Awakening skill
- Clash Power
- 10~228~20 → 10~22
- Base Power
- 108 → 10
- Coin Power
- +6
- No. of Coins
- 2
- Skill Level
- Identity Lv+3
- Attack Weight
- 4
On Use Gain 2/3/4
Before Attack At 5+ ( Potency + Count), Final Power +1/Before Attack Final Power +1 for every 5 ( Potency + Count) (max 2)/Before Attack Final Power +1 for every 5 ( Potency + Count) (max 3)
Before Attack If this unit has , gain +1 Atk Weight and deal +15%/+25% damage
Before Attack If this unit has , gain +2 Atk Weight and deal +27%/+45% damage
[Attack End] Gain 5
- If this unit has or , consume all of it and gain 5
Before Attack If this unit does not have or , recuperate half of E.G.O resources and SP consumed by this Skill (rounded down; this effect applies to Corrosion Skill as well if it activated due to the "To Corrode" probability when using the Awakening Skill)
ⅡIf this unit has , deal +( Potency / 2)% damage on Critical Hit (max 15%)/If this unit has , deal +( Potency / 2)% damage on Critical Hit (max 20%)/If this unit has , deal +( Potency)% damage on Critical Hit (max 20%)
If this unit has , deal +(( Potency + Count) / 2)% damage on Critical Hit (max 30%)/If this unit has , deal +(( Potency + Count) / 2)% damage on Critical Hit (max 40%)/If this unit has , deal +( Potency + Count)% damage on Critical Hit (max 40%)
On Hit Inflict 1/2/3
