English translation in progress. Untranslated passages remain in Japanese.

To Remain Oneself Hong Lu E.G.O artwork

E.G.O 0609 · HE

To Remain Oneself [宁作吾]

Mushi

Hong LuPrideLing (Arknights)Collaboration event exclusive
Risk Level
HE
SP Cost
20/25/38
Resource Cost
Sloth ×1Gloom ×2Pride ×4E.G.O usable with these resources →
Resistance
×1×2×2×1×0.75×0.5×1

GUIDEMechanics and How to Use

At a Glance

A multi-target Pride Slash E.G.O that upgrades from Thunderer to Higher Thunderer with each use and grows with Poise.

Core Mechanics

  • Thunderer and Higher Thunderer: After the attack, he gains 5 Thunderer, and if he already has Thunderer or Higher Thunderer, it switches to 5 Higher Thunderer. Both raise Offense and Defense Level and decrease by 1 at Turn End. Damage rises depending on which he has (Thunderer 15%, Higher Thunderer 27%; 25% and 45% at Threadspin Ⅳ). From Threadspin Ⅲ, Attack Weight also increases: 4 on the first use, 5 with Thunderer, and 6 with Higher Thunderer.
  • First-use refund (Threadspin Ⅳ): On the first use, with neither Thunderer nor Higher Thunderer, half of the resources and SP spent are returned.
  • Poise: Gains Poise Potency on use. The more Poise he has, the higher the Final Power (up to +3 at Threadspin Ⅳ). It does not increase Poise Count, so Poise Identities should be careful not to run out.
  • Passive — So is Writ, an Ode to Wine: At Turn End, he gains 1 of the required resource he has the least of. Damage also increases when Thunderer or Higher Thunderer decreases or is consumed, up to 15%.
  • Corrosion skill: 3 Unbreakable Coins. It is greatly strengthened while he has Thunderer or Higher Thunderer, so it shines from the second use onward.

How to Use

  • Fire the first use at low cost, and if needed, use it consecutively to advance to Higher Thunderer.
  • Use it with an Identity that has Poise, also aiming for extra Critical damage.
  • Its resources are 1 Sloth, 2 Gloom, and 4 Pride, skewed toward Pride.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks the passive, letting him replenish resources on his own.
  • Ⅲ: Adds the Attack Weight increase from Thunderer and Higher Thunderer, making Attack Weight 5 and 6 from the second use on.
  • Ⅳ: Adds the first-use refund, a stronger damage increase, and a higher cap on Poise-based Final Power.

SKILLSSkill

Awakening

Awakening skill

SlashSlash
Clash Power
10~228~20 → 10~22
Base Power
108 → 10
Coin Power
+6
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
4

On Use Gain 2/3/4

Before Attack At 5+ ( Potency + Count), Final Power +1/Before Attack Final Power +1 for every 5 ( Potency + Count) (max 2)/Before Attack Final Power +1 for every 5 ( Potency + Count) (max 3)

Before Attack If this unit has , gain +1 Atk Weight and deal +15%/+25% damage

Before Attack If this unit has , gain +2 Atk Weight and deal +27%/+45% damage

[Attack End] Gain 5

- If this unit has or , consume all of it and gain 5

Before Attack If this unit does not have or , recuperate half of E.G.O resources and SP consumed by this Skill (rounded down; this effect applies to Corrosion Skill as well if it activated due to the "To Corrode" probability when using the Awakening Skill)

ⅡIf this unit has , deal +( Potency / 2)% damage on Critical Hit (max 15%)/If this unit has , deal +( Potency / 2)% damage on Critical Hit (max 20%)/If this unit has , deal +( Potency)% damage on Critical Hit (max 20%)

If this unit has , deal +(( Potency + Count) / 2)% damage on Critical Hit (max 30%)/If this unit has , deal +(( Potency + Count) / 2)% damage on Critical Hit (max 40%)/If this unit has , deal +( Potency + Count)% damage on Critical Hit (max 40%)

On Hit Inflict 1/2/3

Corrosion

Corrosion skill

PiercePierce
Clash Power
4~162~11 → 4~16
Base Power
42 → 4
Coin Power
+4+3 → +4
No. of Coins
3
Skill Level
Identity Lv+5
Attack Weight
5

Indiscriminate

Targets randomly

On Use Gain 2/3/4 and +2/+3/+4 Count

Before Attack If this unit has or , gain +1 Atk Weight, Base Power +1, and gain +2 Atk Weight, Base Power +2, and Coin Power +1/+2

[Attack End] Gain 5

- If this unit has or , consume all of it and gain 5

Ⅰ

On Hit Deal Pride damage by 10% of the damage dealt (max 10)

Ⅱ

On Hit Deal Pride damage by 15% of the damage dealt (max 15)

Ⅲ

If this unit has , deal +( Potency / 2)% damage on Critical Hit (max 20%)/If this unit has , deal +( Potency / 2)% damage on Critical Hit (max 30%)/If this unit has , deal +( Potency)% damage on Critical Hit (max 30%)

If this unit has , deal +(( Potency + Count) / 2)% damage on Critical Hit (max 40%)/If this unit has , deal +(( Potency + Count) / 2)% damage on Critical Hit (max 60%)/If this unit has , deal +( Potency + Count)% damage on Critical Hit (max 60%)

On Hit Inflict 1/2 and +2 Count

On Hit Deal Pride damage by 25% of the damage dealt (max 25)

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

So is Writ, an Ode to Wine

Turn End: among the E.G.O resources consumed to use To Remain Oneself Hong Lu(Sloth, Gloom, Pride), gain 1 E.G.O resource of the least-owned Affinity.

Deal +1% damage for every or Stack lost or consumed in this Encounter (max 15%)

SYNERGYTeams and Synergies

  • Full-Stop Office Rep: S1 (Sloth), S2 (Gloom), and S3 (Pride) supply all three required affinities, and S1 and S3 gain Poise.
  • Cinq Assoc. East Section 3: S1 (Gloom) increases Poise Count by 3, and S3 (Pride) also gains Poise, making it easy to avoid running out of Poise Count.

KEYWORDSEffect Glossary

Sinking
When hit by an attack, take fixed SP damage by the effect’s Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.
Poise
On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1.
Thunderer
- Turn Start: gain 1 Offense Level Up and 1 Defense Level Up - Turn End: lose 1 Stack - Max Stack: 5
Higher Thunderer
- Turn Start: gain 2 Offense Level Up and 2 Defense Level Up - Turn End: lose 1 Stack - Max Stack: 5
Unbreakable Coin
- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Dejection
- Low Morale - In a clash, if any Coin lands tails, Clash Power -1 for the clash