English translation in progress. Untranslated passages remain in Japanese.

The Ring Fauvist Docent Rodion Identity artwork

IDENTITY 0915 · Season 7

The Ring Fauvist Docent

HP
240
Speed
4-7
Offense Lv.
67/68/69
Defense Lv.
65
Stagger Thresholds
60%/30%
Panic
Panic
Resource Distribution
Lust: 1 card + CounterGloom: 3 cardsEnvy: 2 cards
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A Bleed-team amplifier and attacker that maintains both Mauled Color [Rouge] and Mauled Color [Bleu] plus Touche Hardie on enemies, increasing Bleed and Sinking damage by up to 20%. More types of negative effect enhance every skill and turn defense into the powerful Critique.

Core Mechanics

  • Touche Hardie (max 2): Per point, +10% HP and SP damage taken from Bleed and Sinking, up to 20%. It decreases by 1 at Turn End. Inflicted by S2 Expression of Primary Colors (target with 5/6 or more negative effect types; the condition differs by Uptie and is relaxed at Uptie Ⅳ), S3, and Critique's third Coin.
  • S2 Expression of Primary Colors (engine): One skill inflicts 2 Bleed, +2 Sinking Count, 1 [Rouge], and 2/3 [Bleu], plus 1 Touche Hardie if the condition is met. +20% damage per negative effect type on the target (up to 60%), and +1 Coin Power per 2 types (up to 3; Uptie Ⅳ).
  • Critique: If she does not have Réflexion and the target has 3 or more negative effect types, the Defense skill Trimming the Medium transforms (a clashable counter). +2 Clash Power per 2 negative effect types (up to 6), +3 Final Power if Bleed and Sinking total 4 or more, and Coin reuse per 3 types (up to 2 times). After use, she gains 2 Réflexion and cannot use it during that time (restores 5 SP at Turn Start).
  • Le Fauvisme - Masque de Loup (permanent buff): Gained at Turn End after inflicting 3 Palette Vibrante, using Critique twice, or using the enhanced S3 Burst Forth the Pulsing Crimson under Your Skin. +1 Speed, +1 Bleed and Sinking inflicted, and +1 Sinking Count and Bleed Count on hits against enemies with 3 or more [Bleu] or [Rouge] (once per turn each).
  • Palette Vibrante: At Combat End, inflicted next turn on enemies that have all 3 types (2/3/4 if [Rouge] and [Bleu] are 3/6/9 or more). Increases damage taken from Ring members (even more from Fauvists). The enhanced S3 activates when the target has 6 or more negative effect types (once per turn; an Unfocused Volley whose fourth Coin hits all targets).
  • Combat passive — Needs a Rougher Touch for this Part...! (2 Lust Resonance; unlocked at Uptie Ⅱ): +1 to the [Rouge], [Bleu], and Touche Hardie inflicted.

How to Use

Keep the passive active with 2 Lust Resonance every turn while maintaining the three negative effects with S2 and S3. On turn 1, when the enemy has no negative effects, the Defense skill Trimming the Medium inflicts more than S1. Once there are 3 or more negative effect types, replace S1 with the Defense skill and fire Critique (it is unavailable during Réflexion, so alternate). On turns when Critique is unavailable, S1 Vehement Overpainting reuses a Coin if the target has 4 or more negative effect types (Uptie Ⅳ). Gaining Masque de Loup through the enhanced S3, two Critiques, or 3 Palette Vibrante makes later Count infliction easier. Negative effects count by number of types, so pairing her with allies who inflict different types speeds up the bonuses (especially strong in Bleed teams against single bosses with a single part).

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Vehement Overpainting

GloomBluntBlunt
Clash Power
6~135~11 → 6~12 → 6~13
Base Power
65 → 6
Coin Power
+7+6 → +7
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
1

If target has , deal +20% damage

On Use Clash Power +1 and Final Power +1 for every 4 ( + ) on target (max 2)

Deal +5% damage for every type of negative effect on target (max 15%)

ⅠOn Hit Inflict +1 Count

On Hit Inflict 1

On Hit Inflict 1

If target has 4+ types of negative effect, Reuse this Coin (max once)

Unbreakable Coin

Unbreakable Coin
  • S3 (Special) Burst Forth the Pulsing Crimson under Your Skin: Coin1, 2, 3, 4
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Needs a Rougher Touch for this Part...!

