English translation in progress. Untranslated passages remain in Japanese.

LCB Sinner Sinclair Identity artwork

IDENTITY 1001 · Standard

LCB Sinner

SinclairLCB SinnerLimbus CompanyLCBRupture Identities
HP
195
Speed
3-7
Offense Lv.
68
Defense Lv.
61
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Wrath: 2 cardsPride: 3 cards + CounterEnvy: 1 card
Resistance
Slash×0.5Pierce×2.0Blunt×1

GUIDEMechanics and How to Use

At a Glance

A Slash attacker that wins clashes to increase damage and applies Rupture.

Core Mechanics

  • Rupture: S1 Downward Swing inflicts 2 Rupture, and S3 Ravaging Cut inflicts 1 Rupture on each Heads Hit.
  • Bonuses on Clash Win: S2 Halberd Combo deals +10%/+30% damage on Clash Win, and S3 grants 1 Attack Power Up on Clash Win.
  • Combat passive — Pluckiness (3 Pride Owned): If an ally dies this turn, he gains 1 Attack Power Up next turn.

How to Use

Inflict Rupture with S1, and throw S2 and S3 at opponents they can beat in Clashes to raise damage.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Downward Swing

PrideSlashSlash
Clash Power
4~112~9 → 3~10 → 4~11
Base Power
42 → 3 → 4
Coin Power
+7
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
1

Ⅰ[Heads Hit/On Hit] Inflict 2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Pluckiness

Pride ×3Owned

When an ally is defeated, gain 1 next turn.

KEYWORDSEffect Glossary

RuptureShared mechanics →
When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Attack Power Up
Attack skills gain final Power by the effect’s Count for one turn.
Power Up
Skills gain final Power by the effect’s Count for one turn.

Combat glossary →Review combat basics such as Clashes, SP, and resistances