 (+0.5% damage per SP, max 20%)
For targets that are Non-SP Units, the said ally inflicts +1 more Potency and Count using their Skill and Coin Effects of their Attack Skills (2 times per turn)
1 ally that has the least gains +2 Count when using a Skill that consumes .
- If the said ally is a Full-Stop Office Identity, or if they have less than 5 Count, gain +4 Count instead (once per turn; does not apply to units without )
1 ally with the fastest Speed: against enemies that used Defense Skills or were at max HP before attacking this turn: deal +10% damage
- Combat Start: If the unit with the earliest Deployment Order gains Count past the Max Count Cap by using a Skill, the unit gains 1 next turn for every Count that exceeds the Max Count Cap (max 3, including E.G.O Skills)
Turn End: if an ally with the lowest current HP percentage has less than 50% HP, that unit gains 1 Clash next turn
If any of The Middle-faction allies are killed during combat this turn, all The Middle-faction allies gain 1 this turn and next turn (once per turn)
1 ally with the fastest Speed: On Clash Win using Base Attack Skills, inflict +1 Count on target (once per turn)
- Prioritizes "The Thumb" Identities
- If the ally is "The Thumb" Identity, inflict +1 Count and Count instead
- Combat Start: If there is only 1 enemy on the field, (for Abnormalities, a Core), this effect inflicts +1 more Count and Count
#1 and #2 Deployed allies heal +20% more HP from Passive, Skill, and Coin effects
On Lust A-Reson., #1 and #2 allies take -10% damage from Skills for the turn
1 ally with the least HP and less than 50% of Max HP gains +1 Clash Power in a clash.
1 ally with the least SP deals +10% Blunt damage.
1 ally with the least HP gains +2 counter skill final Power.
1 ally with the slowest Speed gains +2 guard skill final Power.
When 1 ally with the fastest Speed triggers , they inflict 2 .
1 ally with the slowest Speed deals +5% Blunt damage for every 3 Count on target. (Max 15%)
When an ally that has the lowest Max HP hits with Heads Coins, they inflict +1 Count when inflicting Count on their target with Coin effects.
Attack End: 1 ally with the highest SP gains 2 and +2 Count when the target is defeated after that unit's attack (2 times per turn)
When 1 ally with the fastest Speed attacks a target that has , deal +0.5%/+1% damage for every 1 on target (max 10%/20%)
At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2 to the Identity that has the greatest disparity of HP values between turns.
1 ally with the fastest Speed inflicts +1 more Potency or Count with Skill and Coin effects against enemies
If this unit is defeated in an Encounter, apply Assist [援] to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn
In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following:
- Combat Start: Among the Identities who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the earliest Deployment order. At Turn End, that Identity recovers from Stagger due to damage and performs a (2 times per Encounter)
Combat Start: when 1 ally that has the least SP uses a Base Attack Skill to Heads Hit, it heals 5 SP (2 times per turn; excluding allies at -40 or lower SP)
Clash Power +1 for #1 Deployed Identity's Base Attack Skills (once per turn)
If the Dashboard has Envy A-Reson., #1 Deployed Identity deals +10% damage with Base Skills
1 ally with the fastest Speed deals +10% damage using Slash Skills
- If the said ally has , deal +15% damage using Slash Skills instead
1 ally with the fastest Speed deals +10% damage using Slash Base Skills
1 ally with the most HP deals +20% damage with Heads Coins.
1 ally with the slowest Speed deals +10% Slash damage.
1 ally with the most HP deals +20% damage to enemies that used defense skills this turn.
After an enemy is defeated, apply 1 and 1 next turn to the ally with the most SP. (Once per turn.)
When 1 ally with the slowest Speed triggers , increase the Stagger Threshold raise by +20%.
At the start of the combat phase, 1 ally with the lowest HP percentage gains 1 Shield per 1 Count next turn. (Max 10)
1 ally with the highest Max HP gains next turn based on the damage that they took this turn.
(Shield damage included in the calculation. Maxes out when taking damage equal to 15% of Max HP at turn start. Max gained by this effect: 3)
1 ally with the least SP deals +5% Pierce damage for every 6 Potency on target On Hit (Max 15%)
To 1 ally with the fastest Speed: Clash Power +1 when Clashing against targets that have 5+
To 1 ally with the fastest Speed: Clash Power +1 to Skills that apply Potency or Count
To 1 ally that has the highest Potency at Turn End: Reduce the ally's Potency by 6 max, and apply ( Potency reduced / 2) (rounded down)
When 1 ally with the fastest Speed inflicts damage to an enemy, inflict 1 and 1 next turn (once per turn)
Combat Start: applies to the ally with the earliest Deployment order
At -15 or less SP, +1 Final Power to Minus Coin Skills
At -30 or less SP, +15% damage and +1 Final Power to Minus Coin Skills instead
1 ally with the lowest SP: Skills that consume or Unique and have effects that inflict against enemies deal +10% damage (except E.G.O Skills)
Apply the following effects to the Identity with the earliest Deployment order:
- If Lust Reson. is of an odd number, inflict +1 more Potency
- If Lust Reson. is of an even number, inflict +1 more Potency
- If the said Identity is in The Ring faction, it gains 1 or 1 at Combat Start
1 ally with the fastest Speed: When triggering on the enemy, gain 2 next turn (once per turn)
- If the said ally is "The Thumb" Identity, gain 1 as well (once per turn)
Combat Start: Apply 2 to the ally with the lowest HP
The said ally heals 5% HP at Attack Skill End (min 1, once per turn)
1 ally with the least SP gains 1 the turn after an ally is defeated.
