A durable tank sustained by K Corp Ampule's percentage healing and the combat passive's large heals. Defense and the passive share the Ampule cap, so managing that shared allowance defines his play pattern.
Core Mechanics
K Corp Ampule: At Turn Start, if it is below 4, he heals (value×5)% of his HP. He dies when it reaches 4 or more.
Defense skill — Ampule Injection: Grants 1 K Corp Ampule next turn on use (with a fairly large Shield).
Combat passive — Regeneration Ampule Activation (5 Gluttony Owned; unlocked at Uptie Ⅱ): When he takes damage below 20% HP, he heals 90% of his max HP and gains 1 K Corp Ampule. After it triggers, he gains 1 Fragile every turn. The data says "once per battle," but whether this applies to the whole passive cannot be determined from the data. Triggering it multiple times does not increase the Fragile gained, so it is likely fine to use it as if it can trigger multiple times.
Allocating Ampules: Both the Defense skill and the passive increase Ampules. If the passive triggers while Ampules are at 3 from heavy Defense skill use, it reaches 4 and he dies.
Aggro: S1 Impede the Intruder, S2 Decay Blade, and his Defense skill grant +5 Aggro next turn on use. The Aggro is added from Uptie Ⅳ.
S2 — Decay Blade: His main skill with fairly high Clash Power. Inflicts Rupture.
How to Use
In Focused Encounters, raise Aggro with S2 and his Defense skill to take attacks. Using the Defense skill early increases the percentage healing every turn, while not using it leaves Ampule room for the passive's large heal. Decide the allocation based on whether he needs to take big hits or endure many small ones, and manage Defense skill use so Ampules never reach 4.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Impede the Intruder
PrideSlash
Clash Power
5~114~10 → 5~11
Base Power
54 → 5
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
1
If target has 5+ , Coin Power +1/+2/+3
On Use Gain +5 to this Skill Slot next turn
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Regeneration Ampule Activation
Gluttony ×5Owned
When hit, if at less than 20% HP, heal by 90% of Max HP and gain 1 .
After this activates, gain 1 every turn for the rest of the battle. (Once per battle)
Support Passive
High-grade Ampule
Gluttony ×4Resonance
At the start of the combat phase, give 2 to 1 ally with the lowest HP percentage.
Dimension Shredder: S1 (Pride) and S2 (Gluttony) supply the required affinities, and S2 and S3 inflict Rupture, meshing with Dimensional Rift's conversion into Rupture Count.
Effervescent Corrosion: S2 (Gluttony) supplies the required affinity, and S2 and S3 inflict Rupture.
Tears of the Tarnished Blood [汚血泣淚]: S2 (Gluttony) supplies resources, and S2 and S3 inflict Rupture, making The End's Rupture condition easy to meet.