- BleedShared mechanics →
- When tossing an attack Coin, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.
- SinkingShared mechanics →
- When hit by an attack, take fixed SP damage by the effect’s Potency.
(Non-SP Units take Gloom damage instead.)
Then, reduce its Count by 1.
- Palette Vibrante
- - Max Stack: 4
- Take +(Stack x 2.5)% damage from The Ring-faction Identities
· If the attacker is in both The Ring faction and School of Fauvism faction, take +(Stack x 5)% damage instead
- Combat Start: Randomly gain 1 Bleed, 1 Sinking, 1 Bleed Count, or 1 Sinking Count (Stack) times
- Combat End: This effect expires. Halve Mauled Color [Rouge] and Mauled Color [Bleu] Stacks on this unit (rounded down)
- Mauled Color [Rouge]
- - Max Stack: 9
- When hit, gain 1 Bleed Potency for every 3 Stack (once per turn)
- Turn End: Gain 1 Defense Level Down next turn for every 4 Stack (max 2)
- Turn End: Lose 1 Stack
- Touche Hardie
- - Max Stack: 2
- Take +10% HP and SP damage from Bleed and Sinking effects for every Stack (max 20%, rounded down)
- Turn End: Lose 1 Stack
- Mauled Color [Bleu]
- - Max Stack: 9
- When hit, gain 1 Sinking Potency for every 3 Stack (once per turn)
- Turn End: At 5+ Stack, lose 5 SP
- Turn End: Lose 1 Stack
- Pulsation
- - Unique Charge
- Max Count: 20
- Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count
- Turn End: Lose 1 Count
- Unbreakable CoinShared mechanics →
- - This coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
- Unfocused Volley
- - When this Skill flips Coins, each Coin flips against a random enemy among its targets
· The first Coin always targets the main target
· All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected
- Réflexion
- - Max Stack: 2
- Cannot use "Critique" during the turn this unit has this effect
- Turn Start: Heal 5 SP
- Turn End: Lose 1 Stack
- When this effect expires, gain L'Hommage next turn equal to the number of The Ring Student Identities on the field
- Power Up
- Skills gain final Power by the effect’s Count for one turn.
- Defense Level Up
- Defense Level increases based on the effect's Potency for one turn.
- Offense Level Up
- Offense level increases based on the effect's Potency for one turn.
- L'Hommage
- - Max Stack: 3
- Turn Start: Randomly gain 1 Offense Level Up or 1 Defense Level Up for every Stack (max 3 times)
- Turn End: This effect expires
- Le Fauvisme - Masque de Loup
- - Min & Max Speed +1
- Inflict +1 more Bleed and Sinking Potency with Base Skills
- On Hit, if target has 3+ Mauled Color [Bleu], inflict +1 Sinking Count (once per turn)
- On Hit, if target has 3+ Mauled Color [Rouge], inflict +1 Bleed Count (once per turn)