English translation in progress. Untranslated passages remain in Japanese.

W Corp. L2 Cleanup Agent Hong Lu Identity artwork

IDENTITY 0606 · Standard

W Corp. L2 Cleanup Agent

HP
265
Speed
4-6
Offense Lv.
64
Defense Lv.
67
Stagger Thresholds
55%/20%
Panic
Panic
Resource Distribution
Wrath: 2 cardsGluttony: 1 cardPride: 3 cards + Guard
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A defensive support that builds Charge and provides Charge Barrier to himself and allies.

Core Mechanics

  • Gaining Charge: Charge Count increases on use and on hit of S1 Energy Cycle and S2 Cleanup Support.
  • Charge Barrier: Coin Ⅱ of S2 grants Charge Barrier next turn based on Charge Count. S3 Deploy Charge Barrier spends all Charge Count if it is 10 or more and gives (amount spent ÷ 2) Charge Barrier to the 2 allies with the lowest HP ratio, including himself. His Defense skill also grants Charge Barrier.
  • S2: Clash Power rises while he has Shield.
  • Combat passive — Cleanup Mastery (3 Pride Owned; unlocked at Uptie Ⅱ): At Combat Start, grants 2 Haste next turn if he has at least 5 Charge Count, and 1 more at 10 or more.

How to Use

Build 10 or more Charge Count with S1 and S2, then hand out Charge Barrier to low-HP allies with S3. Keeping Charge Count up also raises his Speed through the passive, but spending all Charge Count with S3 makes the passive's Haste unlikely on the next turn.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Energy Cycle

PridePiercePierce
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv-1
Attack Weight
1

On Use Gain +2/+3/+4 Count

ⅠOn Hit Gain +1 Count

ⅡOn Hit Gain +1 Count

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Cleanup Mastery

Pride ×3Owned

If at 5+ Count at the start of the combat phase, gain 2 next turn

KEYWORDSEffect Glossary

ChargeShared mechanics →
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Charge Barrier
- Gain (Charge Barrier # x 3) Shield. - Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn
RuptureShared mechanics →
When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Haste
Speed increases by the effect’s Count for one turn.

Combat glossary →Review combat basics such as Clashes, SP, and resistances