A tank that converts her Tremor Count into Defense Level Up, draws attacks with Aggro, and strikes back through Tremor Burst.
Core Mechanics
Tremor Count → Defense Level Up: Each attack skill grants Defense Level Up on use based on her Tremor Count. The more Defense Level Up she has, the higher their power.
Aggro: S1–S3 grant Aggro next turn on use (8/10 for S3).
Defensive Stance: Gained at Combat Start of the Defense skill Your Shield. On the next turn, her Speed is fixed at its minimum, but she gains 5 Defense Level Up, Aggro, Stagger immunity, Tremor Burst on Clash Win, and more. In Focused Encounters, she can redirect attack targets to herself regardless of Speed.
S3 — Ward: +50/70% damage with Defensive Stance. Coin Ⅲ spends all of her Tremor Count to inflict that much Tremor and trigger Tremor Burst.
Passive — Shock-nullifying Greatsword: At Combat Start, gains Defense Level Up equal to her Tremor Count (up to 5, doubled during Defensive Stance).
How to Use
Gain Defensive Stance and Tremor Count with her Defense skill to draw attacks and keep Defense Level Up high. Convert Tremor Count into Tremor with S3 and trigger Tremor Burst.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Zwei Knight's Greatsword Form
PrideBlunt
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+0
Attack Weight
1
On Use Gain +2/+3 to this Skill Slot next turn
On Use Gain 1 for every 4/3/2 Count on self (max 2/3)
On Use Base Power +1 for every 4 (max 2)
ⅠOn Hit Inflict +1 Count
On Hit Gain 1/2 next turn
ⅡOn Hit Inflict +1 Count
On Hit Gain 1/2 next turn
Unbreakable Coin
Unbreakable Coin
Defense Your Shield: Coin1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Shock-nullifying Greatsword
Pride ×5Owned
At Combat Start, gain equal to Count on self (max 5)
- If this unit is in , double the amount of gained from the above effect.
Support Passive
Emergency Protection
Pride ×3Owned
At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2 to the Identity that has the greatest disparity of HP values between turns.
Christmas Nightmare: Her own Tremor Count turns into Defense Level and power. She supplies Pride and Gluttony but has no Sloth skills, so cover it with other Identities.
When attacked by skills that trigger Tremor Burst, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.
Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
Attack Power Down
Attack skills lose final Power by the effect’s Count for one turn.
Power Down
All skills lose final Power by the effect’s Count for one turn.
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Defensive Stance
- Max Value: 2
- This effect does not compound in potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
· Fix this unit's Speed to its minimum value
· Gain 5 Defense Level Up
· Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
· When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
· Upon Clash Win, trigger Tremor Burst
· Cannot be Staggered by damage
Clashable Guard
- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill
- This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Combat glossary →Review combat basics such as Clashes, SP, and resistances