A slow-starting Poise and Rupture Identity that gains Serpent Arm, builds Poise, and attacks through enhanced critical skills. Aim for 20 Poise, giving 100% critical chance, and maximum Coin Power on every skill.
Core Mechanics
Serpent Arm (Poise source): Maximum 3. At Turn End, grants 3 Poise and +2 Poise Count for the next turn. When using a basic attack skill, she gains 5 Poise if the target has Rupture. It decreases by 1 at Turn End. She gains 3 Serpent Arm on using S3 Serpent's Mortal Flurry, 3 Serpent Arm for the next turn at Combat Start of the Defense skill Reversal Kick, and 1 on Coin Ⅲ Critical Hit of S2 (Uptie Ⅳ).
Poise and Rupture bonuses: All attack skills gain +1 Coin Power if her Poise Potency plus the target's Rupture Potency is 10 or more (+1 per 10, up to 2, at higher Uptie; +2 at a total of 20 is Uptie Ⅳ). Each Poise gives 5% Critical chance, so 20 Poise guarantees Critical Hits.
S2 — Snake Fang: 3 Coins. On Clash Win, +2 Rupture Count on the target and +1/2 Poise Count on herself. Coin Ⅲ inflicts Deathrite【Venom】, and at 30 or more Poise, spends 10 Poise to reuse the Coin once.
S3 — Serpent's Mortal Flurry: A 3-Coin Unfocused Volley (from the second Coin on, targets are random). Clash Power rises by her Serpent Arm. On Coin Ⅲ Critical Hit, the Coin is reused (up to 2 times per skill) and the target's Deathrite【Venom】 decreases by 1.
Combat passive — Heishou Mutation [Si] (5 Gluttony Owned; unlocked at Uptie Ⅱ): +5% damage while she has Serpent Arm, and +5% more if the target has Deathrite【Venom】.
How to Use
Early on, secure Serpent Arm with S3 or her Defense skill (the Defense skill takes effect at Combat Start, so it does not need to Clash with an enemy attack). Serpent Arm's 5 Poise is only gained when the target has Rupture, so pairing her with allies whose final Coin inflicts Rupture is important. Her ways to maintain Poise Count are Serpent Arm, S1 (+1/2 on use), S2's Clash Win (+1/2), and S3 (+2 on Coin Ⅰ hit; Coin Ⅱ also grants 2 Poise), so use S2 in Clashes it can win and send S1 to one-sided attacks. Firing S3 once Poise has built up reaches up to 5 Coins through Critical reuse. Deathrite【Venom】 is enough as a passive condition and is not the main thing to aim for. Her Defense skill has low Clash Power (up to 10/13). She is also fragile herself, so avoid relying on the Defense skill too much. She shows her true strength in long fights rather than short ones.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
SKILLSSkill
S1×3
Serpent Glint
EnvySlash
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1
On Use Gain +1/+2 Count
On Use Coin Power +1 for every 10 ( on self + on target) (max 2)
ⅠOn Hit Inflict 1
ⅡOn Hit Inflict 1
On Crit If this unit has , inflict 1/2
Unbreakable Coin
Unbreakable Coin
Defense Reversal Kick: Coin1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Heishou Mutation [Si]
Gluttony ×5Owned
If this unit has , deal +5% damage
If target has , deal +5% damage
Support Passive
Intravascular Venom
Gluttony ×4Owned
When 1 ally with the fastest Speed inflicts damage to an enemy, inflict 1 and 1 next turn (once per turn)
On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful.
At the end of the turn, reduce the Count by 1.
Serpent Arm
Max Stack: 3
Turn End: gain 3 Poise and +2 Poise Count next turn
On Base Attack Skill use, if target has Rupture, gain 5 Poise
Turn End: lose 1 Stack
Deathrite【Venom】
Base Stack: 5
- Deathrite
- When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self
- ※ Cannot gain additional Stacks of this effect while it is already active
Unfocused Volley
- When this Skill flips Coins, each Coin flips against a random enemy among its targets
· The first Coin always targets the main target
· All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected
Clashable Guard
- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill
- This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Defense Level Down
Defense Level decreases based on the effect's Potency for one turn.
Offense Level Down
Offense level decreases based on the effect's Potency for one turn.
Combat glossary →Review combat basics such as Clashes, SP, and resistances