A defensive support that builds Charge and provides Charge Barrier to himself and allies.
Core Mechanics
Gaining Charge: Charge Count increases on use and on hit of S1 Energy Cycle and S2 Cleanup Support.
Charge Barrier: Coin Ⅱ of S2 grants Charge Barrier next turn based on Charge Count. S3 Deploy Charge Barrier spends all Charge Count if it is 10 or more and gives (amount spent ÷ 2) Charge Barrier to the 2 allies with the lowest HP ratio, including himself. His Defense skill also grants Charge Barrier.
S2: Clash Power rises while he has Shield.
Combat passive — Cleanup Mastery (3 Pride Owned; unlocked at Uptie Ⅱ): At Combat Start, grants 2 Haste next turn if he has at least 5 Charge Count, and 1 more at 10 or more.
How to Use
Build 10 or more Charge Count with S1 and S2, then hand out Charge Barrier to low-HP allies with S3. Keeping Charge Count up also raises his Speed through the passive, but spending all Charge Count with S3 makes the passive's Haste unlikely on the next turn.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Energy Cycle
PridePierce
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv-1
Attack Weight
1
On Use Gain +2/+3/+4 Count
ⅠOn Hit Gain +1 Count
ⅡOn Hit Gain +1 Count
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Cleanup Mastery
Pride ×3Owned
If at 5+ Count at the start of the combat phase, gain 2 next turn
Support Passive
Train Cleanup Manual
Pride ×3Owned
An ally with the slowest Speed gains 2 next turn if at 5+ Count at the start of the combat phase
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Charge Barrier
- Gain (Charge Barrier # x 3) Shield.
- Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn