An Identity specialized for single targets. Keep attacking the same enemy or part to build 3 Nerve Strike - Hong Lu, then use Coin reuse on each skill to deliver Burn and damage.
Core Mechanics
Nerve Strike - Hong Lu: Through the always-active passive A Duel Witnessed, inflicts 1 next turn on the last target hit by his basic attack skills (once per turn, up to 3; inflicted on parts in Focused Encounters). Clash Power and Base Power rise with the number of stacks. Applying it to another target removes the previous stacks.
Combat passive — Virescent Pyrojade (2 Wrath and 2 Pride Owned; unlocked at Uptie Ⅱ): On Clash Win, inflicts 1 more Nerve Strike if the target has it, once per turn. Grants Haste next turn based on Poise Potency, up to 2, and raises Critical damage based on the target's Burn Potency. An important effect for stacking Nerve Strike quickly.
Coin reuse from Nerve Strike: S1 Fa Jin reuses a Coin at 3 or more Nerve Strike, S2 Virescent Flame Palm at 2 or more, and S3 Take the Hit to the Last Blow, Please? whenever the target has Nerve Strike (once per skill).
Speed difference, Poise, and Burn: Each skill gains power the faster he is than the target, and the more his Poise plus the target's Burn totals. S2 and S3 gain Poise on Clash Win.
Witnessed - Eastern Cinq: On first appearing in a stage, he gains 1 per Cinq Association Identity in backup or support, up to 3. Raises Offense Level and Poise gain.
How to Use
Pick one enemy (or part) to target and keep hitting it to stack Nerve Strike. Gathering Pride and Wrath from allies to activate Virescent Pyrojade early lets Clash Wins stack Nerve Strike too, reaching reuse sooner. Don Quixote's Cinq Assoc. East Section 3 also inflicts Nerve Strike - Don Quixote, and one character's Nerve Strike replaces the other's, so deploying them together means competing for Nerve Strike. There is little need to line up Cinq Association Identities in backup just to max out Witnessed.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Fa Jin
GloomPierce
Clash Power
6~135~12 → 6~13
Base Power
65 → 6
Coin Power
+7
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
1
On Use If target does not have , Clash Power +1
On Use Gain +3 Count
If this unit's Speed is faster than the target's by 2 or more, Coin Power +1
On Use Clash Power +1 for every 6 ( on self + on target) (max 2)
ⅠOn Hit Inflict 1
On Hit If target has 3+ , Reuse this Coin (once per Skill)
[Reuse - On Hit] Inflict 1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Virescent Pyrojade
Wrath ×2Pride ×2Owned
On Clash Win, if target has Nerve Strike, inflict 1 (once per turn)
Turn End: Gain 1 next turn for every 5/3 Potency on self (max 2)
Deal +( Potency on target)% damage on Critical Hit (max 15%)
- Increase max cap by 5% for every 1 on the target
Combat Passive
A Duel Witnessed
NoneAlways active
Upon entering the Encounter for the first time, gain equal to the number of "Cinq Association" Identities set as Backup or Support Units (max 3, including defeated units)
Against the target a Base Attack Skill hit last, inflict 1 next turn (once per turn; in Focused Encounters, the Part)
Support Passive
I'll Melt Open the Way Out
Wrath ×3Resonance
1 ally with the fastest Speed: On Clash Win against enemies that have or "Unique ", inflict 1 next turn (once per turn)
- If target has 4- Count, also inflict +1 Count to the said target this turn
- If target has 5+ Count, also inflict 3 to the said target this turn
On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful.
At the end of the turn, reduce the Count by 1.
Nerve Strike - Hong Lu
- Max Stack: 3
- The unit that inflicted this Nerve Strike gains the following effects based on target's (or targeted Part's) Nerve Strike Stack
· 1x Stack: Gain Clash Power +1
· 2x Stack: Gain Base Power +1
· 3x Stack: Gain Clash Power +1 and Base Power +1
- Expires if the unit that inflicted it inflicts this effect against a different target (or a different Part)
- Replaced when another unit inflicts Nerve Strike (Stacks are preserved)
Defense Level Down
Defense Level decreases based on the effect's Potency for one turn.
Rage
Spent by certain skills. Required for the use of certain skills.
Haste
Speed increases by the effect’s Count for one turn.
Witnessed - Eastern Cinq
- Max Stack: 3
- Offense Level +(Stack)
- At 2+ Stack, Base Skills gain +1 more Poise Potency
- At 3+ Stack, Base Skills gain +1 more Poise Count
Bind
Speed decreases by the effect’s Count for one turn.
Combat glossary →Review combat basics such as Clashes, SP, and resistances