English translation in progress. Untranslated passages remain in Japanese.

Into the Sunset Rodion E.G.O artwork

E.G.O 0909 · ZAYIN

Into the Sunset

RodionLustSunset WayfarerS7 event exclusive
Risk Level
ZAYIN
SP Cost
20/20/30
Resource Cost
Wrath ×2Lust ×3E.G.O usable with these resources →
Resistance
×1×0.75×1×2×2×1×1

GUIDEMechanics and How to Use

At a Glance

A multi-target Blunt healing E.G.O that makes use of Lust Resonance, healing allies for few resources while also spreading Burn and Bleed.

Core Mechanics

  • Healing and Scarlet Moth: After the attack, heals the 2 allies with the lowest current HP ratio by 5% of max HP (8% at Threadspin Ⅲ, 10% at Ⅳ) and gives them 2 Scarlet Moth. The number of healing targets increases by (Lust Resonance − 1), up to 2 more. Moths restore HP and SP at Turn End.
  • SP recovery: From Threadspin Ⅲ, if the healed ally has a Lust skill equipped, they also recover SP (3 at Ⅲ, 6 at Ⅳ).
  • Burn and Bleed: Inflicts 2 Burn and 2 Bleed on hit (3 at Threadspin Ⅲ), and at Threadspin Ⅳ also 1 Wrath Fragility and 1 Lust Fragility next turn.
  • Passive — What Distinguishes Moths from Butterflies: If her leftmost basic attack skill is Wrath or Lust, it deals additional Sin damage equal to 30% of the damage dealt (up to 30).
  • Corrosion skill: It has no direct healing like Awakening and leans offensive, with damage that grows with combined Burn and Bleed. It gives Scarlet Moth to random allies, cannot distinguish friend from foe, and can hit allies.

How to Use

  • Line up several Lust skills to increase the number of healing targets.
  • Place a Wrath or Lust basic attack skill at the far left to make use of the passive.
  • It requires a light 2 Wrath and 3 Lust, with a Sanity cost of 20. Easy to work into Burn and Bleed teams as a healer.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks What Distinguishes Moths from Butterflies.
  • Ⅲ: Slightly raises power, with 8% healing, 3 Burn and Bleed, and SP recovery for allies with Lust skills. If healing is the goal, take it at least this far.
  • Ⅳ: Adds 10% healing, 6 SP recovery, more damage on Corrosion, and Wrath and Lust Fragility infliction.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
16~2415~22 → 16~23 → 16~24
Base Power
1615 → 16
Coin Power
+8+7 → +8
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
3

[Attack End] Heal 5%/8%/10% HP for 2 allies that have the lowest current HP percentages and apply 2 to the said allies (minimum HP healed: 1)

- Heal additional allies equal to (Lust Reson. - 1) (max 2 allies)

On Use Clash Power +1 for every 6 ( + ) on all targets (max 2)

- If the healed ally has equipped a Lust Skill, heal 3/6 SP on the said ally as well

ⅠOn Hit Inflict 2/3

On Hit Inflict 2/3

[Current Coin Attack End] Inflict 1 and 1 next turn on target hit

Corrosion

Corrosion skill

BluntBlunt
Clash Power
14~2410~22 → 12~24 → 14~24
Base Power
2422 → 24
Coin Power
-5-6 → -5
No. of Coins
2
Skill Level
Identity Lv+0
Attack Weight
3

Indiscriminate

Targets randomly

Before Attack Deal +5%/+10% damage for every 4 ( + ) on all targets (max 15%/30%)

Before Attack Base Power -6/-5 for every Cracked Coin (max -12/-10)

[Attack End] Apply 1 3/4/5 times between random allies

- If there is a Wrath A-Reson. or a Lust A-Reson., deal an additional +10% damage/- If there is a Wrath A-Reson. or a Lust A-Reson., deal an additional +20%damage

Ⅰ

On Hit Inflict 1/2

On Hit Inflict +1/+2 Count

[Current Coin Attack End] Inflict 1 next turn on target hit (once per turn)

Ⅱ

On Hit Inflict 1/2

On Hit Inflict +1/+2 Count

[Current Coin Attack End] Inflict 1 next turn on target hit (once per turn)

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

What Distinguishes Moths from Butterflies

If this unit's leftmost Base Attack Skill on the Dashboard is a Wrath or a Lust Skill, at Attack End, deal 30% of the damage dealt against the main target with that Skill as its corresponding Affinity damage to a random enemy (max 30 damage; for Focused Encounters, a Part)

If this unit dealt the maximum possible damage with the above effect, gain 1 Affinity DMG Up for the corresponding Affinity next turn, and disable the above effect from triggering for 2 turns

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Fragile
Take more damage from skills based on the effect’s Count for one turn. (Max 10)
Burn
At the end of the turn, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Bleed
When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Wrath Fragility
Take more damage from Wrath skills based on the effect’s Count for one turn. (Max 10)
Lust Fragility
Take more damage from Lust skills based on the effect’s Count for one turn. (Max 10)
Scarlet Moth
- Max Stack: 3 - Turn End: Heal (Stack)% HP (minimum HP healed: 1) - Turn End: Heal SP equal to Stack - Turn End: Lose 1 Stack
Rage
Spent by certain skills. Required for the use of certain skills.
Unbreakable Coin
- This coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Damage Up
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)