English translation in progress. Untranslated passages remain in Japanese.

Edgar Family Butler Ishmael Identity artwork

IDENTITY 0809 · Season 4

Edgar Family Butler

HP
236
Speed
4-6
Offense Lv.
66/66/68
Defense Lv.
64
Stagger Thresholds
65%/35%/15%
Panic
Panic
Resource Distribution
Sloth: 3 cardsGluttony: 2 cardsGloom: 1 card + Evade
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

An Identity that outpaces enemies and fights with Poise and Sinking. S3 inflicts Bind and Slash Fragility.

Core Mechanics

  • Speed bonuses: Each attack skill gains +1 Coin Power if the target is slower than her.
  • Poise and Sinking: S1 Sweeping Redirection and S2 Housekeeping grant Poise and inflict Sinking. S3 Restraining Technique grants 6 Poise on use.
  • Debuffs: S2 inflicts 2 Defense Level Down (plus Bind on Critical Hit), and Coin Ⅲ of S3 inflicts Bind and 1 Slash Fragility next turn.
  • Combat passive — Deep Cleaning (5 Gloom Owned; unlocked at Uptie Ⅱ): On Critical Hit against a target slower than her, +1 Potency to the negative effects she inflicts, up to 3 times per turn.

How to Use

Outspeed enemies and stack Poise and Sinking with S1 and S2. Apply Bind and Slash Fragility with S3 to help Slash attacks land on the next turn.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Sweeping Redirection

SlothBluntBlunt
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

On Use Gain +2 Count

If this unit's Speed is faster than the target's, Coin Power +1

ⅠOn Hit Gain 2

ⅡOn Hit Inflict 2

On Crit Gain 1 next turn

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Deep Cleaning

Gloom ×5Owned

If this unit Critically Hits against targets with Slower Speed than this unit's, inflict 1 additional Potency for negative effects using its Skills (3 times per turn)

E.G.OCompatible E.G.O

  • Wingbeat: S2 (Gluttony) supplies resources, and her passive adds 1 Potency on Critical Hits against targets slower than her, likely making Gluttony Fragility easy to stack.
  • Bygone Days: S1 (Sloth) and S3 (Gloom) supply the required affinities, and she has many skills that inflict Sinking.

KEYWORDSEffect Glossary

Haste
Speed increases by the effect’s Count for one turn.
SinkingShared mechanics →
When hit by an attack, take fixed SP damage by the effect’s Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.
PoiseShared mechanics →
On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1.
Bind
Speed decreases by the effect’s Count for one turn.
Defense Level Down
Defense Level decreases based on the effect's Potency for one turn.
Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Slash Fragility
Take more damage from Slash skills based on the effect’s Count for one turn. (Max 10)

Combat glossary →Review combat basics such as Clashes, SP, and resistances