An Identity that actively switches through defense between Blessing at nonnegative SP, a positive-Coin tank, and Despair below 0 SP, a negative-Coin Sinking Pierce attacker. Choose the intended form in advance. For Despair, use defense early to sharply lower SP, then keep Tear-sharpened at 2 to maintain high damage and heavy Sinking application.
Core Mechanics
Two forms: At Turn Start, she is in Blessing if her SP is 0 or higher, and Despair if it is below 0. In Blessing she gains Protecting Sword (Defense Level Up, leftmost slot Aggro + value×3, up to 15) per 8 SP, and in Despair she gains Piercing Sword (Offense Level Up) per −8 SP, each up to 5. In Despair, her attack skills lower her SP on use (S1 7, S2 10, S3 15).
Tear-sharpened (gained through her Defense skill): At Turn End, if Tear-sharpened is below 3, her Defense skill lowers her SP by 15 and grants 1 Tear-sharpened (once per turn; while she holds it, SP drops by an extra 15 per stack). While held, her SP drops by value×15 at each Turn End, and she gains 5 Deep Tears at Turn Start. Basic attack skills gain +value×10% damage (up to 30%), and she gains Clash Power Up in Blessing or Pierce Power Up in Despair equal to its value.
Release at 3 Tear-sharpened: At 3, she spends all of it before her basic attack skill's final Coin hits, inflicting 3 Sinking and 3 Sinking Count and giving that Coin +50% damage. If her SP is below 0 at that Turn End, it returns to 0 and then recovers 30, so she returns to Blessing. Despair's S3 Arcana: Tear and Pierce reuses its final Coin once if it spends Tear-sharpened on this Coin.
Deep Tears: A special Charge (up to 20). S2 spends 5 at 15 or more for more damage, and S3 spends up to 20 at 10 or more, gaining damage and Base Power based on the amount spent.
Combat passive — Magical Girl of Justice / Knight of Despair (3 Gloom and 3 Pride Owned; unlocked at Uptie Ⅱ): In Blessing, damage taken is reduced by (SP ÷ 2)% (up to 20%), with 1 Protection at 3 or more Protecting Sword, or 2 Protection and 1 Clash Power Up at 5. In Despair, basic skills deal more damage (up to 20%), with 1 Damage Up at 3 or more Piercing Sword, or 2 Damage Up and 1 Power Up at 5.
SP floor: SP loss from her own basic skills, Tear-sharpened, allies' support passives, and similar cannot bring her below −40. If SP damage would bring her to −45, she holds at −44 that turn (once per battle). Costs such as E.G.O use are not covered.
How to Use
When fighting in Despair: Use her Defense skill from turn 1 to build Tear-sharpened and lower her SP (two uses of the Defense skill reach −40 SP and 20 Deep Tears). Gather the passive's resources (3 Gloom and 3 Pride) during that time. Stopping Tear-sharpened at 2 makes even the per-turn SP loss a benefit in this form. At 3, the next attack releases it and returns her to Blessing, so only use the Defense skill a third time when you have decided to deal maximum damage with S3 and then move to Blessing. Be careful: losing a Clash at −40 SP risks immediate Corrosion. When fighting in Blessing: Seal away her Defense skill (using it grants Tear-sharpened and lowers her SP) and keep her SP high. As a tank who takes attacks with Protecting Sword 5's Aggro and damage reduction, she can be handled like a normal Plus Coin Identity.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
The Knight's Sanctuary
GloomPierceBlessed
Clash Power
4~123~11 → 4~12
Base Power
43 → 4
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1
If target has 6+ , Coin Power +1
At 3+ Protecting Sword, Clash Power +1
ⅠOn Hit Inflict 1
ⅡOn Hit Gain 2 Deep Tears
On Hit Inflict 1
On Hit Gain 2 Deep Tears
- Gain 1 additional Deep Tears for every 2 Protecting Sword (max 2)
S1×3
Faded Faith
GloomPierceIn Despair
Clash Power
2~100~8 → 2~10
Base Power
108 → 10
Coin Power
-4
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
1
On Use Lose 7 SP
Final Power +1 for every 3 on target (max 2/3)
ⅠOn Hit Inflict 1/2
ⅡOn Hit Gain 2 Deep Tears
On Hit Inflict 1
On Hit Gain 2 Deep Tears
- Gain 1 additional Deep Tears for every 2 Piercing Sword this unit had at Combat Start (max 2)
Unbreakable Coin
Unbreakable Coin
Defense The Knight's Faith: Coin1
Defense Weathered Pride: Coin1, 2
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Magical Girl of Justice / Knight of Despair
Gloom ×3Pride ×3Owned
When in Blessing state...
- Take -(SP / 2)% HP damage from attacks (max 20%)
When in Despair state...
- Deal +(-SP/2)% damage with Base Skills (max 20%)
- Combat Start: at 3+ Protecting Sword, gain 1
- Combat Start: at 5 Protecting Sword, gain 2 and 1 Clash instead
- Combat Start: at 3+ Piercing Sword gain 1
- Combat Start: at 5 Piercing Sword, gain 2 and 1 instead
Combat Passive
The Sword Sharpened with Tears - !ALERT: E.G.O GEAR SYNC THRESHOLD EXCEEDED!
NoneAlways active
Turn Start: at 0 or higher SP, gain Blessing
- Uses Plus Coin Skills as Base Skills
Turn Start: at less than 0 SP, gain Despair
- Uses Minus Coin Skills as Base Skills
When gaining Count, gain Deep Tears instead
- Deep Tears is unaffected by Potency
Combat Passive
Whispers of the Betrayed Knight
NoneAlways active
This unit's SP does not drop below -40 from the following effects:
- SP loss effects on this unit's Base Skills
- SP loss effects from allied units' Support Passives
- SP loss effects from Tear-sharpened
- SP loss effects from ally death in this unit's 'Base factors decreasing Sanity'
In an Encounter, when this unit takes damage that brings its SP to -45, maintain this unit's SP at -44 for that turn (once per Encounter)
(※ This applies only to SP damages; it does not apply to SP changes or SP consuming abilities like using E.G.O Skills)
Combat Passive
Break, Tear, and Pierce
NoneAlways active
If this unit has Piercing Sword: before hitting an enemy with a Base Attack Skill, consume 1 Piercing Sword to inflict 1
- If this unit has 2+ Piercing Sword before this turn's final Base Attack Skill's final Coin hits, consume all of it instead to inflict it as
If this unit has 3 Tear-sharpened: before hitting an enemy with the final Coin of a Base Attack Skill, consume all Tear-sharpened to inflict 3 and +3 Count, and deal +50% damage with that Coin
- If this effect activated, reset to 0 SP if this unit has less than 0 SP at Turn End. (when in Panic or '', recover) Then, heal 30 SP
Support Passive
For All Those Who Despair...
Gloom ×5Owned
Combat Start: applies to the ally with the earliest Deployment order
At -15 or less SP, +1 Final Power to Minus Coin Skills
At -30 or less SP, +15% damage and +1 Final Power to Minus Coin Skills instead
When hit by an attack, take fixed SP damage by the effect’s Potency.
(Non-SP Units take Gloom damage instead.)
Then, reduce its Count by 1.
Clashable Guard
- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill
- This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Power Up
Skills gain final Power by the effect’s Count for one turn.
Protection
Take less damage from skills based on the effect’s Count for one turn. (Max 10)
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)