Lust ×2Resonance

Inflict +1 more , , and

Combat Passive

Mentorship

NoneAlways active

Turn Start: Gain equal to the number of The Ring Student Identities on the field (once per Encounter)

Turn Start: Randomly apply (# of The Ring Student Identities on the field) or to any 2 of The Ring Student Identities (max 2, once per Encounter. Prioritizes The Ring Fauvist Students)

Combat Passive

Le Fauvisme - Couleurs Sauvages

NoneAlways active

Combat End: Inflict 1 next turn to enemies that have , , and simultaneously

- If target has 3+/6+/9+ and each, inflict 2/3/4 instead (amount inflicted is based on the effect that has the least Stack)

Turn End: Gain 1 if any 1 of the following conditions is met

- Inflicted 3 times (counts as once per turn regardless of the number of times inflicted during combat)

- Used "Critique" 2 times

- Used "Burst Forth the Pulsing Crimson under Your Skin"

Support Passive

Nice and Slow, Don't Let It Break...

Lust ×3Resonance

Apply the following effects to the Identity with the earliest Deployment order:

- If Lust Reson. is of an odd number, inflict +1 more Potency

- If Lust Reson. is of an even number, inflict +1 more Potency

- If the said Identity is in The Ring faction, it gains 1 or 1 at Combat Start

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Sanguine Desire: S2 and S3 inflict Bleed, and she supplies Envy (S2) and Lust (S3) resources.
  • Hex Nail: S2 and S3 inflict Bleed, and she supplies Envy (S2) and Lust (S3) resources.
  • Into the Sunset: S2 and S3 inflict Bleed, and she supplies Lust (S3) resources. She fits Bleed and Lust teams.

KEYWORDSEffect Glossary

BleedShared mechanics →
When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
SinkingShared mechanics →
When hit by an attack, take fixed SP damage by the effect’s Potency. (Non-SP Units take Gloom damage instead.) Then, reduce its Count by 1.
Palette Vibrante
- Max Stack: 4 - Take +(Stack x 2.5)% damage from The Ring-faction Identities · If the attacker is in both The Ring faction and School of Fauvism faction, take +(Stack x 5)% damage instead - Combat Start: Randomly gain 1 Bleed, 1 Sinking, 1 Bleed Count, or 1 Sinking Count (Stack) times - Combat End: This effect expires. Halve Mauled Color [Rouge] and Mauled Color [Bleu] Stacks on this unit (rounded down)
Mauled Color [Rouge]
- Max Stack: 9 - When hit, gain 1 Bleed Potency for every 3 Stack (once per turn) - Turn End: Gain 1 Defense Level Down next turn for every 4 Stack (max 2) - Turn End: Lose 1 Stack
Touche Hardie
- Max Stack: 2 - Take +10% HP and SP damage from Bleed and Sinking effects for every Stack (max 20%, rounded down) - Turn End: Lose 1 Stack
Mauled Color [Bleu]
- Max Stack: 9 - When hit, gain 1 Sinking Potency for every 3 Stack (once per turn) - Turn End: At 5+ Stack, lose 5 SP - Turn End: Lose 1 Stack
Pulsation
- Unique Charge - Max Count: 20 - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count
Unbreakable CoinShared mechanics →
- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Unfocused Volley
- When this Skill flips Coins, each Coin flips against a random enemy among its targets · The first Coin always targets the main target · All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected
Réflexion
- Max Stack: 2 - Cannot use "Critique" during the turn this unit has this effect - Turn Start: Heal 5 SP - Turn End: Lose 1 Stack - When this effect expires, gain L'Hommage next turn equal to the number of The Ring Student Identities on the field
Power Up
Skills gain final Power by the effect’s Count for one turn.
Defense Level Up
Defense Level increases based on the effect's Potency for one turn.
Offense Level Up
Offense level increases based on the effect's Potency for one turn.
L'Hommage
- Max Stack: 3 - Turn Start: Randomly gain 1 Offense Level Up or 1 Defense Level Up for every Stack (max 3 times) - Turn End: This effect expires
Le Fauvisme - Masque de Loup
- Min & Max Speed +1 - Inflict +1 more Bleed and Sinking Potency with Base Skills - On Hit, if target has 3+ Mauled Color [Bleu], inflict +1 Sinking Count (once per turn) - On Hit, if target has 3+ Mauled Color [Rouge], inflict +1 Bleed Count (once per turn)

Combat glossary →Review combat basics such as Clashes, SP, and resistances