1 ally with the slowest Speed gains +1 final Power for their last skill.
1 ally with the least HP takes -10% damage.
1 ally with the most SP deals +10% damage to enemies with lower SP.
1 ally with the least SP deals +10% Blunt damage.
If said ally is below 0 SP, further boost their Blunt damage the lower their SP is. (Max 10%)
1 ally with the highest current HP inflicts +1 more Potency with Attack and Counter Skills
1 ally that has the most Max HP inflicts +1 with the effects of their Attack Skills/Coins
The fastest ally, On Evade, gains 1 next turn (Max 5)
When the #1 Sinner to be Deployed Heads Hits, inflict +1 Count (4 times per turn)
Turn End: apply 1 and 3 to 1 ally with the lowest HP percentage next turn
When 1 ally with the fastest Speed hits an enemy with , inflict 1 (3 times per enemy per turn)
Combat Start: 1 ally with the least current HP percentage gains 2
- If the said ally is from the Middle, also gain 2
When the 1 ally Identity with the earliest Deployment order among those using finishes their attack, if their current count is fewer than half (rounded up), regain half of the maximum capacity (rounded up; once per Encounter; max regained: 5)
- If the receiving Identity has separate values for Potency and Count, they will gain them at random
- If either Potency or Count of is maxed out, gain whichever is not maxed
- This effect does not activate if there are no Identities that use
When an ally with the fastest Speed inflicts or Potency with their Skills, inflict 1 and Potency (once per turn)
The ally with the fastest Speed heals 5 SP and gains 5 Shield when starting combat with a Defense Skill equipped
1 ally with the most HP deals +30% damage to enemies below 0 SP.
1 ally with the most SP deals +30% damage to enemies below 25% HP.
1 ally with the most HP randomly gains 1 , 1 , or 1 at the start of the combat phase.
1 ally with the fastest Speed deals +10% damage when attacking a target with a damage type the target is “Weak” or “Fatal” to.
1 ally that has the most Count gains +1 more Count from Skill effects
If the fastest ally's Speed is faster than Speed of all enemies, the fastest ally gains Clash Power +1
If the said ally is a Cinq Association Fixer, the fastest ally deals +10% Pierce Damage
1 ally with the most SP deals +10% damage with E.G.O Skills
If the E.G.O Skill consumes 7+ E.G.O resources, deal additional +5% damage
Clash Power +1 to 1 ally that has the most SP when Clashing against targets that have less than -25 SP
1 ally that has the least SP heals 4 SP when defeating an enemy that has .
Heal 1 additional SP for every type of negative effect on the target. (max 4. 3 times per turn)
1 ally who has the most Count at Turn Start: deal +10% damage with Skills that consumed 7+ Count (once per turn)
1 ally with the fastest Speed: If the enemy is killed at Attack End, heal 10 HP (2 times per turn)
1 ally with the fastest Speed: If the enemy is killed at Attack End, inflict +1 Count when inflicting Potency with Skill or Coin effects for the next turn (3 times per turn)
1 ally with the fastest Speed: when attacking targets with , deal +10% damage
Gain 1 next turn (once per turn)
1 ally with the fastest Speed deals +10% damage when attacking a Staggered target.
Combat Start: apply 1 next turn to 1 ally with the lowest HP percentage
Combat Start: Apply 1 and 1 on allies that equipped Counter Skills (2 times per Encounter; excluding Clashable Counters)
- If the affected ally is in The Middle, apply 2 and 2 instead
At the start of the combat phase, the ally with the least HP heals 5 HP.
1 ally with the slowest Speed deals +30% damage with their 4th and subsequent Coins.
The ally with the least HP heals 5 HP after winning a clash.
At the start of the combat phase, the ally with the least HP heals 5 HP.
Boost the healing of R.B. Chef de Cuisine Ryōshū’s Passive ‘Rustle Up’ by 5.
1 ally with the slowest Speed inflicts +1 to targets that have
If 1 ally with the highest Max HP is targeted by 2 or more attacks, gain 3
If 1 ally that has the most defeats an enemy, gain 1 next turn. (Once per turn)
When 1 ally with the slowest Speed hits an enemy that has 10/7+ , inflict 1 next turn (3 times per turn)
Combat Start: 1 ally with the least SP loses 7/5 SP, then gains 1
1 ally with the lowest HP percentage heals 3 HP On Hit (3 times per turn)
- If the target hit by the said ally had , heal 3 additional HP
1 ally with the fastest Speed: On Hit, deal +5% more Wrath Damage for every 6 on the target (max 20%)
If this unit is killed in this Encounter: every turn, at Combat Start, apply 2 to the Substituting Identity of the earliest Deployment order
1 ally with the highest Speed: When using a Base Attack Skill, if this unit's Speed is faster than the main target's, inflict on the target for every 3 Speed difference (max 2 per turn)
Turn End: Apply the following to the ally with the earliest Deployment order among those that have negative effects
- Gain +4 to the leftmost Slot next turn
- Gain 1 next turn
Turn End: 2/3 allies with the earliest Deployment order each heal HP equal to (the sum of Count and 'Unique ' consumed by each of their own Attack Skills this turn, respectively) (max 10)
The ally who has the highest current HP inflicts 2 On Hit against enemies that have (once per turn)
- If said enemy has 10+ , trigger On final Coin Hit; then, reduce target's Count by 1 (once per turn)